Nigel Woodall (@noodalls) header
Nigel Woodall (@noodalls) profile picture

Lots of input lag testing. Results and explanation here! https://xitter.gq/t.co/rQ7hM5TukC

Joined December 2010
Photo by Nigel Woodall (@noodalls)Photo by Nigel Woodall (@noodalls)Photo by Nigel Woodall (@noodalls)Photo by Nigel Woodall (@noodalls)Photo by Nigel Woodall (@noodalls)Photo by Nigel Woodall (@noodalls)Photo by Nigel Woodall (@noodalls)Photo by Nigel Woodall (@noodalls)Photo by Nigel Woodall (@noodalls)Photo by Nigel Woodall (@noodalls)
I added a new set of graphs to my webpage results. This allows for a separate graph for each of the two phototransistors, so that if only one is in use you can display a graph for only that information.
PS5 Warzone 100 trials Inzone m3 120hz vrr Gen5x Flash 35.19ms* blue Command history 26.92ms red *the flash is difficult to detect, where in reality smaller changes in luminance in different areas likely occur at the same time as the command history (ammo count decrement).
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PS5 Warzone 100 trials Inzone m3 120hz vrr Gen5x Flash 35.19ms* blue Command history 26.92ms red *the flash is difficult to detect, where in reality smaller changes in luminance in different areas likely occur at the same time as the command history (ammo count decrement).
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Tested PS5 2xKO 1.3.3 patch. With 3F of offline input delay, result is 107.99ms With 0F of offline input delay, result is 58.59ms. This is testing command history. Previous trials have shown command history to come out 1F after animation starts.
Important competitive update for tournament settings: In Patch 1.3.3, we are adding the ability to change your Input Delay in the Settings menu. The Input Delay of our game is natively set to 3 frames to ensure a smooth rollback experience. You will now be able to change this to an integer between 0 and 3 for Offline play only. That means it is now possible to play the game with 3 less frames of input delay for Offline play only. --- We’re going to make a recommendation that PC tournament setups use 3 frames of input delay when playing offline. This is 1:1 with PC Online. We are still working on the recommendation for Input Delay on PS5/XBOX. Our ideal recommendation would provide as seamless an experience as possible for PC to Console offline. --- Thanks for playing 2XKO 🫡
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Testing animation (and this is rough, if necessary I'd formally test it with video interrupt method) i get 42.23 ms, which is 16.36ms less than command history. Pretty happy with the test then!
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Which word needed subtitles more in the street fighter movie?
38%obrigado
62%drongos
13 votes • Final results
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Nigel Woodall retweeted
I want to thank everyone who helped me reach my goal it's truly heart warming. I am now in Guam, unfortunately the dojo was cancelled and I am stuck here in my hotel due to a typhoon and have no current confirmation if I can get home for another few days 😭
I can't believe I've reached my goal of $1k. It isn't enough to fully cover the flight but it's enough to get me there for a Dojo. Thank you all for supporting me and donating it really means so much to me 🧡
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Nigel Woodall retweeted
Wavu Wank now assigns regions entirely based off of match history. It no longer uses data from TEKKEN's servers for this. Amongst the many benefits, this means there's now properly defined South America and Southern Africa regions!
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What effect does Inzone M3 settings have on input lag? 3000 tests on PS5 SF6 Read1 is actual result at top of command history Read2 is actual result at bottom of command history Final1 and final2 are calculated values for top and bottom of screen.
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To note, all of my tests are done on the faster setting.
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Graphs for the standard, fast and faster brightness graphs. You can clearly see the overshoot happening at faster.
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Nigel Woodall retweeted
I can't believe I've reached my goal of $1k. It isn't enough to fully cover the flight but it's enough to get me there for a Dojo. Thank you all for supporting me and donating it really means so much to me 🧡
Hi all, with TWT coming close to an end I am looking to travel directly to Guam to attend one of their Dojos. If anyone wants to help me get there you can help by donating to my PayPal: [email protected] Help secure me number 1 for TWT regional and achieve my dream 😍🥺🙏
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Nigel Woodall retweeted
Hi all, with TWT coming close to an end I am looking to travel directly to Guam to attend one of their Dojos. If anyone wants to help me get there you can help by donating to my PayPal: [email protected] Help secure me number 1 for TWT regional and achieve my dream 😍🥺🙏
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Nigel Woodall retweeted
아케이드 기판 시세 사이트 kiban에 한국어 표시를 추가했습니다. 일본 경매·샵 등의 매물 9만여 건으로 2,300여 개 게임의 가격 추이를 볼 수 있습니다. 가격은 원화(₩)로도 표시됩니다. 번역은 아직 초안이라, 어색한 표현이 있으면 알려 주세요. kiban.alamone.net/?lang=ko
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Wait, you can wear a hat in Half Life Alyx? This could be my GOTY.
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Nigel Woodall retweeted
I witnessed many players frustrated because the PS5 was not set correctly, causing significant delay that made them unable to perform well. Now we not only eliminate the issue, but also double the speed on PS5. No 8K on PC? The goal for PRO-5 is Stability, and 1K is optimal.
Introducing the Brook PRO-5, a fighting game controller PCB designed for professionals. We noticed that many pro players worry that not all PS5 consoles are configured correctly at competitions, which can cause performance issues. We worked with @brookgamingfans to provide a solution “PRO-5 Fighting Board”. Key features: Native PS5, also compatible with PC, PS4, and NS. OLED display, RGB lighting, and Fighting Board Center software. Now running at 1000Hz on both PC and PS5 (previously 500Hz on PS5). You no longer need to adjust your timing between PS5 and PC when both have the same polling rate. Also available at @Attasa and #EVOFrance
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Nigel Woodall retweeted
Introducing the Brook PRO-5, a fighting game controller PCB designed for professionals. We noticed that many pro players worry that not all PS5 consoles are configured correctly at competitions, which can cause performance issues. We worked with @brookgamingfans to provide a solution “PRO-5 Fighting Board”. Key features: Native PS5, also compatible with PC, PS4, and NS. OLED display, RGB lighting, and Fighting Board Center software. Now running at 1000Hz on both PC and PS5 (previously 500Hz on PS5). You no longer need to adjust your timing between PS5 and PC when both have the same polling rate. Also available at @Attasa and #EVOFrance
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With @brookgamingfans bringing out their new 8K board, I took the chance to update my lag testing board so that it will interface nicely with the horizontal male pins. Might even works for the second set of pins, we shall see.
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