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Thereās one thing Iāve learned in life, you just need to be lucky. People say āI guess it wasnāt meant to beā but I donāt believe that shit. You could have done it, bad luck just fucked you over. If I ever get lucky, Iām bringing all those around me with me. Hold me to that boys.
~Lucas~ | Nova V2 retweeted
Modern Warfare 4 doesn't need any DRASTIC or 180 changes to the multiplayer experience. It has an amazing base to build off of!
The ONLY things / micro changes it needs are as follows
- faster animations, ads times, sprint to fire. LEAVE TAC-SPRINT OFF. Do NOT re-add it.
- Better maps or returning maps that are rarely re-made. There are a ton from COD4-Ghosts we haven't seen again or very often.
- Spawn changes. Can't pinpoint exact ones I just can feel they need adjusted.
- The elephant... SBMM
Other than that MW4 has been an extremely enjoyable Call of Duty for me. It feels close to classic cod although I can see why many can't see that with the animation speeds / sbmm.
Yea next vid coming out this week might be in my top 5 favs, what a fun vid to make man I hope you all like this one!!!
See yall on Friday :)
~Lucas~ | Nova V2 retweeted
I truly cannot understand people who boot up call of duty and only play shipment in 2026
They need to be studied
~Lucas~ | Nova V2 retweeted
This is by far the biggest issue with MW4 right now. It feels like I'm dying instantly, despite the killcam saying I died to an SMG in 6 shots.
I legit keep thinking I'm getting killed by a shotgun or sniper and it turns out to be an AR or SMG. It doesn't really make any sense when the TTK is relatively slower in this game.
Most COD betas have netcode issues that get fixed for launch, but why is it still so bad even with the full game?
~Lucas~ | Nova V2 retweeted
People say Zombies is only a Treyarch thing, but every COD studio has worked on Call of Duty Zombies in some capacity, even more recently.
I'm going to list everything each Non-Treyarch COD studio helped develop for COD Zombies. Some of this isn't 100% confirmed, because we don't always have the exact information on it, but a lot of it is confirmed or at least is heavily supported.
Infinity Ward:
- Infinite Warfare Zombies
- The Haunting in MWII DMZ
- Extinction (not Zombies but it's Zombies-adjacent)
Sledgehammer Games:
- World War II Zombies
- Likely assisted with Exo Zombies & Vanguard Zombies
- Took over development of MWZ post-launch
- Included a lot of Zombies content in Modern Warfare III's Multiplayer (Vortex maps, Ray Gun Game Mode, Hordepoint, etc)
High Moon Studios:
- Support studio on many Zombies games and maps (including BO4, BO6, BO7, MWZ, and potentially a few others)
- Officially credited for working on Classified, Alpha Omega, and Tag Der Toten
- Officially confirmed to have developed Totenreich in partnership with Treyarch, which means they likely made a lot of that map
Raven Software:
- Led development on Exo Zombies
- Cancelled Standalone Zombies game in 2011
- Call of Duty Online Zombies
- Warzone Haunting Events
- Assisted development on older Zombies titles such as Black Ops 1
- Supported development on MWZ
Beenox:
- Warzone "Rebirth of the Dead" Mode
- Supported development on MWZ
~Lucas~ | Nova V2 retweeted
Call of Duty: Modern Warfare 4 reportedly had 32% less players on Xbox Series X|S during launch weekend compared to Black Ops 7's launch weekend
Black Ops 7 was on Game Pass, MW4 is not
(via @TrueAchievement analysis)
Welp, idk how accurate this is but damn insane if true⦠sure that matchmaking change is going over jusssst great š
Call of Duty: Modern Warfare 4 reportedly had 32% less players on Xbox Series X|S during launch weekend compared to Black Ops 7's launch weekend
Black Ops 7 was on Game Pass, MW4 is not
(via @TrueAchievement analysis)
~Lucas~ | Nova V2 retweeted
funniest thing she possibly could have said immediately after it exploded
~Lucas~ | Nova V2 retweeted
In my opinion, reviews shouldn't be allowed until all modes are out...
Black Ops 7 got review bombed because of a bad campaign.
The opposite happened to Modern Warfare 4 because of a good campaign.
~Lucas~ | Nova V2 retweeted
Weāve lost the Mel Blanc of our generation.
Eric Bauza didnāt just bring these characters to life, he was the ultimate fan. I was lucky enough to talk with him while COYOTE VS. ACME sat in limbo, and he was so grateful for all the support that film received.
In an industry drifting toward generative AI, losing a talent like his hits even harder. He was a bastion for the craft who never backed down, even when the tide turned against him.
