Peter πŸ‡΅πŸ‡±πŸ‡ΊπŸ‡¦ (@riddle) header
Peter πŸ‡΅πŸ‡±πŸ‡ΊπŸ‡¦ (@riddle) profile picture

Designing systems and interfaces. Opinions are mine, etc. https://xitter.gq/t.co/p6X7vbrnaI

Poland
Joined January 2007
It’s crazy how this little assistant gave me back agency in my day-to-day. I’m not going to list examples because they don’t matter that much + they’re very specific to the kind of life I lead, but having a box I can just talk/type stuff into and it does things… so useful.
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Replying to @danpeguine
(email redacted from the form but I obviously put it in)
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I understand the need to test UI changes but honestly, when AI labs do this all the time to their model picker I just feel like they want to trick me to accidentally use a lesser model.
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Replying to @paulozoom @sketch
Although I’m blanking how I can make additional 2 pixels appear when I disable a symbol in a stack. It seems the best granular approach is to have gaps as symbols and enable/disable. Or am I missing something obvious
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Replying to @sketch
@sketch What do you think about allowing users to specify width = 0 for workarounds to spacing between items in stacks? In the example below I need more space between text and icon (4) than text and caret (2). Adding 0.1px faux spacer kind of works but is janky
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Replying to @pie6k
OKLCH is nice. But this example would not work for most big apps where you actually don’t want saturation. The sky blue at the end of the palette is borderline useless as background for app surfaces.
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Replying to @Jeroen026PoGo
Thank you for your sacrifice
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Replying to @Jeroen026PoGo
I went full tryhard. It was super fun optimizing route to always end up current egg hatch cycle near plenty of pokΓ©stops to restock in seconds and keep waking. Disappointing that Niantic didn’t disable 5 & 10km as I got 3 and w respectively which slowed down the grind.
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Replying to @29Spazzy
Spazzy’s backpack during GF:
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