Logged in! Cant wait to show y'all what me and my team are working on for the @EpicGames Mega Jam 2026! @UnrealEngine #epic games #megajam #gamejam #epicgamesmegajam2026
Nikhil Malankar retweeted
This year's MegaJam Theme is... DIRECTOR'S CUT!
Your vision, your specific edits and ultimately: your final cut - your Director's Cut.
Every developer has that one feature that didn't quite make it, the mechanic scoped out while sleep deprived at 2 AM or that idea you've had shelved and never quite found a place for it yet. Well, now's your chance to finally build it all in this year's Epic MegaJam.
If you're utilizing AI agents in your workflows, you're directing those too! Set the vision, delegate your tasks and decide what goes in and what doesn't. Aim for ambition and direct your path accordingly! itch.io/jam/2026-epic-ai-meg…
I'm participating in the 2026 Epic AI MegaJam! 🎮🔥
Excited to experiment, push my creativity, and turn an idea into a playable game. Can't wait to see what everyone builds!
Let's do this, @UnrealEngine @EpicGames!
#EpicMegaJam #GameDev
My pigeons landed at #69. Nice. 🐦
Pigeon Logistics placed 69th in Systems at Game Gauntlet SIM Jam, with 159 submissions!
Huge thanks to Game Gauntlet & @cosmicforcesco for hosting an amazing jam, and @IGDA for supporting it. Cheers to everyone who built, played & rated!
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Nikhil Malankar retweeted
Replying to @nikmlnkr @valvesoftware
They will have to cave in eventually. There is no way studios will be hand crafting games in two-three years.
Agreed!
Replying to @nikmlnkr @valvesoftware
Guess what every decently fun game will be made with some help from AI
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You watched. You built. Now we spotlight. 🎮
“Which Emoji Is Most Used?” from my YouTube community has received a Playgama boost!
Play: playgama.ai/play/4c72ppn6chk…
My chat with Pavel: youtube.com/watch?v=8hmNIW94…
🤖 Made with AI
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I'm planning to do a podcast with a bunch of game devs that have embraced AI in their workflows and would like to share their side of the story on how tough it is even with using AI and what anti-AI folks are getting wrong. Reply to this post if you're interested in joining the conversation #gamedev
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Must try if you have a Mac
FeelMyMac adds haptic feedback and sound to your cursor.
It launches on @macpiphq, the free Mac app directory, on Nov 16: macpip.com/apps/feelmymac
Did you know your trackpad could do this?
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At this point I truly think @valvesoftware must remove AI disclosure from devs, there are some genuinely good efforts coming from use of AI. It's almost a huge shift in the industry. Let creativity thrive! Repost if you agree
Tell me this isn't absolutely mindblowing!?
I wanted to test Fable 5.2's quality with one-shot prompts without human feedback.
Everything in this game is from scratch: models, sounds, textures. ~$550 at API pricing, ~2.7M output and 445M input tokens, heavily cached. Took 8 hours!
Play it here: claude.ai/artifact/BGY1SztrA…
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Built a game. Now what?
I asked @PlaygamaCom’s Pavel about finding players, AI & real earnings.
Watch on my channel:
youtube.com/channel/UC7rPcca…
Want a visibility boost? Submit your approved PlayGama build for consideration:
forms.gle/E3TpRkfh7fqauVqy6
🤖 Made with AI
Absolutely agreed. The ones using AI understand this very well
Replying to @nikmlnkr
Vibe coding is not a one shot miracle, it is still real work. Testing will humble you fast. But yeah, years turning into months is INSANE.
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Clean architecture from day 1 makes for a great foundation. One can apply the same principles of traditional coding to AI assisted workflows to get far better outputs than ever imagined
Replying to @nikmlnkr
In my next vibe-coded project, I’m going to try and approach it more like how I would manual coding. No more one-shotting and then having to clean up the mess afterwards.
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Looks great, with performance optimizations this will actually be fun to play!
Replying to @nikmlnkr
100% agree. Thousands of prompts in this, and lots of gameplay testing. And lots more of both of those to come.
circuitry.k2research.ca/
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Even if one vibe codes their games, it's still going to take tons of iterations and weeks of manual testing and fixes. Not as easy as a one shot prompt, direction and sense of taste still needs time to develop. Only thing is that now what used to take years can be done in months or weeks
Would your Twitch chat help you survive… or spam !rockets? 💥
In Chat Is the Boss, viewers control the attacks. You dodge, shoot and survive your audience.
My Codex x TwitchCon entry 👇
devpost.com/software/chat-is…
@TwitchDev @OpenAIDevs
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8 deliveries. 0 correct addresses. Customer support is also a pigeon. 🐦📦
Pigeon Logistics, my Game Gauntlet SIM Jam entry with @indiegamegems.
Can you do better than this feathered liability?
Play free: nikmlnkr.itch.io/pigeon-logi…
#SIMJam
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