Digital Nomad, Founder and CEO of @artineering. PhD engineer/researcher/artist specializing in stylized 3D computer graphics. He/Him

🇩🇪 🌍
Joined March 2015
It has been three years since we released MNPRX to the world and we finally have a Demo Reel: youtu.be/R2Ibp1e7SVo It is mind-blowing seeing how people are using what started as my research prototype. With Flair, it is finally resembling what I originally envisioned.
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1827 days and counting! I can't believe its been 5 years since I started Artineering. It's been a wild ride! I had a lot of fun opening our old logo and pushing the watercolor shader style with the latest version of Flair to see how far we can push things now.
Today, we have hit a big milestone: Artineering turned 5 years old! 🎉 And we could not have achieved this without you, thank you for your constant support🥰. Our logo started as a blue/purple blob with a basic watercolor style, it’s amazing to see how the style has evolved.
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Flairing up your 3D animations, in real-time! --> Meet Flair, from @artineering #vfxinsight beforesandafters.com/2023/05…
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I just pushed out a new release of Flair with some new features that I always wished to have as an animator. Let me know what your thoughts and help me share this post if you like where we are headed. 😊
🌟Flair 1.0.3 is out!🌟 Packed with fixes and new features like the wobble effect, adding imperfections and real-time smearing. The production-ready Fray style, Flair materials on Viewport2.0, multi-light fixes, support for Maya2024 and more (release log: docs.artineering.io/flair/re…)
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I'm incredibly proud to announce that Flair, the evolution of MNPRX, has finally been released! artineering.io/software/flai… Flair is getting closer to my vision of a stylized renderer, and it will keep getting better now with each update.
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Really an honor participating! My presentation starts at 11:07
In case you missed our live presentation yesterday but still managed to register to the RealTime Conference #RTC_2021, you can rewatch the entire session through Swapcard: app.swapcard.com/event/realt…
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I'll present at the RealTime Conference #RTC_2021 tomorrow Dec 15th! It's free so make sure to tune into Stylizing the Metaverse - Rendering Beyond Photorealism: realtimeconference.com/progr… I'm joined by an amazing lineup of speakers: @mediamolecule @becassoapp @pragma37
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Make sure to tune in! The lineup of speakers is amazing
So proud to announce that Alexandre Bléron, R&D engineer at Left Angle, & @notpainted, CEO & Founder of @Artineering will host the "Stylizing the Metaverse - #Rendering Beyond Photorealism" session at RTC Dec 13-15, 2021! The #Metaverse does not always need to look the same!
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I am incredibly proud of what we have achieved so far and I cannot wait for you to see what we have been developing these past 2.5 years. We are working towards democratizing 3D stylized rendering in any style!
We are almost there, this is the official logo for Flair! Find out more about the evolution of MNPRX on Patreon: patreon.com/posts/57716260
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Fantastic! Check out the amazing stylized work Fortiche has done for @arcaneshow: youtu.be/fXmAurh012s
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Lovely, this made my day!
We would love to enter this incredibly cute world made by @Lapetitedaudau, @pakablog and Joran Rivet. Thanks for taking MNPRX for a swing! ❤
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Just finished reading Dark Matter by @blakecrouch1 and I'm completely in awe... Thanks for writing this! To anyone who has ever pondered about their past choices and what would have happened if... You are in for a ride!
The Summer of Unreal four-week course targetted at industry professionals sounds amazing! But who though it was a good idea to require professionals to stop working 5 hours a day, for a month, to learn #UE4? The bootcamp could have easily stretched over 2 months...
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Nobody needs to get into crunch time for wanting to learn a new software and even less in the summer
Loving these tweets! #Pokemon
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This has to mean something... #MNPRX is out!
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This was really fun to do!
Add Bloom directly in the #Maya3D viewport to intensify lighting in MNPRX! youtu.be/f2CxshwgK-k Learn how to enable bloom and customize it to make lighting contrasts pop. #3drendering
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#MNPRX is ready for #Maya2022! But there is an annoying new Viewport bug that will always show all non-mesh shapes (lights, locators, etc) on scene renders... Apart from that, robustness has improved a lot, good job @AdskMaya! Please fix MAYA-110627 @MyOhMaya1🙏
Santiago Montesdeoca retweeted
Enhance your stylized renders with real-time ambient occlusion (GTAO) in the #Maya3D viewport with MNPRX: youtu.be/FZfnh0KFKPg Learn how to quickly change between the different ambient occlusion modes and optimize ambient occlusion to your scene. #3drendering
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Many saw this coming, but I surely hoped this hunch would not become real. A sad day for animation as the East Coast sees one of its most distinguished animation studios vanish. cartoonbrew.com/business/bre…
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