Hello! I'm a Korean student and a Lowpoly artist who loves Retro. Developing Klostyn a Retro FPS game inspired by Gunman Chronicles and Quake2!

Joined November 2024
#blender #retro #blender3D #lowpoly #scifi (Practice) Prerendered Cutscene
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#blender #retro #blender3D #lowpoly #scifi I tried recreating the look of pre-rendered images from a 90s video game (armor isn't textured yet).
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#retro #godot #gamedev #indiedev #FPS #solodev #scifi Screenshots from my school project - MOON UNIT
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#retro #godot #gamedev #indiedev #FPS #solodev #scifi The Wild West on a Planet Other Than Earth, in 2705
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#retro #godot #gamedev #indiedev #FPS #solodev #scifi Screenshots from Klostyn Update: Midterms start today. I've scheduled a post for 2 days from now, and after that, I probably won't be able to work on the game for about a month... Thank you as always!
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#retro #blender #godot #gamedev #indiedev #FPS #solodev #scifi Klostyn has a website. Of course, I haven’t gotten a domain for it yet... secordrian.github.io/Klostyn…
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#retro #godot #gamedev #indiedev #FPS #solodev #scifi [WIP] Mech section HUD, and a few other changes.
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In my FPS we're building sculptures for the monsters, just like the 90s
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#retro #godot #gamedev #indiedev #FPS #solodev #scifi Submarine section, first minute (voice by : JoJo)
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Seco retweeted
damage texture layer and limb blasting... a bit weird cause i'm scaling the bones to 0.0001 to keep basis from zeroing. i think i could probably just change the position of the bone too in order to hide them better
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#retro #godot #gamedev #indiedev #FPS #solodev #scifi #mech [WIP] Testing the Mech in a Test Map
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Bonus! I will be joining Romero and Tom for the 9am session tomorrow at #quakecon
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