Marceline (@multision) header
Marceline (@multision) profile picture

developing Dreamshift & Blockintosh | 22, self-taught

Joined May 2017
the fact that this runs like my 5950x & RTX 3080 setup is crazy
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out with the old, in with the new.
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This is huge for me getting new gameplay clips of Dreamshift. Shaders can render alongside clipped portals now! No more playing w/ Legacy Mode
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Astralex Shaders running on an Apple Silicon device, with the help of metalgldrv by @bomberfish77 An updated OpenGL -> Metal is massive.
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My suspicions were right. FEX + VKD3D-Proton or Mullion (DXMT + DX12) are slightly behind on performance, only in regards to DirectX12 features though (assuming this is centered around Vulkan level 12_1, then that would explain the memory leak in Mullion when enabling Vibrant Visuals). With game mode enabled and Vibrant Visuals (set to performance), we do reach a solid 60-70 FPS on my M1 (whereas Rosetta & GPTK 4 brought me 65-90 FPS). The frame difference with Vibrant Visuals off is hardly noticeable, but input. This is the most responsive I've seen inputs in-game. Dropping Rosetta is a much needed change. I expect a Neo to have similar performance to this (M1 Air, 16GB). Mullion screenshots coming soon.
I'm now benchmarking MetalSharp-Wine 4.0 in Blockintosh, and I'm impressed actually with how much more stable FEX, Mullion, and VKD3D have gotten.
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Mullion still has high ram usage as seen per screenshots (keep in mind this is a 16GB M1) VV vs Fancy. VV is losing some frames through Mullion (DXMT w/ DX12 support). Fancy (and Simple) still run at a stable 60fps, even with higher memory usage. I'm not too confident Game Mode will improve Mullion w/ Vibrant Visuals, but I will keep you guys updated.
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VKD3D is more stable in metalsharp 4.0. VV vs Fancy, no Game Mode (game mode is the only reason M1 & Neo users aren't dying trying to play this) Oh and wine doesn't crash when we change rendering modes ingame
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After further testing MetalSharp-Wine 3.0, we've experienced very bad memory leaks. For now, we'll stick to a private FEX + GPTK build, but look forward to MetalSharp in the future. It is a very promising project, but it's not ready for GDK games it seems. Keep up the hard work Avery. Bedrock Edition launching through this out of the box is still a huge milestone.
We had paired it with FEX, and got launching working. Will keep updated
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Pretty please with a cherry on top
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