they/he | probably a wizard, never going to die

Joined October 2014
wading into Pokemon discourse again but the thing with HMs is that beyond, like, Surf and Fly, they don't actually get that much use in the field. Most of them will clear, like, one mandatory obstacle and a handful of optional ones
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and I really think that many of the options from Gen 7 on are fun. Poke Ride and Ride Pokemon is cool and feels connected to the world, Secret Techniques from LGPE and the Raidon upgrades gives you a deeper connection with one Pokemon. Rotom Bike...well okay not that one maybe
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I still think the best option is to make pools of moves that can be used in the overworld once they're unlocked (you can call it Field Training or something). Easy example is any slicing move can be used as Cut
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okay look. Many people know that this is Pascal's Triangle and the answer is 6. But if you were just given this out of the blue, there is at least one other reasonable pattern here that would give you the answer 5
Ejercicios de matemáticas para 8 años, y yo con 41 ni entiendo la solución 😭
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although 8 feels young for Pascal's Triangle
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an extra row would I think give only one clear pattern. You might be able to say that you can take multiple routes to get 6 (each row sums to a power of 2, every pair sums to the number between and below it, actually doing the polynomials) so it's the better-supported answer
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95% of competitive pokemon memes aren’t as funny as they’re hyped up to be but the bar for pokemon fan humor has been set so fucking low by casual fans that even the most mundane compmons shitpost is peak comedy in comparison
why do competitive pokemon fans pretend like theyre any funnier than casuals
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one of my favorite arguments that I'm saying in favor of HGSS' pacing is that you're only supposed to use, like, 2-3 Pokemon and using 6 is a self-imposed challenge. Sure lmao
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to head off any discourse: I think it can be cool and fun to use a limited team and I get why people do it. I do not think it's the intended way to build your team
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I do see people making the other argument, that you aren't supposed to limit yourself to a team of 6, which I'm more amenable to. The games do encourage you to eventually whittle it down to your top 6, though
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I've seen multiple people say this and it's just straight up obviously not true lmao
this is kinda steven universe
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the video apparently also says HGSS fixes the "no Johto Pokemon in Johto" problem with the pokewalker and while it's cool they addressed it and I'm glad it was bundled free, a) it's an optional add-on, and you can't judge the full game on that and
I feel like people (on both sides of the argument) misunderstand the issue with the level curve. It's not that the game is insurmountably difficult, it's that it makes the pacing feel really sluggish
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b) the Pokemon still aren't...in Johto, right? Like you can get them on your team but it's still kind of a bummer that you don't actually see them in the wild. It'd ads some nice variety for Johto
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I feel like people (on both sides of the argument) misunderstand the issue with the level curve. It's not that the game is insurmountably difficult, it's that it makes the pacing feel really sluggish
For years I’ve been saying that the Johto level curve is an issue that does not exist Finally a YouTuber that actually plays these games and proves it’s not an issue. An OG Poketuber too Its so refreshing after many modern Poketubers have turned it into a common misconception
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it makes Johto (and Kanto) feel smaller. I've seen people get to Clair with a second-stage starter while doing a normal run, and that's...I dunno, weird.
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none of this is necessarily exclusive to Johto, imo. The first 4 gens imo are all a little sluggish to various degrees. But it's exacerbated in HGSS by having the two regions!
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