sou (@sonuv_dev) header
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vibing through ai and backend sharing what I like ai tools and demos ✉️ [email protected]

Joined October 2022
Photo by sou (@sonuv_dev)Photo by sou (@sonuv_dev)Photo by sou (@sonuv_dev)Photo by sou (@sonuv_dev)Photo by sou (@sonuv_dev)
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Opus 5.5 vs Gemini 4 Hydrogen just exposed a pretty wild pricing gap Same SVG challenge. Two cyclists. One clear winner on fine details Opus 5.5: 60 minutes, $18 Gemini 4 Hydrogen: 15 minutes, $0.90 That's 20x the cost for Opus 😭 And here's the interesting part... Hydrogen's result is still genuinely good. Opus looks more polished, but is that extra detail worth paying 20x more? For production work, maybe. For rapid prototyping? That's a much harder sell One test doesn't settle the model debate, but this is the kind of comparison developers actually need.
People are calling Qwen 4 Max mid after testing it with ONE prompt 😭 Meanwhile, someone started with a traffic cone, a hula hoop and a few basic shapes 3 follow-ups later... An entire floating London with Big Ben, the London Eye, skyscrapers, waterfalls and tiny floating islands Look at the before and after. It's ridiculous Makes you wonder how many "bad model" reviews are actually just unfinished conversations
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People are calling Qwen 4 Max mid after testing it with ONE prompt 😭 Meanwhile, someone started with a traffic cone, a hula hoop and a few basic shapes 3 follow-ups later... An entire floating London with Big Ben, the London Eye, skyscrapers, waterfalls and tiny floating islands Look at the before and after. It's ridiculous Makes you wonder how many "bad model" reviews are actually just unfinished conversations
Gemini 4 Hydrogen is making the whole "AI can't build real 3D worlds" argument look pretty shaky Someone gave it a futuristic city to build in Three.js ONE follow-up later, there's a flyable cyberpunk city with procedural skyscrapers, rain and flying traffic And here's what gets me... We're watching people go from a prompt to explorable worlds with barely any iteration Imagine what happens when these models can keep building on the same world for days Game development is about to get very interesting 👀
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Gemini 4 Hydrogen is making the whole "AI can't build real 3D worlds" argument look pretty shaky Someone gave it a futuristic city to build in Three.js ONE follow-up later, there's a flyable cyberpunk city with procedural skyscrapers, rain and flying traffic And here's what gets me... We're watching people go from a prompt to explorable worlds with barely any iteration Imagine what happens when these models can keep building on the same world for days Game development is about to get very interesting 👀
Fable 5.2 just did something that would make artists VERY uncomfortable Someone asked it to recreate a drawing, stroke by stroke It drew the construction lines, eyes, facial details, everything Then the creator asked if it had traced the original Its reported response was the wild part: "The original has uneven patches here. Mine doesn't." Bro recreated the drawing and offered to FIX the reference 😭
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Fable 5.2 just did something that would make artists VERY uncomfortable Someone asked it to recreate a drawing, stroke by stroke It drew the construction lines, eyes, facial details, everything Then the creator asked if it had traced the original Its reported response was the wild part: "The original has uneven patches here. Mine doesn't." Bro recreated the drawing and offered to FIX the reference 😭
Google might have a serious weapon for rapid prototyping with Gemini 4 Hydrogen Someone just generated this animated 3D Japanese teahouse in a SINGLE turn, reportedly in under a minute No lengthy back-and-forth. Just one prompt at high reasoning effort If this speed holds up across more complex projects, Claude and the other coding models have some competition coming The real test is what happens when you ask it to modify the scene without breaking everything 👀
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Google might have a serious weapon for rapid prototyping with Gemini 4 Hydrogen Someone just generated this animated 3D Japanese teahouse in a SINGLE turn, reportedly in under a minute No lengthy back-and-forth. Just one prompt at high reasoning effort If this speed holds up across more complex projects, Claude and the other coding models have some competition coming The real test is what happens when you ask it to modify the scene without breaking everything 👀
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There's a much bigger AI debate hiding inside this NVIDIA controversy Jensen Huang has been a major advocate for open AI models, and there's a pretty obvious business reason More people running models locally = more demand for compute But closed-model companies have a very different distribution strategy This clip raises an interesting question about who benefits when NVIDIA comes under pressure The allegations surrounding Jensen are unproven, but the open vs closed AI business battle is worth discussing on its own Who actually wins if more AI runs on your own hardware?
