
World Model Training @Nvidia Cosmos; CS PhD @ICatGT; CV / ML; Prev: @allen_ai , @MSFTResearch, @virginia_tech | Views are my own
Sunnyvale, CA
Joined August 2014
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Cosmos 3 is out! It's our latest family of Omni World Foundation Models for Physical AI. It uses a Mixture-of-Transformers (MoT) architecture to unify a reasoner and a generator tower into a shared omnimodal world model that moves fluidly across text, images, video, audio, and actions.
It is now a leading open-source model across understanding, reasoning, generation, and action benchmarks for Physical AI. Webpage: research.nvidia.com/labs/cos…
Evaluating physics in generated videos is more than just pass/fail. Not all errors are equally egregious: a ball that bounces slightly too high is not the same as one that phases through the floor.
In PhyProbe, we score violation severity on a continuous spectrum, not just presence.
Check out Max’s work!
Excited to finally share my work done in collaboration with NVIDIA Research’s Cosmos Lab @NVIDIAAI !
Introducing PhyProbe 🔍, a lightweight evaluator for physical consistency in generated videos. Accepted to #NeurIPS2026!
Generated videos can look sharp and smooth while objects defy gravity, pass through each other, or morph mid-air. Can we reliably measure *how badly* a video breaks physics?
Instead of asking a VLM to reason about physics, PhyProbe probes a frozen spatiotemporal encoder with a ~1M-parameter scoring head and outputs a single violation score from 0 to 1.
Despite its simplicity, it beats fine-tuned VLM evaluators and zero-shot Gemini-3.1-Pro on physical consistency benchmarks 👇
Try it: pip install phyprobe
🌐 research.nvidia.com/labs/cos…
Prithvijit retweeted
AI game modding is suddenly all over X. Funny timing for us: we have been chasing a nearby question for almost two years.
What does it mean to deliberately *edit* an existing world, rather than generate a new one? We call it World Editing. 🧵(1/10)
Check out Sahil and Mengqi's work!
I'm also at #CVPR2026 -- if you want to talk pre-training, evals, data, world models, or how we built Cosmos 3 (and everything that broke along the way :)), down to chat.
We are presenting WFM-Eval at two @CVPR 2026 workshops in Denver 📍
🗓️ Jun 3, Video World Models
Poster 9:50–10:40 AM, Exhibit Hall A
🗓️ Jun 4, Foundation Models Meet Embodied Agents
Poster 3:55–4:30 PM
Come say hi 👋
Work done with @AmberZhang99 @prithvijitch @judyfhoffman
Cosmos 3 is #1 among open-weights models!
NVIDIA's Cosmos 3 lands at #1 among open weights models in both Text to Image and Image to Video on the Artificial Analysis Leaderboards!
Cosmos 3 is a family of omnimodal world models for Physical AI from @nvidia, unifying language, image, video, audio and action in a single Mixture-of-Transformers architecture that pairs an autoregressive reasoner with a diffusion generator.
The family comes in four variants: base Nano (16B: 8B reasoner tower + 8B generator tower) and Super (64B: 32B reasoner tower + 32B generator tower) models, with the Super model also having Text2Image and Image2Video fine-tuned variants, which are the versions listed in the Artificial Analysis Arena Leaderboards.
Cosmos3-Super-Text2Image (agentic) runs through an agentic prompt-upsampling harness, and takes the #1 open weights spot in Text to Image, surpassing HiDream-O1-Image-Dev-2604, Alibaba's Qwen Image Max 2512 and Black Forest Labs' FLUX.2 [dev].
Cosmos3-Super-Image2Video takes #1 open weights in Image to Video (No Audio), ahead of Lightricks' LTX-2, and Alibaba's Wan 2.2 A14B.
Cosmos 3 generators take structured JSON prompts rather than plain text, so prompt upsampling is needed to reproduce these results. This upsampling can be handled by an external harness or by the model's own reasoner branch, so it can also run self-contained.
Cosmos 3 is fully open under the OpenMDW 1.1 license, shipping with weights, code, curated datasets and fine-tuning recipes available on @huggingface. First-party and third-party APIs are expected over the next few weeks, with pricing to follow.
