
Physically Based Shading with Unity, Rust, Graphics Programming, Renderers. Scripting, Rigging and Procedural Modelling in Houdini & Blender (I'm @doppioslash)
UK
Joined September 2015
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ShaderCat @[email protected] retweeted
レーザーポインタでanisotropic reflection(異方性反射)の可視化
ShaderCat @[email protected] retweeted
If you want to know how to write performant systems go watch this talk by @slipster216 and follow him.
In theory those are computer science 101, yet most of programmers write their code completely against this knowledge for some weird reasons.
youtube.com/watch?v=NAVbI1HI…
ShaderCat @[email protected] retweeted
はてなブログに投稿しました #はてなブログ
#Houdini
Houdini 20のKarmaでのOCIOを使った際の注意と変更点 - すあまの備忘録
godofsuama.hatenablog.com/en…
ShaderCat @[email protected] retweeted
Unreal's FOV handling has always been a point of annoyance for me. It's one I understand the legacy of, and one they've finally, sort of, fixed.
Unreal used to default to horizontal FOV. This means wider aspect ratios see _less_. Unreal 5 finally defaults to vertical.
ShaderCat @[email protected] retweeted
Oy vey! #blender 4.1 is out. By some accident, everything mentioned under Video Sequencer section is my fault. blender.org/download/release…
ShaderCat @[email protected] retweeted
I have uploaded 155 figures from PGA Illuminated to Wikimedia Commons under the CC-BY-4.0 license. More to come.
commons.wikimedia.org/wiki/C…
These can be used freely in papers, books, presentations, Wikipedia pages, or anywhere else with proper attribution.
ShaderCat @[email protected] retweeted
This is some interactive hallucination, Reality is my Playground.
Super experimental, in #WebGl #threejs.
#GaussianSplatting
Thanks to the WebGl 3d Gaussian Splats Viewer from markkellogg.
projects.markkellogg.org/
ShaderCat @[email protected] retweeted
Unreal Engine 5.3 is now available, with enhancements to core rendering, developer iteration and virtual production toolsets!
Also included, experimental new rendering, Skeletal Editor, Chaos Cloth and SMPTE ST 2110 support 🔧
Read about it, here!: epic.gm/unreal-engine-5-3-av…
ShaderCat @[email protected] retweeted
New blog is UP! c0de517e.com/index.htm
ShaderCat @[email protected] retweeted
Just finaled the biggest shot of my career. 16 characters singing/dancing, A beast of a shot. Here’s a preview of it for this of you fluent in graph editor 😎 #wish #animation #disneyanimation #disney
ShaderCat @[email protected] retweeted
My final GDC slides are available here:
terathon.com/gdc23_lengyel.p…
I was having problems with the vector graphics in the conversion from PPT to PDF. It turns out I could open the whole PDF in Illustrator and manually replace the problematic diagrams.
ShaderCat @[email protected] retweeted
Replying to @savage309
FWIW, we've found (and Matt Pharr found similarly) that ptex only really performs badly if your renderer's ray differential/mip-map calculations are bad. For us ptex lookups accounts for something like <1% of runtime.
pharr.org/matt/blog/2018/07/…
ShaderCat @[email protected] retweeted
Replying to @lartichauCG
This is completely incorrect. Hyperion was designed around batched shading and out-of-core geometry. Generally we've found ptex perf to only be a problem if ray differentials and mip mapping is implemented poorly; PBRT found the same thing:
pharr.org/matt/blog/2018/07/…
ShaderCat @[email protected] retweeted
I'm happy to announce the Rendering Engine Architecture Conference 2023 is happening virtually June 5th and 6th! Please go to our site to register and even submit a talk:
enginearchitecture.realtimer…
(Co-organised with: @kenpex, @mirror2mask and Mike Vance.)
ShaderCat @[email protected] retweeted
the hardest part of learning rust is learning how bad every other language really is
ShaderCat @[email protected] retweeted
If you’re moving to Mastodon, having an app I like made all the difference - it took the frustration out of following people on other servers. – at Oakland, CA
ShaderCat @[email protected] retweeted
Yeah I’m seeing this one and mastodon.gamedev.place attracting graphics folks – at Oakland, CA
ShaderCat @[email protected] retweeted
If you’re going over to Mastodon and want to stay in touch: @yiningkarlli@mastodon.gamedev.place
ShaderCat @[email protected] retweeted
Ghost of a Tale (PS4)
#GhostofaTale #VirtualPhotography
ShaderCat @[email protected] retweeted
Want to make a visual diagram about SIMD latency hiding on GPU, don't have a clean image just yet but here's a sketch that I had in mind yesterday when was trying to fall asleep



























