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Working on THRENODY: song of the abyss, a Finnish survival horror game with a narrative focus ○ love games as art & all things horror ○ he/him

Finland
Joined February 2014
Photo by pseudoJuno (@pseudoJuno)Photo by pseudoJuno (@pseudoJuno)Photo by pseudoJuno (@pseudoJuno)Photo by pseudoJuno (@pseudoJuno)Photo by pseudoJuno (@pseudoJuno)Photo by pseudoJuno (@pseudoJuno)Photo by pseudoJuno (@pseudoJuno)Photo by pseudoJuno (@pseudoJuno)Photo by pseudoJuno (@pseudoJuno)Photo by pseudoJuno (@pseudoJuno)
Modeling some industrial stuff based on reference #horror
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Got the normals and lightmap UV's working on the procedural staircase #gamedev
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Our new title 😁 THRENODY: song of the abyss #gamedev
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Procgen trees made with blender geonodes 😁 (takes a single curve for the trunk) #blender #gamedev
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Working on how to animate camera focus in cinemachine 😁 Also, it's so so handy to just record video inside unity with the recorder. #gamedev #horror
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Quick VR mocap animation test with unity 😁 video recorded from timeline with unity recorder (ignore the hands) #gamedev
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Here's a spooky title shot #gamedev
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Ok so...Liminal Symptom failed. Basically, we learned a lot from the past year and decided to do a reset (no content was thrown out, we were still in pre-production). It was a huge relief to course-correct after figuring out the core of our work, so we needed a new title:
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Say hello to the new project! If you can pronounce it 😁 KTON is a strange, narrative-focused survival horror game voiced in Finnish and beautifully written by the Finnish author Markus Niemi. With subtitles ofc 😁 We're going for RE7 style combat and SOMA like storytelling!
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Baked some normal mapping! #gamedev #blender
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Here's our poor protagonist 😅 #gamedev #horror
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I've had a big break from posting due to life occurring at the rate that it usually does and all that. But things are getting much much better!
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