Vitaliy Yablonskiy (@polozad) profile picture

DevOps engineer, 3d enthusiast, smth else, blablabla

Limbo
Joined December 2009
De-feature, points mode and join points (patches split). #hardcraft #b3d #blender
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Cover patch progress. Now we can cover gaps. #b3d #plasticity #hardcraft
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Cover patch feature progress. #b3d #plasticity #hardcraft
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Preset system experiments. How about retopo in two clicks? Okay, maybe in three, hehe. #blender #plasticity #hardcraft
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Vitaliy Yablonskiy retweeted
i use plasticity a lot to blockout stuff and this worked pretty well with my workflow and even works as a better guide for zremesh, took less than 2 min to do that btw
Finally managed to make a small demo of HC. STEP file is courtesy of @ThatNgonGuy If you brave enough, you can grab latest public alpha: github.com/polozad/hardcraft… and the docs: polozad.github.io/hardcraft-… Discord, videos, etc - maybe later:) #hardcraft #b3d #plasctity #blender
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Finally managed to make a small demo of HC. STEP file is courtesy of @ThatNgonGuy If you brave enough, you can grab latest public alpha: github.com/polozad/hardcraft… and the docs: polozad.github.io/hardcraft-… Discord, videos, etc - maybe later:) #hardcraft #b3d #plasctity #blender
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New feature, cover patch. #plasticity #b3d #blender
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Improved region split system for CAD retopo. Alpha build is almost here, yeah. #b3d #plasticity #blender
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...and STEP import with select-similar and smart fill for cylinders. STEP works better than any bridge for now.
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A little progress. Symmetry.
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Relax/slide brush with symmetry. #b3d #placticity #blender
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Built-in retopo + unified field-driven fill. Combining parametric and manual editing is hard - but here we are. #b3d #placticity #blender
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And another one. Conformal quad-fill (LSCM unwrap > Delaunay) with relax and density controls. #b3d #placticity #blender
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Some progress. Quad/density. #b3d #blender #plasticity
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Dencity feature for cad retopo #b3d #blender #plasticity
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Trying some black python ai magic. If there is no hardsurface retopo tool, you need to do it yourself, hehe.
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Hey @JoeWilsonEQ1, noticed unexpected (for me at least) behavior in raytracer: backdrop brightness affects image contrast even with linear tone mapping. Do we have autoexposure?
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> you > guy she told you not to worry about @marmosetco bevel shader, @getPlasticity mesh, yep.
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Yet another @getPlasticity to @marmosetco quick cad+bevel shader renders.
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