Jesse retweeted
Everyone wants a big titty woman until you find out there SPT (snore per titty) rating would have them top of PFF rankings.
Dateline guy voice- “ she didn’t take her friends warnings seriously. Now (dramatic pause) they’re boo hooing to themselves”
Oh no
Dave Foley was ordered to pay his ex-wife $17,700 a month in child support. That was five times what he actually earned.
If he set foot in Canada, he would be arrested at the border.
When he asked the judge how he’d feed his daughter from his second marriage, he says the court’s answer was simple: “They can rot in hell.”
In 1997, Foley was starring on NBC’s NewsRadio and making about $1 million a year. That year, he separated from his first wife, Tabatha Southey.
An Ontario judge set his payments at $17,700 a month, or $212,400 a year after taxes, based on his sitcom salary.
Two years later, NBC canceled the show. His income dropped by nearly 80%.
He went back to court to lower the payments. The judge said no. The court ruled he had made $1 million once, so he should keep paying like he still did.
His ex-wife lived in a $2.5 million house on a park in Toronto. Foley rented a small loft in downtown LA.
By 2011, he owed more than $500,000 in back payments. Ontario threatened to pull his passport and issued a warrant for his arrest if he came home.
In the video below, Foley explains the math: “I’m paying about five times my income every month in child support, based on a show that hasn’t been on for 12 years.”
He couldn’t work in Canada again until he landed a new sitcom in 2014 and had his paychecks garnished at the source.
The case for the court: a parent shouldn’t get to slash support just because their career slows down.
The case for Dave: locking a canceled actor into 1990s sitcom money under threat of prison is extortion.
Should child support be tied to what you earn today, or the best year you ever had?
The angel devil play through is 🥱
Grand Theft Auto VI | Edge Magazine new details:
▫️ Map is roughly the size of GTA 4, GTA 5, & RDR 2 combined
▫️ RDR2 had a 'profound influence' on the narrative
▫️ Much more interior areas than previous GTA titles
▫️ The game features fully functional bus and train systems
▫️ Coffee buffs your stamina, protein shakes buff health
▫️ The density is even more impressive than the size
▫️ Rockstar head of development says there are still new areas he hasn't seen before, even after years
▫️ The amount of detail Rockstar has put in is insane - there's a new system where characters can dynamically react to varying degrees of disgust based on the current area they're in
▫️ Rockstar created an entire studio just to focus on NPCs
▫️ Each NPC is assigned personality traits including temperament, aggression, where they are, what they have seen, and the player's behavior towards them
▫️ NPCs in each district behave differently - no more generic GTA NPCs that immediately run
▫️ Rockstar began building a new type of open world with RDR2 - one with richer interactive systems, NPC behaviors, and player interaction - that plan began building GTA VI since at least 2015
▫️ Bonnie and Clyde dynamic was decided on after Red Dead Redemption 2 was complete
▫️ For several years, the two projects overlapped
▫️ Streets and highways have been narrowed to feel more believable
▫️ The day and night cycle has been expanded
▫️ In GTA 6, walking around holding a shotgun can be enough to disturb the peace. In previous GTAs, they wouldn't react until you pointed the gun at them.
▫️ Pedestrains even notice how you're carrying it - if it's slung over your shoulder they might not react as much, versus carrying it in your hands. Some pedestrians may even try to challenge you.
▫️ You can drop the weapon, and the game allows a certain degree of latitude before crossing into the Wanted Level
▫️ Your Criminal Profile is scaled from 'Professional' to 'Irredeemable' represented by angel and devil icons
▫️ You can choose to incapacitate an enemy rather than kill them, or attempt threats and intimidation before resorting to violence
▫️ Your Criminal Profile will even affect how Jason and Lucia's story unfolds
▫️ Similar to GTA Vl, you can switch characters at any time
▫️ Unlike GTA V where each character was an opportunist, Jason and Lucia are 'bound together by an emotional history'
▫️ Their closeness is measured on a four-point scale, which increases the more you spend time together
▫️ While you can choose their closeness and what kind of criminal you are, the story is built around being partners in crime
▫️ "Quitting crime is, however, a fundamental theme of the storyline"
▫️ The game asks whether your criminal life is worth it
▫️ Being a criminal feels more precarious in GTA VI
▫️ The heat system tracks your location, clothing, and accomplices
▫️ Stealing cars will be more challenging - some drivers will be armed and ready to fight back
▫️ Certain vehicles will be marked with trackers too
▫️ "A pedestrian you are robbing for his wallet might attack you [...] a holdup in a gas station might go south when a shopper decides to play the hero [...] later, during another escape [...] a group of youths in a customized 4x4 challenge you to a street race."
