fred (@rldoeswork) header
fred (@rldoeswork) profile picture

robotics, RL, world models, consciousness

Berlin
Joined October 2015
Photo by fred (@rldoeswork)Photo by fred (@rldoeswork)Photo by fred (@rldoeswork)Photo by fred (@rldoeswork)Photo by fred (@rldoeswork)Photo by fred (@rldoeswork)Photo by fred (@rldoeswork)Photo by fred (@rldoeswork)Photo by fred (@rldoeswork)
i trained a 14M-parameter world model on 2D Minecraft in under 10 minutes for $0.1 and turned it into an autoresearch benchmark. no game engine. the network draws every pixel. play it locally on your phone. maharishiva.github.io/tinywm…
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Ok my turn to be brave for the good of the community Not sure who needs to hear it, but usually models with JEPA in their title are bad. Like LeJepa is much worse than DINO in practice Pretty papers, fancy math, bad results V-JEPA 2.1 is probably the only exception [1/2]
Can we please have more posts like this one? Too many people are afraid to openly criticize posts and papers, and that really hurts the community and lets bad ideas spread fast Thank you @giffmana for saving me (and thousands other people) an hour of my time
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Compute grows fast but pretraining corpora don’t, so data-constrained optimization matters! We propose Training-Time Testing (T³): each step takes a trial step on half the batch, tests it on the other half, and updates with the meta-gradient. It achieves SOTA on SlowRun!
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what if we used 100% of the experts in the MoE?
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I got 37% on ARC-AGI-2 Kaggle without LLMs! 100M looped transformer trained from scratch - Likely highest score without an LLM - Peaked at 6th place - Beats last year's winning LLM - Looping, added in the last week: 33% → 35% → 37% thanks to @arcprize @fchollet @mikeknoop and @GregKamradt for the competition! Link: mvakde.github.io/blog/looped… (writeup for the paper track)
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cool thing! back in the old days (1.5 years ago lol) it took ~5h of teleop data collected by me, fine-tuning a small VLA + a separate gemini call to solve and plan the next move! sad to see that we still have to use tape to hold a pen 😆
I gave Opus 5.5 a robotic arm and asked it to play tic tac toe with me! 🧩✍️ I’ve seen lots of LLMs painting with SO-101s, but I thought it would be interesting to try a task using a stiffer pen, which requires a bit more precision. Claude admittedly struggled with this a lot, even attempting to redraw once when the X came out very messy. I want to try this again with a Sharpie or dark highlighter / other felt-tip pen. For those doing painting tasks — did you do any manual setup to teach the LLM the table height (with the writing utensil attached), or did you use servo feedback, even with soft objects like paintbrushes?
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Don't tell them about backprop for weights ahah
Weight-space programming is like editing images pixel by pixel. It works great, but imagine what you can do in a latent space of model weights! That’s what Weight Space Learning is about. WSL = Stable Diffusion for weights.
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fred retweeted
Most think vibecoding at scale is slop. Here’s a counterexample. Today we release a 16M-line formalization of the entire Stacks Project, critical infra underlying modern math, with optimized code quality and its highly interconnected structure preserved. A mathematical city 🌆
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LLMs write weights now. fine. can you? by hand. drop your weights below 👇
We asked GPT-6 Astra to edit Qwen3.5-0.8B weights to improve math. It directly changed only 0.016% of weights, fixing 0.8B's reasoning loops & improving math up to 6x and even instruction following 3x, without gradients or training. We call this Weight-Space Programming: frontier LLMs can now natively read/write neural network weights! 🧵 Blog: rikiyat.github.io/blog/weigh…
Readers added context they thought people might want to know
LLM was given weights explicitly as text in prompt and used code/forward passes (per authors' logs) to ablate Qwen looping direction, a known thinking-mode issue per model card. Primarily fixed repetition in that mode, not general 'natively' improving weights/math. rikiyat.github.io/blog/weight-sp… github.com/RikiyaT/lm_und… huggingface.co/Qwen/Qwen3.5-0… huggingface.co/RikiyaT/Qwen3.…
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fixed:
The AI market right now
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making it run on the iphone was fun! my tinywm crashed 3 moves in, so i threw out onnxruntime-web and wrote my own webgpu runtime in 111 lines of js. in safari: · 113 ms -> 38 ms a move · 1.85 gb -> 166 mb page memory if you ever want to run your ML demo locally on an iphone, watch this
i trained a 14M-parameter world model on 2D Minecraft in under 10 minutes for $0.1 and turned it into an autoresearch benchmark. no game engine. the network draws every pixel. play it locally on your phone. maharishiva.github.io/tinywm…
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my entire feed is now weight-space programming takes (mostly bad ones). next up: people trying it and getting meh results? mine already failed: neither astra nor opus 5.5 could fix memory in tinywmcraft :( still work left for the gradient descent
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built on Craftax by @mitrma. ideas from Dreamer 4 (@danijarh), diffusion forcing (@BoyuanChen0), shortcut models (@kvfrans) and DIAMOND. format from @karpathy's autoresearch, and @kellerjordan0's speedrun and Muon.
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