See the thread below for example generations and a link to try Cosmos 3 in our arena 🧵
Prithvijit retweeted
Look what we’re cooking! Cosmos 3 is a family of unified omnimodal world model (language, image, video, audio, action), topping multiple benchmarks! Proud to have led Cosmos3-Super-Image2Video, now the #1 open I2V model on Artificial Analysis. Hope it empowers the community!
We're open-sourcing Cosmos 3 today along with a technical report detailing what went into building it. This project pushed us through some genuinely hard problems, and the report tries to capture the depth of that work. It has been a privilege to be able to contribute to different aspects of this project. This was a huge team effort!
Technical Report: research.nvidia.com/labs/cos…
Prithvijit retweeted
[1/6] Ego-centric World Models
We introduce EgoWM — a video world model that simulates EVE-1X humanoid interactions from a single ego-view image + full-body joint angle trajectories.
Moreover it effortlessly generalizes to extreme OOD domains, including paintings !
Prithvijit retweeted
I’m thrilled to share that Cosmos Reason 2 is here, our latest open, high-accuracy reasoning vision-language model for physical AI.
Read our blog to learn more 📖 huggingface.co/blog/nvidia/n…
Download Cosmos Reason 2 👉 huggingface.co/nvidia/Cosmos…
Prithvijit retweeted
🤔Want a principled way to RL your diffusion model?
Check Data-regularized Reinforcement Learning (DDRL)! Post-train @nvidia #Cosmos World Foundation models with a million GPU hours! 🤯
Novel formulation ➡️ Theoretically integrates SFT into RL ➡️ Robust to Reward Hacking 🛑
Details: research.nvidia.com/labs/dir…
#DDRL #Diffusion #RL #NVIDIA #Cosmos
Prithvijit retweeted
🚀Try out rCM—the most advanced diffusion distillation!
✅First to scale up sCM/MeanFlow to 10B+ video models
✅Open-sourced FlashAttention-2 JVP kernel & FSDP/CP support
✅High quality & diversity videos in 2~4 steps
Paper: arxiv.org/abs/2510.08431
Code: github.com/NVlabs/rcm
Prithvijit retweeted
[ICCV 25] Refer Everything Model (REM)
(1/6) We leverage Text-to-Video Generation models to zero-shot segment any concept in a video using text. REM generalises to dynamic concepts like smoke, light-beam and more without ever having seen segmentation masks for these entities.
Prithvijit retweeted
(1/n)
Can pretrained video diffusion models be prompted to track pixels — without any retraining?
We introduce Point-Prompting, a zero-shot point tracking method that simply prompts video models to visually mark and propagate points across time.
🌐 point-prompting.github.io
Prithvijit retweeted
Vision tokenizers are stuck in 2020🤔while language models revolutionized AI🚀
Language: One tokenizer for everything
Vision: Fragmented across modalities & tasks
Introducing AToken: The first unified visual tokenizer for images, videos & 3D that does BOTH reconstruction AND understanding in a single transformer framework.
Paper: arxiv.org/pdf/2509.14476 | Code & models coming soon 🧵
Prithvijit retweeted
Catch our #CVPR2025 poster today!
🖼️ “A Comprehensive Study of Decoder-Only LLMs for Text-to-Image Generation”
📍 Exhibit Hall D, Poster #230
🕓 4:00–6:00 PM
We explore how LLMs perform as text encoders for image generation—with some interesting findings!
🔗 Webpage: research.nvidia.com/labs/dir…
📄 Paper: arxiv.org/abs/2506.08210/
Amazing work by @Andrewzzzwang and @Songwei_Ge during their internship at NVIDIA
The WorldModelBench workshop is happening tomorrow (June 12th) at #CVPR2025! We have an exciting series of talks, do attend!
Place: Room 108
Time: Morning Session
#NVIDIAResearch
Join us at the WorldModelBench workshop at #CVPR2025 where we'll tackle systematic evaluation of World Models! Focus: benchmarks, metrics, downstream tasks, and safety. Submit papers now: worldmodelbench.github.io/
Aditya Grover is talking about “Diffusion Language Models for Multimodal Understanding” in Room 108 right now!