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Someone gave Claude Fable 5.2 roughly 337K tokens to build a hang glider game And the result looks like a tiny world falling apart mid-flight 😭 Apparently built using sprite stacking, with floating obstacles, destructible-looking environments and a target you have to reach The creator almost didn't even post it because he's already experimenting with crazier stuff running locally AI-generated browser games are getting genuinely interesting Imagine what indie devs could build if the cost of experimenting keeps dropping
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Someone just ranked #1 on Google in 38 MINUTES No months of SEO grinding, no massive backlink campaign Cody Schneider reportedly pulled this off LIVE during a webinar using AI and a LinkedIn article The keyword? "Facebook ads for kitchen remodeling" And the most interesting part isn't even the ranking It's how he did it 👇
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Google's Gemini 4 Hydrogen is getting ridiculous at generating 3D environments Someone just tested it with a fully interactive seaplane scene Look at the water reflections, sunset lighting and the mountains in the background And this is apparently running at Hydrogen's xhigh reasoning tier The creator thinks it's approaching Gemini 4 Argon quality while being faster and cheaper If that holds up across more tests, Google might have a seriously interesting Flash model on its hands We're getting dangerously close to people building entire playable worlds with AI-generated code
Deedy just asked Claude Fable 5.2 to learn music theory and make a house banger The funny part? Claude can't even hear what it's making 😭 Instead, it searches through thousands of rhythmic patterns, scores them and arranges the results into a 72-bar track 122 BPM, B♭ minor, 8 instrument layers, even custom swing and drum timing It's basically trying to optimize music using math and code Now imagine giving this thing actual listening feedback so it can judge its own tracks That's an experiment I'd love to see
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Deedy just asked Claude Fable 5.2 to learn music theory and make a house banger The funny part? Claude can't even hear what it's making 😭 Instead, it searches through thousands of rhythmic patterns, scores them and arranges the results into a 72-bar track 122 BPM, B♭ minor, 8 instrument layers, even custom swing and drum timing It's basically trying to optimize music using math and code Now imagine giving this thing actual listening feedback so it can judge its own tracks That's an experiment I'd love to see
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Good morning to all who are on the other side of global ....
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Someone just made a 4-MINUTE animated film with Claude Fable 5.2 and Blender And apparently never touched Blender's animation UI 🤯 The creator wrote the story, then used Python to drive the production → Entire 3D sets → Cloth simulation on the blanket → Camera movements → Even the soundtrack generated through code Over 6,000 frames rendered overnight on an RTX 3070 The film follows a little robot named Tock who sneaks out on an adventure A single creator, a consumer GPU and a coding agent producing an entire animated short Imagine what small animation studios could do with this workflow once it gets more reliable
Claude Fable 5.2 is casually building someone's dream Star Wars game in Minecraft style 😭 And this is running in Unity 6 You can walk through a town, board a spaceship, fly into orbit, fight TIE fighters and jump to another planet Here's the ridiculous part → 468 NPCs with daily routines → Shops and a cantina → Ships, textures and shaders generated from code → No premade assets, according to the creator The fact that you can go from walking around a town to a space dogfight in the same game is wild Imagine what indie games could look like if this becomes reliable enough for actual production
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Claude Fable 5.2 is casually building someone's dream Star Wars game in Minecraft style 😭 And this is running in Unity 6 You can walk through a town, board a spaceship, fly into orbit, fight TIE fighters and jump to another planet Here's the ridiculous part → 468 NPCs with daily routines → Shops and a cantina → Ships, textures and shaders generated from code → No premade assets, according to the creator The fact that you can go from walking around a town to a space dogfight in the same game is wild Imagine what indie games could look like if this becomes reliable enough for actual production
Claude Fable 5.2 is making some ridiculously good stuff with Three.js lately And this one looks like a hand-drawn game coming to life Max Vedel built a lightweight brush-stroke shader with animated effects, then shared a breakdown of how it works The interesting bit is the rendering style Instead of chasing photorealism, the shader gives a 3D character that rough, illustrated look while keeping everything animated in real time Imagine an entire indie game with this aesthetic And since it's shader-driven, you could potentially apply the effect across different characters and scenes Curious what game developers think Would you rather play a game with visuals like this or another hyperrealistic Unreal Engine 5 demo?
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Warp's CEO just tested whether using a second AI to review your Claude Code or Codex output is actually worth the money The results are kinda brutal 💀 Same-agent review: → $4.82/task → 66.4% correct Independent Opus reviewer: → $12.02/task → 71.1% correct 2.5x the cost for just 4.7 percentage points more correctness But here's what most people are missing 👇
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Claude Fable 5.2 is making some ridiculously good stuff with Three.js lately And this one looks like a hand-drawn game coming to life Max Vedel built a lightweight brush-stroke shader with animated effects, then shared a breakdown of how it works The interesting bit is the rendering style Instead of chasing photorealism, the shader gives a 3D character that rough, illustrated look while keeping everything animated in real time Imagine an entire indie game with this aesthetic And since it's shader-driven, you could potentially apply the effect across different characters and scenes Curious what game developers think Would you rather play a game with visuals like this or another hyperrealistic Unreal Engine 5 demo?
I genuinely thought this was a REAL bedroom until I looked closer Someone used Claude Fable 5.2 + Three.js to render this entire room using CODE No premade 3D models No imported textures Just procedurally generated geometry, materials and lighting Look at the bedsheets, the plants hanging by the window, the soft daylight and the shadows Getting a scene to look this natural without relying on existing 3D assets is pretty damn impressive And the creator actually shared the GitHub repo: "Leonxlinx/room-at-dawn" Imagine what this means for browser-based games and interactive websites But I'm curious about one thing Would you have guessed this was rendered in Three.js if nobody told you?
