
#Pico8 Fantasy Console news. Operated by @PixelArtM
Joined August 2015
- Tweets2.6K
- Following15
- Followers5.3K
- Likes2.4K
Pico-8 Console News retweeted
I've been using @LazyDevsAcademy's Pico Checkmate to show my kids how to play chess, and the visual feedback and interface is really perfect. I love that the cpu player puts the cursor over considered moves while thinking.
Play (web/phone): lexaloffle.com/bbs/?pid=5403โฆ #pico8
Pico-8 Console News retweeted
Published #pico8 Poom technical write up/postmortem on Itch:
freds72.itch.io/poom/devlog/โฆ
@gamecactus @ThatTomHall @Jusiv_
How it started How it ended
Pico-8 Console News retweeted
Making some good progress on turning this engine into a game. Item collection, keys, and doors are working.
It's going to be an exploration collectathon with different endings based on completion time/percentage. A bit of an homage to spindizzy.
#PICO8
Pico-8 Console News retweeted
Here's my #pico8 arrangement of the C64 classic, Monty on the Run. Made use of the new filters from the recent 0.2.2 update. Hope you enjoy!
Pico-8 Console News retweeted
#ใฆใใฅใกใฌใใกใคใ 0.9.2 UPDATE๏ผ
- ๅ
จใญใฃใฉใซๆฐในใฟใคใซใใธใงใคใกใฌใขใผใใใ่ฟฝๅ
ไปคๅๆ ผใฒใผใซไธ็ณใๆใใใใณใณใ็กใใใขใผใใงใ๐ฅ
๐ใๆฌๅฎถใธใฎๅฑฑ็ใใชในใใฏใใใๆฅฝใใฟใใ ใใ๏ผ
๐ฒ๐ปuchuzine.sakura.ne.jp/pico8/
ใPICO-8่ฃฝใใฉใฆใถใใชใผใฒใผใ ใงใใ
#pico8 #gamedev
Pico-8 Console News retweeted
#Pico8 0.2.2 OFFICIAL RELEASE and detailed description from @lexaloffle ! SO MUCH #retrogaming #gamedev goodness! Check it out!
๐ PICO-8 0.2.2 is out now! ๐ Many new features, bug fixings, and technical details:
lexaloffle.com/bbs/?tid=4154โฆ
#pico8
Pico-8 Console News retweeted
Yesterday I had the crazy revelation that I now know enough to draw bad 3D graphics in #PICO8 ๐คฏ
Pico-8 Console News retweeted
๐ PICO-8 0.2.2 is out now! ๐ Many new features, bug fixings, and technical details:
lexaloffle.com/bbs/?tid=4154โฆ
#pico8
Pico-8 Console News retweeted
A new bit for fillp in #pico8 0.2.2: 0x0.4
e.g. fillp(โฅ | 0.25)
When it's set, pixel values in spr/sspr/map/tline are mapped to 8-bit colour pairs starting at 0x5f60, and the fill pattern is observed when the high & low nibbles differ.
Pico-8 Console News retweeted
Just learned that I can write #pico8 code in a regular .lua file (with completion, snippets, etc), then use "include" to put that into a .p8 cart, then run it normally.
It's soooo much better when making a larger project!
Pico-8 Console News retweeted
Looks like this will be the #pico8 0.2.2 changelog:
pastebin.com/raw/Vy4sw35q
Pico-8 Console News retweeted
wip8out: improved camera, optimization, correct texture orientation - still a long way away from speed required to render this in game tho. #pico8
















