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the game features non-combat mechanics where you can use a wide array of gadgets, each one with a different purpose, some missions play like a ghost hunt, while others are full-on firefights 👀
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the game features a large roster of guns, melee weapons, gun attachments, consumables, tons of loot, and more! supporting the in-depth economy and crafting systems
if you enjoy playing Resident Evil inventory tetris, you're in for a treat 👀
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NEUROSYNTH got over 1000 wishlists last week! 🥳 🙏
a devlog is in the works that goes more in-depth on the game 👻
if you like survival horror and immersive sims, be on the lookout 👀
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Lakeside is one of our largest levels at the moment, spanning multiple POIs, locked areas, and spooky mysteries to uncover 👻
Due to the dynamic mission system of the game, you might get multiple variations of the same level, from time of day and weather to non-combat horror experiences, further expanding the replayability
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While this is not a stealth game, we'll have some MGS and immersive sim stealth features integrated into the core gameplay 🥷
The AI perception has been overhauled, you can now see the AI encounter status above their heads, alongside audio cues when you're spotted or an enemy is investigating ⁉️
Players can also temporarily mark enemies, which allows everyone on the team to see the mark
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The pace of the game has been deliberately crafted and intentional, it's meant to feel like an early 2000s immersive sim/tactical shooter mixed with modern Resident Evil first-person gameplay, slow and heavy, limited verticality, but still reactive to your inputs
Sliding was recently implemented after tons of exploration, which added an additional layer of movement needed while still staying grounded 🏃♂️➡️
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Implemented a gun attachment system, allowing you to swap between sights, barrels, grips, and other attachments on the fly 🪛
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The sniper now has a functional pip scope, which comes in handy on the larger levels 🔭 👀
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Taking cover and using the dynamic leaning system to deliver well-paced shots or suppresive fire is the key to winning firefights against enemy runners and potentially other players 💡
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Revolvers provide serious health/stability damage per shot, at the cost of slow fire rate, low ammo, and heavy recoil 🔫
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We have classic Resident Evil gameplay vibes, explore a mansion filled with ghost/zombie like entities, scavenge for supplies, and engage in tense, slow-paced first-person combat 💀
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husks will be one of the entity types you'll encounter in the null, physical manifestations of corrupted human consciousness 💀
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Tactical first-person melee and ranged combat against entities and hostile runners 👀
A mix of Resident Evil and System Shock, with Souls-like melee combat and slow-paced gunfights where taking cover, suppression, and holding angles matter
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Is there romance in Fortnite? 👀🩷
Well... there is now. Help your longtime crush and graduate high school ⭐️ 6425-7281-0999 "One Starry Night" | EP 1 is LIVE.
#Fortnite #Romance #VisualNovel #Shoujo
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⭐️ "One Starry Night" | EP 1 ⭐️
is now LIVE and ready to play!🥂
fortnite.com/@nullframe/6425…
Enjoy the beginning of a slow-burn love story between YOU and Luca🩷
Don’t keep him waiting!😉
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NEUROSYNTH is live on Steam🥳, wishlist pls🤞🤞
4-player co-op FPS survival-horror that blends #ResidentEvil and #DarkSouls with cyberpunk themes, wrapped around an extraction gameplay loop.
store.steampowered.com/app/1…
#indiedev #gamedev #UE5 #survivalhorror #indiegames
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As we prep our Steam store launch, I cut a pure gameplay video from unused reveal footage to show more of NEUROSYNTH’s combat, a mix of #ResidentEvil and #Soulslike with tactical shooter elements, co-op survival horror with an extraction gameplay loop.
#UE5 #indiedev #gamedev





