Panareedee (@panareedee) profile picture
Joined March 2022
Photo by Panareedee (@panareedee)Photo by Panareedee (@panareedee)Photo by Panareedee (@panareedee)Photo by Panareedee (@panareedee)Photo by Panareedee (@panareedee)Photo by Panareedee (@panareedee)Photo by Panareedee (@panareedee)Photo by Panareedee (@panareedee)Photo by Panareedee (@panareedee)
Panareedee retweeted
Our CEO @SeanPinnock sat down with @opensea to talk AVALON, AI and the future of gaming. Let’s just say…there’s some MAJOR spoilers 👀 If you’re hunting for alpha, read it here 👇 opensea.io/blog/articles/in-…
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Panareedee retweeted
Goblongs: The Paradox Roaming the high fantasy realms of AVALON, they are repugnant and simple, yet oddly charming and cunning creatures. Join our Discord to see their evolution from 3D blockouts to detailed game-ready models. Get inspired. Your turn to create is coming soon.
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Panareedee retweeted
True interoperability requires breaking down walls between games. We’re excited to announce our partnership with the amazing @PlayChronoforge! Connecting Chronoforge’s advanced airships with the worlds of AVALON through endless adventure, both featuring groundbreaking AI integrations and unleashing the full potential of the Unreal Engine! Get ready to travel between both gigantic worlds with your native assets intact!
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The current games infrastructure landscape is broken. Our main quest is to fix it with decentralization. This is how we plan to get there. Prepare for lift off. 🚀
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61% of all playtime in 2025 went to games that are 6+ years old. Live Services have become the default business model. But building the infra to support them? Still a nightmare. Games like Fortnite, Destiny, and Warframe thrive because they run like products, not just launches. Beamable gives game studios the infra stack to operate long-term. Not just matchmaking and login, but composable modules, LiveOps automation, and trustless uptime. Live games need living backends. The Beamable Network is how you build one.
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What is @PlayWildcard? Wildcard is a 2v2 Collectible Card Action Game (CCAG) that blends third-person action combat with strategic deck-building. Play as a champion, summon powerful creatures, and battle for victory in dynamic arena fights!
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The Beamable Network Community Airdrop is coming! 3% of the total supply of our upcoming token is up for grabs. Here’s how you can get in on the action 🧵👇
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infra, without the $20M burn? Would you say that’s a pipe dream? We wouldn’t. That’s the future we envision for the Beamable Network. Backend that’s composable, battle-tested, scalable and cost-efficient. This is the future of game development.
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BMB Boxes and @PlayWildcard Tickets up for grabs! Tune into our next game night to hang out, play some Wildcard and also get a chance to work your way up the leaderboard. Keep an eye out on our Discord for your next chance to win a playtest key! 🔗: discord.com/invite/BeamableN…
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HEY, YOU. Have you completed your @PlayWildcard quests in the Beamable Network Community Hub? They’re not going to complete themselves! 🔗: hub.beamable.network/
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Infrastructure isn’t just tech. It’s culture. Who owns the rails your game runs on? Who controls uptime, identity, and player data? If it’s not you… it’s not really your game. In the Web2 era, game infra is centralized. Closed services. Opaque APIs. If your provider failed, your game went dark. Infra was a cost center. Web3 changed that. Now, infrastructure is composable. You can own your backend. Extend it. Even earn from it. Infra becomes community fabric. Beamable Network embraces this shift. It’s not just “hosting” or “tooling.” It’s a DePIN for LiveOps. Think: AWS + Steam backend… but owned by devs and node operators. This is more than tech. It’s the backbone of a new creator economy, where your game’s survival doesn’t depend on a Microsoft API call or Amazon renewal cycle. It’s cultural tooling. Sovereignty infra. If you believe creators deserve control... If you believe backend infra should serve the community, not extract from it... Beamable is for you. Let’s rebuild the rails, together.
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Don’t be like this game dev. Just use Beamable Network instead.
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Web3 gaming isn’t struggling. It’s maturing. The days of token first, gameplay later are over. Survival now depends on one thing: delivering tangible, scalable experiences. That means: Real infra Real LiveOps Real tools for developers Beamable Network is the backend layer for this new era. Decentralized, composable, and built for games that last. Because the winners of Web3 gaming won’t just launch… They’ll endure.
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.@Beamable Happy Hour at GDC, powered by MomentumX Global ⚡ -> Food -> Drinks -> Great people and connections -> Executive Alpha from @jradoff, Trapper, and Ali What more could you ask for? See you in Dubai later this month for the next event 🫡 Stay tuned...
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Tackling one of the biggest problems in game development head on.
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The Beamable Network facilitates every step of a game’s lifecycle. You just focus on making the game fun.
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Had a dream that I was back at the Beamable Happy Hour at GDC Kinda sad I woke up tbh
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Imagine building your backend infrastructure AGAIN when the Beamable Network exists Crazy
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Panareedee retweeted
🎮 Headed to the Live Service Gaming Summit in Austin? Come meet Beamable at Booth 4! 🚀 Our Co-Founder & COO @TrapperMarkelz will be on the floor, talking shop, taking meetings & sharing how Beamable helps studios ship live games faster. 🎤 Don’t miss Trapper’s panel: 🗓️ Evaluating the Game Tech Landscape to Deliver Live Games at Scale 🕚 April 29, 11:05 AM – 11:35 AM 📍 Stream A - Scalable Game Infrastructure 👥 With execs from PlayStation, Bethesda, and Cloud Imperium Want to book 1:1 time? ⬇️ 🔗 hubs.ly/Q03gmlFv0 Read more about Beamable @ LSGS here: hubs.ly/Q03gmk450 Let’s build what’s next in live games. See you in Austin!
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Artificial Intelligence Livestream- Host Jon Radoff (Beamable) welcomes Emmanuel de Maistre of Scenario to explore how creators are building stylized assets with generative AI. xitter.gq/i/broadcasts/1LyxBWkXX…
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