Sinan Ata (@sinanata) profile picture

Founder & CEO @exceptionly by day Indie Game Developer by night. Solo developing Leap of Legends and Geometry TD

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Joined November 2008
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Last week's performance reports for my xplatform/multiplayer/free-to-play: Leap of Legends - $0 ad spend - continuous improvement based on user feedback My observations: - An expected drop in player activity as NextFest kicked in and this game is not a part of it - A major update coming this week with 1v1 2v2 3v3 ranked matches, ELO system and a UI/UX overhaul Available on iOS, Android, MacOS and Windows. #gamedev #unity #buildinpublic #indiedev
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Figma-style canvas for refactoring UI Toolkit UIs in Unity. Is this a thing? Or did I just build something only I need? I made a capture → A/B → feedback tool while redesigning the UI for Leap of Legends (my first Unity game). Version 0.2.000 drops Rocket League-style ranked matches + the full UI overhaul. Windows & Mac should be live today/tomorrow, mobile in ~7 days. The redesign is fully dogfooding my open-source Unity UI Toolkit Design System (including the shading system it outgrew the game with). Built it for myself, but if this would actually save you time, I’ll open-source it. Would you use it? #unity #gamedev #indiedev #buildinpublic
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Game: leapoflegends.com Open source UI Toolkit Design System: github.com/sinanata/unity-ui…
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IL2CPP is magic. Rocket League-style ranked matchmaking server for my cross-platform F2P game (Leap of Legends) is just 124MB. Sleeps when idle, wakes on demand, and auto-scales stupidly easily. Solo dev win. 🚀 #Unity #GameDev #IndieGame #SoloDev #BuildInPublic
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🚀 GeometryTD Steam NextFest Recap Completely blown away by the response for its one week old page: • 54,353 impressions • 1,896 visits • 91 wishlists • 745 demo downloads • 62 demo players • 13 min average playtime (demo hard-stops at 15!) People are sticking around and almost finishing the full demo — that means a lot. Huge thank you to everyone who jumped in and left a wishlist. Demo is still up if you missed it. Go give it a shot and tell me what you think of the towers 👀 #unity #indiedev #gamedev #buildinpublic
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Good, but far from being enough. Game Developers should disclose their parents' social security numbers and a clear description of what kind of the household they grew up in.
Steam should require developers to disclose if they used Windows during development. It was trained on the unauthorized scraping of CP/M, Xerox PARC, Mac OS, VMS, and BSD UNIX without the creators' consent.
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Here are last week's stats: Enjoy Leap of Legends with your friends and kids! Desktops: store.steampowered.com/app/2… iOS: apps.apple.com/us/app/leap-o… Android: play.google.com/store/apps/d…
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Steam Next Fest reality check for my 2nd game, Geometry TD: • 55.7k Impressions • 1,762 Visits (3.1% CTR) • 80 Wishlists (4.5% WL rate) Not thrilled with the conversion, so it's back to the drawing board on the store page and demo. Be honest: is this a volume problem or a conversion problem? Drop your Next Fest stats below so we can compare notes. #gamedev #indiedev #unity #nextfest #solodev
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Wild how getting positive interaction on Reddit requires giving away free assets or open-source tools, otherwise you're just fighting for your life in the comments. On X, you can actually just share your game and build in public. Shoutout to the late-night #indiedev/#gamedev crew on here. I’m cooking a new UI for my f2p, xplatform, multiplayer game: Leap of Legends. What are you all working on tonight?
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okay a week is over… what did you ship this week? I’m starting to see lots of excuses around. Let’s get your shit together and keep building. I go first: - ranked matches and ELO system for Leap of Legends - pill-sized linux cpp matchmaking and match servers (100-150mb) for faster deployment for Leap of Legends - complete UI/UX overhaul of Leap of Legends leveraging new UI shading features of my open source ui design system at github/unity-ui-toolkit-design-system. - steam overlay integration for seamless wishlist call to action for Geometry TD - crew member ID and face generator for Geometry TD - crew animation polish for Geometry TD - a cinematic trailer for Geometry TD - performance optimizations for over 15k ID carrying/vehicle driving/home owning/job performing citizens in my upcoming city game - first person mode and animations for my upcoming game - from gas stations to sushi restaurants, over a 100 legal job/work stations and animations for my upcoming game - scooter, skateboard, rollerblades, bicycle and motorcycle driving animation fixes for my upcoming game - some uncommited improvements to my open source umg design system for unreal. low level stuff and more icons and icon functionality. it is available at github/unreal-umg-design-system #indiedev #gamedev #solodev #unity #unreal
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Finally someone with senses wrote a few words on software. I’m starting to see an increasing volume of excuses. Just build.
I'm old enough to remember when 'C++ slop' was the battle cry of 'real' coders. Then it was 'Unity slop' and 'Unreal slop' from those who thought hand-rolled engines were superior in every way. Now it's AI slop. People draw a line on the abstraction hierarchy below which they are happy to automate the tedium. The line just moved... that's all. Skilled people will still make superior software. We have been inundated with low quality slop since the birth of digital distribution decades ago. It's nothing new.
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83 wishlists. Aiming for 8,000. Just dropped a new cinematic trailer — gave the crew faces and real identity. Demo’s updated too. Why wait for Next Fest to end? Check out Geometry TD on Steam. #gamedev #indiedev
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In the dawn of the SI age and @Medium still thinks Dark Mode is a groundbreaking feature 💀 Imagine emailing that to millions to promote something in 2026. Meanwhile I’ve spent two full days building gameplay trailers and promos that are 10x more sophisticated… and still wondering if we’re overthinking it. The gap is wild. #SuperIntelligence #AI #IndieDev #GameDev #DarkMode #UIUX #TechTwitter
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Replying to @sinanata
Wishlisted! 👍
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Steam Next Fest update for my second game: - 700+ demo downloads - 75 wishlists - 14 minutes average playtime (15-min hard stop) Players are staying until the clock runs out. That means the demo is landing. How’s your Next Fest looking? #SteamNextFest #IndieDev #BuildInPublic #GameDev #Unity #SoloDev
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Imagine casually pulling over a million people to a tech festival — every single time — in a country of 88 million. Total so far: 13.5 million. @Selcuk and @teknofest aren’t just organizing events. They’re building a generation. And it goes deeper. Beyond the famous armed-drones, he’s also running DENEYAP — a free, 36-month nationwide robotics, coding, and technology program for kids (“Try and Do”). This year alone: 182,800 kids took the first-round tests 49,052 advanced to the hands-on stage ~15,000 got accepted My daughter just made it in. This is the real deal. #TEKNOFEST #DENEYAP
Ülkemizin ve dahi dost ve kardeş coğrafyaların #TEKNOFEST’i… ❤️🚀 Toplam ziyaretçi sayısı: 13.585.000 The #TEKNOFEST of our country and of our friendly and brotherly regions… ❤️🚀 Total number of visitors: 13,585,000
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Last week's performance reports for my xplatform/multiplayer/free-to-play: - $0 ad spend - continuous improvement based on user feedback My observations: - Chest opening peak, players seemed to start playing more matches and use sanctuary feature which rewards chests full of characters, hats and skins - Median session time seemed to grow 24% compared to T4W Available on iOS, Android, MacOS and Windows. #BuildInPublic #IndieDev #SoloDev #GameDev
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