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Our state-of-the-art flight & racing simulators are developed by experts like Captain Dave Koss so we can deliver the feeling of pushing your limits in the cockpit to your business or home. 🚀
For any age or skill level:
PushStartSims.com ✅
Proudly made in 🇺🇸
The Tesla Cybertruck order backlog is currently far more than we can make before dismantling the line for Cybercab expansion around June/July next year.
We will add an extra shift to try to get all orders done in time.
The game is in your hands @Bijan5Robinson 🏈
PushStartSims.com 🏎️
Pushstart Simulators retweeted
You know there's a tech IPO inbound when the G700 actors are now 20 years younger
Pushstart Simulators retweeted
Replying to @bscholl
Presumably they have committees talking about the idea of forming committees to explore this.
Armies that win have the general at the front lines. Nobody wants to bleed for the prince in the palace.
Ron Baron asked Elon Musk how many CEOs live on site in an Airstream and work hands-on with everyone.
MUSK: “Airstreams are actually pretty nice... It’s parked right next to the power plant.”
“We built this power plant that’s producing over a gigawatt... in about a year, as opposed to normally about five years.”
“There is no upstairs.”
He walks the entire site up to five times a day. He’s pulled power cables “the size of an anaconda,” run fiber, wired switches, and worked on the power plant software.
“I try to do at least a little bit of everything, so that I’m not numb to the pain of the people who are actually doing it.”
“It’s not as though I’m sitting in an office and somebody has to come to me. I’m walking the floor, asking them questions actively.”
There’s a reason SpaceX is winning the compute race.
Pushstart Simulators retweeted
We're giving away a Hogwarts Legacy custom wrapped NVIDIA GeForce RTX 5090 to celebrate its official release with DLSS 5 🪄
To enter:
🟢 Share this post
🟢 Comment #RTXON
Terms and Conditions: nvidia.com/en-us/geforce/con…
Pushstart Simulators retweeted
It all started when one of our senior producers discovered a vault with thousands of archival master tapes at EA.
From digitizing 2,500 hours of lost footage to collaborating with community modders, read the full story behind the latest wave of EA Classics, including restorations for Wing Commander and Road Rash.
Learn more: ea.com/news/from-the-vault-t…
Thanks for hosting us @GulfstreamAero 🛩️
Learn more:
PushStartSims.com/fly 🕹️
Pushstart Simulators retweeted
12 years ago I founded Boom, as a software engineer doing hardware for the first time. I’m probably the least handy founder in hard tech. My 12 y/o son does my soldering and 3D printing for home projects, and I’ve struggled with imposter syndrome the whole way through. What business does a software guy have building supersonic jets and turbines?
More than a decade in, the most insane realization is that software is the key to reaccelerating hardware engineering. But in a way that I don’t think is widely understood or implemented, even in the burgeoning hard tech community.
Most hardware engineering is actually software engineering in disguise. It’s spreadsheet “code,” engineering calculations done as one-offs. Eg wing structural loads in, spar sizing design out. Thermal loads in, air conditioning system sizing out.
Everything is a calculation, and calculation is software. But these calculations are done essentially by hand, as if we are doing arithmetic but have not yet discovered algebra.
Hardware engineers have baby software, built in spreadsheets, the kind of crappy software I wrote as a kid before I understood architecture, unit tests, APIs, version control, and everything else that makes modern software good.
Our airplanes and engines are built with the software sophistication of a script kiddie.
So what we tell our engineers: don’t design the hardware, design the *algorithm* for designing the hardware. And take the algorithm seriously—as an algorithm and as a first-class engineered software system.
Never design a piece of hardware, such that you couldn’t redesign it tomorrow with a different set of assumptions.
This all sounds obvious, yet our experience at Boom is that it changes everything.
Ten years ago we couldn’t afford to build much software. We had a small team—and there were few software engineers with the curiosity, brilliance, and vision required to learn hardware engineering.
But now AI changes the equation. Now everyone can code. The software engineers define the architecture. The hardware people bring the physics and engineering know-how.
We have a turbomachinery design tool that lets one engineer do in realtime what previously took 100 engineers six months. Another tool auto-generates 65% of entire aircraft structure. I’m sure we’ll figure out the other 35% too. Eventually these should not be multiple tools, but one integrated physics model of a complete vehicle, airframe and powertrain.
The results speak for themselves. A boomless supersonic airplane built by 50. A full scale supersonic turbine made by 150. And with this approach, I don’t think we’ll need that many more people to build and certify a supersonic airliner.
You don’t need a big team to build big things—not when everyone on the team is a software engineer.
Pushstart Simulators retweeted
We’re making XBOX on Windows faster and more responsive. Starting today, we’re rolling out updates that make our app up to 60% faster. A meaningful improvement, with plenty more to do.
Flying is a privilege @NBAA ✈️
Our flight simulators for any aircraft are the safest way to build proficiency, practice emergency procedures and even log real hours towards your pilot’s license. 🕹️
Learn more:
PushStartSims.com/fly 🛩️
Pushstart Simulators retweeted
I'm crying:
We kicked off the X.com rewrite this spring and it was a massive undertaking. The old web stack from 2006 was one of the last things holding back growth & engineering velocity.
With a new Android app, a refreshed iOS app, and a completely rebuilt web stack, X has finally arrived to the promised land of product development:
The only constraint now is what the team can dream up.
The web rewrite is working.
On a slow connection, the old X web took more than 22 seconds to show the first post on a profile. The new X web does it in 2.7 seconds. Here's how we did it, and how we're rolling it out one country at a time.
blog.x.com/en/engineering/re…
We taught @claudeai how to land on an aircraft carrier in our combat flight simulator @S2Steercos 🕹️
Learn more:
PushStartSims.com/fly 🚀



















