Been quiet for a bit because I’ve been focused on getting the Astra 0.1 demo into a state I’m actually happy to ship.
A lot of the systems I’ve been posting about are finally coming together into something that feels like a game. No multiplayer yet, that’s coming soon.
Here’s 30 seconds of where it’s at.
Try it yourself at astra.game
Interstellar travel is now working for astra.game
Star systems can now be linked through warp gates, letting the player travel seamlessly from one system to another.
Visuals are still very WIP, but the system itself is working. Coming in the next release.
#indiedev #indiegamedev #gamedev #buildinpublic
Cargo hauling one crate at a time got a bit old, so we added a trolley!
Those crates don’t stand a chance now.
astra.game
#indiedev #indiegamedev #gamedev #ai #buildinpublic
@BoredGamerUK @SpaceTomatoGG @Morphologis @TheNOOBIFIER1337 @cmd_Terada @SuperMacBrother @SaltEMike @greasykhaleesii
Astra 0.1 is live.
Would genuinely love to see what you guys think of it so far!
astra.game
Small update on hab/outpost generation.
We’ve updated our kit to support even more possibilities. This gives us a lot more flexibility when generating different structures and layouts for astra.game
#indiedev #indiegamedev #gamedev #buildinpublic
Day 17 of building the space sim we all got tired of waiting for.
Sorry for the lack of regular updates. We’re fully focused on getting the singleplayer demo ready for release next week.
I did find some time for Procedural Cliffs though. Turns out you don’t need 5 versions of planet tech if you get it right the first time!
astra.game
#indiedev #indiegamedev #gamedev #ai #buildinpublic
Day 14 of building the space sim I got tired of waiting for.
A forest in this game doesn’t spawn because I painted a green biome on a map. Before anything grows, the planet runs through 45 data layers:
terrain → drainage → climate → wind → water cycle → rivers → geology → soil → biome.
Every layer affects the next.
A mountain can push moist air upward, cause rain on one side, leave the other side dry, and that difference carries through into soil moisture and eventually the biome.
Day 13 of building the space sim I got tired of waiting for.
We’re one step closer to our first major milestone: a fully working cargo-hauling job between two planets in a server-meshed environment.
The site is live now too: astra.game
If you want to support development, we’re accepting donations. As a thank-you, supporters will get some cosmetic, strictly non-P2W rewards.
Still a long way to go, but it’s starting to feel real. 🚀
@BoredGamerUK @SpaceTomatoGG @Morphologis @TheNOOBIFIER1337 @cmd_Terada @SuperMacBrother @SaltEMike @greasykhaleesii
astra.game is rapidly becoming something to keep an eye on.
A new universe is taking shape.
Day 10 of building the space sim I got tired of waiting for: astra.game
Sorry this took a bit longer. I present to you server-meshed localized physics grids.
A problem that became years of R&D at another company took us just a couple of days to get running.
- One player is piloting the ship.
- Another is running around inside the cargo hold.
- A third is watching from the ground.
If you're about to buy another ship, maybe consider funding Astra instead. We're actually building a working game.
Day 8 of building the space sim I got tired of waiting for: #Astra.
Did a lot of infrastructure work and website work today, none of which is particularly interesting to show off here, so instead here’s some progress on the cloud tech.
Still not quite production-ready, but it’s getting there.
Join us at astra.game!
#indiedev #indiegamedev #gamedev #ai #buildinpublic #StarCitizen
Day 7 of building the space sim I got tired of waiting for.
Spent most of today dealing with the less glamorous parts of building an actual game, but still managed to get real-time, volumetric, planetary-scale clouds taking shape (taking a small break from networking).
Very early, but it already makes the planets feel completely different.
Come help shape development at astra.game
#indiedev #indiegamedev #gamedev #ai #buildinpublic #StarCitizen
Day 6 of building the space sim I got tired of waiting for.
100 players, 3 workers, one continuous world. Authority transfers when a player crosses a boundary and the client never sees it.
Server meshing works. Three or thirty, the code does not care.
#indiedev #indiegamedev #gamedev #ai #buildinpublic #StarCitizen
Astra now has a home: astra.game
To reward the earliest supporters, the first 100 people to sign up and join Discord get Founder status: no paying for anything in Astra, ever.
Come join us early and help shape what Astra becomes.
And please reposts for reach!





