Pixel Vision 8 (@pixelvision8) header
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An open-source fantasy console for building 8-bit games by @jessefreeman. Customize hardware specs, code in C# or Lua & more! Join us at https://xitter.gq/t.co/vcuYoH9TG3

The 80s
Joined February 2016
Photo by Pixel Vision 8 (@pixelvision8)Photo by Pixel Vision 8 (@pixelvision8)Photo by Pixel Vision 8 (@pixelvision8)Photo by Pixel Vision 8 (@pixelvision8)Photo by Pixel Vision 8 (@pixelvision8)Photo by Pixel Vision 8 (@pixelvision8)Photo by Pixel Vision 8 (@pixelvision8)Photo by Pixel Vision 8 (@pixelvision8)Photo by Pixel Vision 8 (@pixelvision8)Photo by Pixel Vision 8 (@pixelvision8)
Hi everyone. I’ve decided to pause the development of PV8 for the foreseeable future. The code is still open source and free for everyone to fork, modify & use. I hope to return to this project when I can give it more attention and thank everyone for their support over the years!
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Pixel Vision 8 retweeted
Check out my 16-bit Style Game assets Collection ansimuz.itch.io/ultimate-got… #metroidvania #pixelart #gamedev
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I COMMAND YOU TO RISE FROM YOUR GRAVE!!! #pv8 #gamedev
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And 2 more teases of this new "thing" I've been messing around with for the past week.
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Hi everyone! If you didn’t see my message on Discord, I’ve been taking a break the past few month from PV8. The project is still alive. I have a lot of new stuff to release later this year when things calm down a bit for me and I can get back to coding again. Stay tuned!
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Well, this works! Just messing around with #PixelVision8 running on ⁦@OnDeck⁩. Need to install my dev tools so I can clean this up but once I find time to get back to coding, I’ll make a Steam OS build! #screenshotsaturday #gamedev
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It’s been 2 weeks since I worked on @pixelvision8. I’ll never shake the guilt that someone out there is patiently waiting for the next major release that I’ve been working on for months but I don’t have the free time ATM to finish. Still on the “it’s done when it’s” done schedule
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Still hacking away at my @pixelvision8 BASIC interpreter. Running through some examples at 8bitworkshop.com. Finally got input working correctly as well as expressions. Need to add for loops & equations next.#screenshotsaturday #gamedev
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Just released v2 of my #GameDesignNotebook on @itchio - bit.ly/jf-gdbook . Getting ready for @ludumdare or trying to figure out your next game? Check this out! I’ve included everything you need to capture your ideas plus templates for blank line & grid pages. #GameDev
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I’ve been wanting to do this for a while, so I finally sat down & wrote a Basic interpreter for #P64. Started playing around with Antlr so I can add support for more languages over time. I’m calling this PixelBasic since I had to customize it to run in #PixelVision8 #gamedev
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I’m Jesse & I’ve been an indie #gamedev since the 80s. More importantly, I’ve helped hundreds of other developers publish their games when I worked at Microsoft & Amazon. Lately, I’ve been coding my Fantasy Game Console @pixelvision8 for the past 6+ years. #WhatAGameDevLooksLike
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For this week’s #ScreenShotSaturday I’m working on UX for my @PixelVision8 port of Sim City. I have enough of the core running to focus on how the rest of this will work. Trying to simplify this the best I can with @castpixel UI. I’ll have some menus but won’t do all the graphs.
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Oh hey, I now have Sim City running in @PixelVision8. Right now it’s just loading the Dullsville scenario and running the simulation. I still have a long ways to go before this is playable but I have Sim City running in #PV8 so that’s really cool! #gamedev
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Forcing myself to be productive. Spent 2 weeks on what should have been a simple little demo to show off @PixelVision8 sound effects. Now it’s a fully working piano. Also playing around with the new line API’s pattern setting to make the wave form look nicer. #screenshotsaturday
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Since I’ve been rebuilding @PixelVision8’s sound engine, thought I’d make a simple piano to go up & down the octaves. This is all alien to me, so visualizing which key I’m pressing helps. Plus, I’m borrowing what I learned from @McFunkypants contribution #screenshotsaturday
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The next version of #PixelVision8, called P64, has a new shared memory architecture like a real console. You’ll have to increase the hardware’s memory in order to add more files. Playing around with adding a lot of sound samples to an example project. #screenshotsaturday #gamedev
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Anyone out there with experience writing a NES style tracker, preferably in C#? Looking to hire someone to help finish #PixelVision8’s new music tools. I have a good idea of the scope & reqs but don’t know enough to build it myself. This would be a paying gig - DMs Open #GameDev
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While PV8 is my nights & weekend project, here’s some background into what I do during the day. I’ve been lucky to use what I’ve learned working on PV8 for the past 6+ years to build a successful DevRel team & vise versa. Everything we do at @akamaidev helps make this better too!
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I’ve been talking about doing version of Sim City for a while now in the #PixelVision8 discord. @jm_traslogan made this mock up of one using @castpixel’s PV8 color palette. If I wasn’t hard at working getting #P64 ready, I’d start making this right now! #screenshotsaturday
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