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To celebrate this holiday season, we've prepared a short trailer featuring some new & familiar courses! ❄️
Arbitrary remote code execution in New Super Mario Bros. 2, delivered from another console in the same local wireless game.
Two array indices are taken straight off the wire from the other player, never bounds-checked, resulting in an arbitrary write.
youtu.be/oiqbQSvgWsc
In line with the functionality on the world map, the New Nintendo 3DS's C-Stick can now also be used to pan around in courses.
As an often requested quality-of-life feature, we've implemented quick reload, so dying doesn't take you back to the world map (and saves you some time!). ⏩
Oh, and the music in this course is one of many original tracks composed and arranged by @lunarbunten!
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A higher quality version of the trailer is also available here, on YouTube:
youtube.com/watch?v=5rafEdj6…
Zoom area support has been added to the game, allowing select areas within levels to show more on-screen at once!
As a bit of an extra feature, we've added support for the additional buttons on the New Nintendo 3DS!
Shown here, the C-Stick can be used to look around on the world map. Other additional bonus features are planned.
Have a behind-the-scenes look at the revamped world map camera, now supporting full movement/rotation, as well as per-node camera control with an interactive camera editor! 📷
Popping in to announce that basic headers for easily adding custom objects to New Super Mario Bros. 2 are now available for developers!
github.com/SMBNext/nsmb2-hea…
These headers were hastily stripped from Super Mario Bros. Next's source code, and are therefore messy and incomplete.
No support beyond the minimum will be provided for using these headers, and users are expected to know what they are doing.
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If you're interested in NSMB2 modding, make sure to check out the NSMB2Hax discord server!
discord.gg/JuXf9Ex
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These smaller updates are from our Discord server, where we share more incremental progress. Join now!
discord.gg/EnESkrr