▫️ GTA VI will be a game where you can really make whatever you want of it
▫️ There were dedicated teams for brands and billboards, radio advertising, television shows, pedestrians, political races, and more Releasing November 19th, 2026
Much more here: gamesradar.com/edge/gtavi-co…
Profound influence? I better not be walking in any snowy places.
Grand Theft Auto VI | Edge Magazine new details:
▫️ Map is roughly the size of GTA 4, GTA 5, & RDR 2 combined
▫️ RDR2 had a 'profound influence' on the narrative
▫️ Much more interior areas than previous GTA titles
▫️ The game features fully functional bus and train systems
▫️ Coffee buffs your stamina, protein shakes buff health
▫️ The density is even more impressive than the size
▫️ Rockstar head of development says there are still new areas he hasn't seen before, even after years
▫️ The amount of detail Rockstar has put in is insane - there's a new system where characters can dynamically react to varying degrees of disgust based on the current area they're in
▫️ Rockstar created an entire studio just to focus on NPCs
▫️ Each NPC is assigned personality traits including temperament, aggression, where they are, what they have seen, and the player's behavior towards them
▫️ NPCs in each district behave differently - no more generic GTA NPCs that immediately run
▫️ Rockstar began building a new type of open world with RDR2 - one with richer interactive systems, NPC behaviors, and player interaction - that plan began building GTA VI since at least 2015
▫️ Bonnie and Clyde dynamic was decided on after Red Dead Redemption 2 was complete
▫️ For several years, the two projects overlapped
▫️ Streets and highways have been narrowed to feel more believable
▫️ The day and night cycle has been expanded
▫️ In GTA 6, walking around holding a shotgun can be enough to disturb the peace. In previous GTAs, they wouldn't react until you pointed the gun at them.
▫️ Pedestrains even notice how you're carrying it - if it's slung over your shoulder they might not react as much, versus carrying it in your hands. Some pedestrians may even try to challenge you.
▫️ You can drop the weapon, and the game allows a certain degree of latitude before crossing into the Wanted Level
▫️ Your Criminal Profile is scaled from 'Professional' to 'Irredeemable' represented by angel and devil icons
▫️ You can choose to incapacitate an enemy rather than kill them, or attempt threats and intimidation before resorting to violence
▫️ Your Criminal Profile will even affect how Jason and Lucia's story unfolds
▫️ Similar to GTA Vl, you can switch characters at any time
▫️ Unlike GTA V where each character was an opportunist, Jason and Lucia are 'bound together by an emotional history'
▫️ Their closeness is measured on a four-point scale, which increases the more you spend time together
▫️ While you can choose their closeness and what kind of criminal you are, the story is built around being partners in crime
▫️ "Quitting crime is, however, a fundamental theme of the storyline"
▫️ The game asks whether your criminal life is worth it
▫️ Being a criminal feels more precarious in GTA VI
▫️ The heat system tracks your location, clothing, and accomplices
▫️ Stealing cars will be more challenging - some drivers will be armed and ready to fight back
▫️ Certain vehicles will be marked with trackers too
▫️ "A pedestrian you are robbing for his wallet might attack you [...] a holdup in a gas station might go south when a shopper decides to play the hero [...] later, during another escape [...] a group of youths in a customized 4x4 challenge you to a street race."
▫️ GTA VI will be a game where you can really make whatever you want of it
▫️ There were dedicated teams for brands and billboards, radio advertising, television shows, pedestrians, political races, and more Releasing November 19th, 2026
Much more here: gamesradar.com/edge/gtavi-co…
Maybe this is what @PatMcAfeeShow was worried about?
BREAKING: Utah has filed felony and misdemeanor criminal charges against prediction-market platform Kalshi and two of its top executives, Tarek Mansour and Luana Lopes Lara. abc4.com/news/local-news/uta…






















