Writes a few lines of code (per second). Dad jokes. Creates games. Co-founder of @RarebyteGameDev - OUT NOW: https://xitter.cf/t.co/WRGMB1wABa

Graz, Austria
Joined August 2013
We tried all sorts of ideas in our internal pitch sessions and Game Jams. A little over 2 years later, one of them is finally ready to be served! Big thanks to the team! ❤️ Chefs Arena is OUT NOW on Steam 👉 store.steampowered.com/app/2…... 🧑‍🍳
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Rainer Angermann retweeted
This cozy clicker tells the story of a lifetime of memories where you carve a path for an old man - Drag the landscape to build his route - Guide him from one stop to the next - Uncover a love story piece by piece It's called Old Man's Journey. You can play it right now.
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Rainer Angermann retweeted
The main problem with vibe-coded games isn't bad code or even AI art. It's that you can generate years of implementation in days, but not years of playtesting, iteration, and design judgment. A game can be finished in a weekend. That doesn't mean it's been designed.
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Duskpunk is out now, on PS5 and Switch! ⚙️ Survive and explore a steampunk city 🛠️ Build your skills 🤝 Make friends & enemies 🔥 Spark a revolution! PS5 link: store.playstation.com/en-us/… Switch link: nintendo.com/us/store/produc…
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Rainer Angermann retweeted
if you love twitch shooters you should become a rat right now
This indie studio just ported Quake for rats to the browser - One shot, one frag, no health bars - Multiplayer with public and private lobbies - Tons of maps, plus a full map editor It's called Ratz Instagib. You can play it in your browser right now.
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Rainer Angermann retweeted
This indie studio just ported Quake for rats to the browser - One shot, one frag, no health bars - Multiplayer with public and private lobbies - Tons of maps, plus a full map editor It's called Ratz Instagib. You can play it in your browser right now.
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Rainer Angermann retweeted
New @RarebyteGameDev game just dropped on Wavedash and it's beautiful. Play Ratz Instagib here --> wavedash.com/games/ratz-inst…
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Rarebyte has grown up and grey hair, we are 20 years old! The original founders (Christoph, Mateusz, Phil, Rainer) got together again to talk good old days. Some things changed, others not so much (the bug count in Waterstorm). (Sorry about the bad Photoshop job, Christoph.)
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Rainer Angermann retweeted
New Sponge healing item, to wash off that goo. 🧽🫧 #gamedev #indiegame
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Rainer Angermann retweeted
Enemy monsters can be Player friendly now :D. I think I'll add some kind of Pkmn mechanic, so you can have your fav monster fight alongside you. 🧀⚔️✂️ #gamedev #indiegame #indiedev #Unity
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You never have to aim in Rogue Glitch Ultra, so the game expects perfection from your platforming and build synergies. Try it for free on Wavedash! wavedash.com/games/rogue-gli…
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Rainer Angermann retweeted
This indie dev is making a turret sequence inspired by the turret scene from Aliens. - Game is Posthuman, an action/horror shooter inspired by Doom 3 and Resident Evil - Indie dev is me
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Art of Fauna: Cozy Puzzles+ is OUT NOW on @AppleArcade! 🦆 The App Store Award winner is now on Arcade with over 300 cozy puzzles. 🧩 Relax with beautiful natural history illustrations and learn about the wonders of nature along the way.🦩 Download 🔽
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Meet us at #gamescom at the Austrian booth in hall 4.1
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Rainer Angermann retweeted
Heroes need a nap. 💤💤💤 #gamedev #indiegame #indiedev #Unity
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Rainer Angermann retweeted
Folge 3 von "Games made in Austria" ist draußen. Dieses mal mit @bongfish aus Graz mit ihrem Spiel "Chef's Arena": youtube.com/watch?v=FJ1cguQw…
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Rainer Angermann retweeted
Remade the Parry, now it's more like a Counter. (Blue Attacks) #gamedev #indiegame #indiedev #Unity
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