Fuck Iām honestly without words. We truly lost a legend š
Itās crazy to me that genuinely EVERYONE is in agreement of what is wrong with MW4⦠itās undeniable at this point with so much consistent feedback online
Attachment cons, maps, strafe and sprint speeds, sbmm⦠its EVERY person⦠the same points⦠we gotta fix this @gawdgriggsš
My thoughts on MW4 so far:
1.) The maps are awful. Theyāre all a convoluted mess of doors, windows, and dozens of spots to cross over to different lanes. Donāt get me wrong, I think they look beautiful, but they need to have flow.
2.) The spawns are too inconsistent. Because spawns are so heavily dependent on playersā cones of visibility now, it seems like anytime you reposition to keep watch of enemies coming from their spawn, they just flip to a different spot. By the time you look to the new spot, they flip again. Then repeat this⦠every single game. Spawn trapping is annoying, but similarly balanced teams should theoretically be able to break out of spawn traps.
3.) The weapon and gunsmith design is pretty awesome, but almost every attachment has a bunch of cons. I would rather attachments be balanced by increasing or decreasing how much they benefit players rather than providing one or two significant benefits and then one or two massive cons.
4.) Sniper flinch sucks. Re-chamber and firing stability sucks. Recoil sucks. These snipers could be awesome, but itās so inconsistent and unsatisfying.
5.) Sniper variety is great in this game. I love variety of optics and all the different one shot guns to choose from. I would like to see increased Vulcan fire rate though just to match the fast TTK of this game. Otherwise, most snipers are just going to spam marksman rifles.
6.) ADS movement speed and Strafing speed needs to be faster. Movement overall is great, and it feels grounded. The strafing speeds are so slow though that it feels like I have to flick 90* to the side to move to the side at all.
7.) Too many game modes. If all the casuals click random featured game modes, classic modes like Hardpoint and domination just get a butt load of sweats lol.
8.) 10v10. Nuff said. Ground war is too big. 6v6 is too slow. Give us our chaos.
9.) SBMM. I donāt even want to argue about this. It makes it feel unrewarding to be a good player. How can a good player play casually if theyāre forced to play sweats every game? Itās like playing ranked but without the reward. Team balancing is supposed to balance the skill gap in each lobby.
Iām not sure what else to list. MW4 has a lot of great features, but it gets annoying to snipe on after a while because I feel constantly disadvantaged and canāt get into any sort of steady flow. 30 seconds between gunfights, but theyāre over in 350ms lol.
~Lucas~ | Nova V2 retweeted
This is the first cod since 2008 to not have a Non-Campaign PvE/Coop mode btw, DMZ is PvPvE yes, but these people who try to act all Smug against anyone in favour of PvE seem to all forget cod has always had replayable PvE options, so peoples frustrations with MW4 has some sense
~Lucas~ | Nova V2 retweeted
What Infinity Ward should do is release a classic mode. Put it on the forefront of the menus, and have it be like the golden era
BO1/BO2 style matchmaking. Use mechanics like we saw in Black Ops Classic (no sliding, removing certain perks, etc)
It could be implemented so easily
~Lucas~ | Nova V2 retweeted
Me in my non disbanding and minimal SBMM lobbies seeing this knowing that MW4 is coming next year to revert it all for casuals who barely play the game:
Call of Duty: Black Ops 7 physical sales (excluding digital data) was 61% lower compared to Black Ops 6 in the UK for launch weekend
(via @Chris_Dring)
~Lucas~ | Nova V2 retweeted
It's crazy how if Bo7 Zombies had this HUD from day one, the reception would've been so much more positive.
A lot of people's first impressions of Black Ops 7 Zombies were negative just because of how much information is plastered on the screen by default
~Lucas~ | Nova V2 retweeted
COD 2027 Wishlist:
⢠Pick 10/Gunsmith Hybrid
⢠Looping Scorestreaks
⢠150 HP
⢠Unique aesthetic & setting (maybe post-apocalyptic, or at least somewhat futuristic)
⢠Zombies mode NOT made by Treyarch (either by SHG or High Moon Studios), and starts a whole new story separate from Treyarch's Dark Aether stuff.
⢠Classic Mechanics in this new Zombies mode.
⢠Completely new story and universe for the Campaign.
This would make it a Top 5 COD game, easily.
~Lucas~ | Nova V2 retweeted
TikTok is honestly a good place to see the average opinion of a casual player on a new Call of Duty game.
I've been looking at a lot of comments about MW4 and I've honestly not seen this much positivity for a new COD from the casual playerbase since like MW2019.
The Campaign plays a big role in that. I'm telling you, casuals fully believe if the Campaign is good, then the MP must be good. And if the Campaign is bad, then the MP must be bad.
Just goes to show how important making the Campaign good is, at least for the initial first impressions of the game and for getting people interested at all.
This past year has been what I consider to be the craziest in zombies history⦠there is so much going on that so many incredible breakthroughs have slipped by so I decided to break it all down for you guys! Hope you enjoy :)
youtu.be/krm36nVrnNw






























