Raise your hand if you are excited about #PGConnects 🫵
See ya'll in Helsinki!
Can anyone challenge Roblox? That's the question on my @PGConnects Nordics panel (yay!)
UGC is one of the highest compliments a game can get. It's also a double-edged sword. So let's talk how to use it ;)
Helsinki, Tue 20 Oct, 16:40. Come say hi!
cc @orio_games @pgbiz
Do you have a game idea? Does sounds like .. a snow world? a pirate ship? a tiny wizard in a city that never sleeps?
the people who actually ship games aren't better at coding. they found a shorter path.
orio.games/cheatcode/i-have-…
Let's go!
Game Republic | The Future of Play gettogether to talk about and show about where gamedev is going 🚀
When your harshest playtester is 6, you learn fast. 😅 Building the Orio engine took a while; her retiring our features takes 40 secs. Catch @amitppate tomorrow at Future of Play asking the hard questions about player agency and AI. ⚡️ #GameDev #GamingIndustry
My six-year-old is our harshest playtester 👧🎮 - her verdict has retired more features than any sprint review we've ever run. Tomorrow I'm giving lightning talk at @gamerepublic Media City, UK 18 June · 10:00 AM #gamedev #generativeai #futureofplay #indiedev #gamedesign #orio
orio.games retweeted
Everyone has that one game idea stuck in their head. The one nobody has built yet.
At @orio_games, we're fixing the bottleneck between imagination and reality. Text-to-world, multiplayer creation and multi-platform publishing.
Imagine it. Play it. Edit it. Publish it. 🛠️✨
Welcome to Orio. Co-create, play, and share AA games together. Type an idea. Get a playable 3D world instantly. Edit. Publish. Export to platforms like Roblox. The magic starts here. 👇
orio.games/
Build your own game with us tomorrow 😉
luma.com/1np1uf1o
Some still think building a game requires 18 months, and a CS degree.
We're building a multiplayer game from scratch—using only plain English—live this week. Then we're showing you how to monetize it.
Grab a spot before it caps out: luma.com/0i3dsl57
Every retrieval-based 3D AI has the same problem: objects float, meshes clip through floors, lighting ignores the scene.
These aren't bugs. It's what happens when a model learns aesthetics without ever learning physics.
We took a different approach.
orio.games/research