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I genuinely thought this was a REAL bedroom until I looked closer Someone used Claude Fable 5.2 + Three.js to render this entire room using CODE No premade 3D models No imported textures Just procedurally generated geometry, materials and lighting Look at the bedsheets, the plants hanging by the window, the soft daylight and the shadows Getting a scene to look this natural without relying on existing 3D assets is pretty damn impressive And the creator actually shared the GitHub repo: "Leonxlinx/room-at-dawn" Imagine what this means for browser-based games and interactive websites But I'm curious about one thing Would you have guessed this was rendered in Three.js if nobody told you?
Someone just recreated ANCIENT BABYLON from 600 BC using Claude Fable 5.2 in 8 HOURS 😭 And apparently the AI did its own historical research It reportedly searched for ancient documents, studied architectural plans and compared visual details pixel by pixel while building an explorable 3D world The creator even made it available as a Claude Artifact you can explore yourself But here's what makes this interesting Imagine combining this with multiple coding agents, each handling a different part of an ancient city One builds architecture, another handles environments, another checks historical references We could end up with interactive history lessons where you actually walk through ancient civilizations Although looking historically accurate and BEING historically accurate are two very different things Would you explore ancient Babylon, Rome or Egypt first?
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Democrats won Multiple news and agenda against AI risen and laws speculated Jensen affairs comes to light and then another He resigns Trump could've said bring him back but no he didn't Hmm something is going on
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Someone just recreated ANCIENT BABYLON from 600 BC using Claude Fable 5.2 in 8 HOURS 😭 And apparently the AI did its own historical research It reportedly searched for ancient documents, studied architectural plans and compared visual details pixel by pixel while building an explorable 3D world The creator even made it available as a Claude Artifact you can explore yourself But here's what makes this interesting Imagine combining this with multiple coding agents, each handling a different part of an ancient city One builds architecture, another handles environments, another checks historical references We could end up with interactive history lessons where you actually walk through ancient civilizations Although looking historically accurate and BEING historically accurate are two very different things Would you explore ancient Babylon, Rome or Egypt first?
This creature has ZERO pre-recorded animations and somehow learned to move like this 😭 Someone spent 2 days experimenting with Claude Fable 5.2, Three.js and Unreal Engine 5.8 The goal was to make a robotic creature that could actually behave like something alive And the details are ridiculous • Walking, running and galloping without falling over • Feet that plant on the ground • Head and neck tracking things around it • Hundreds of simulated runs to find movement failures • Real-time procedural animation instead of canned animation clips Then they moved the experiment into Unreal Engine and made the creature controllable with a PS5 controller The wild part is that the movement is computed rather than played back from pre-recorded animations Imagine NPCs in future games reacting to terrain and obstacles with procedural movement like this Game developers, how far are we from AI coding agents making this kind of animation practical for small indie teams?
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This is CRAZY. Fable 5.2 built this entire dino chase from scratch... no three.js, no engine, no libraries just vanilla JS and it's own WebGL renderer. Every dino, tree, and bit of terrain is sprite stacked, 2D pixel slices layered into 3D. Blowing my mind! Link below
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This creature has ZERO pre-recorded animations and somehow learned to move like this 😭 Someone spent 2 days experimenting with Claude Fable 5.2, Three.js and Unreal Engine 5.8 The goal was to make a robotic creature that could actually behave like something alive And the details are ridiculous • Walking, running and galloping without falling over • Feet that plant on the ground • Head and neck tracking things around it • Hundreds of simulated runs to find movement failures • Real-time procedural animation instead of canned animation clips Then they moved the experiment into Unreal Engine and made the creature controllable with a PS5 controller The wild part is that the movement is computed rather than played back from pre-recorded animations Imagine NPCs in future games reacting to terrain and obstacles with procedural movement like this Game developers, how far are we from AI coding agents making this kind of animation practical for small indie teams?
12 BILLION tokens and 48 HOURS of AI agents building a browser game And this looks closer to a proper FPS than the usual AI-generated demos 😭 Ben Davis says he used Claude Fable 5.2 to orchestrate multiple Opus 5.5 agents, with Astra, Sol and Fable 5.5 reviewing their work after each pass The result so far? A playable-looking first-person shooter with combat, enemies, visual effects and a detailed 3D environment All running in the browser The interesting part is the feedback loop Instead of one model generating everything, multiple agents build while other models review and push for improvements And Ben says he provided relatively little direction across those 48 hours But here's what I'd REALLY like to see How much of those 12 billion tokens went into actual development versus agents reviewing and correcting each other's work? Because if multi-agent coding becomes the norm, token efficiency is going to matter just as much as the final result Would you rather have one powerful coding agent or five agents constantly checking each other's work?
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