
vibing through ai and backend sharing what I like ai tools and demos ✉️ [email protected]
Joined October 2022
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sou retweeted
Opus 5.5 vs Gemini 4 Hydrogen just exposed a pretty wild pricing gap
Same SVG challenge. Two cyclists. One clear winner on fine details
Opus 5.5: 60 minutes, $18
Gemini 4 Hydrogen: 15 minutes, $0.90
That's 20x the cost for Opus 😭
And here's the interesting part...
Hydrogen's result is still genuinely good. Opus looks more polished, but is that extra detail worth paying 20x more?
For production work, maybe. For rapid prototyping? That's a much harder sell
One test doesn't settle the model debate, but this is the kind of comparison developers actually need.
People are calling Qwen 4 Max mid after testing it with ONE prompt 😭
Meanwhile, someone started with a traffic cone, a hula hoop and a few basic shapes
3 follow-ups later...
An entire floating London with Big Ben, the London Eye, skyscrapers, waterfalls and tiny floating islands
Look at the before and after. It's ridiculous
Makes you wonder how many "bad model" reviews are actually just unfinished conversations
sou retweeted
People are calling Qwen 4 Max mid after testing it with ONE prompt 😭
Meanwhile, someone started with a traffic cone, a hula hoop and a few basic shapes
3 follow-ups later...
An entire floating London with Big Ben, the London Eye, skyscrapers, waterfalls and tiny floating islands
Look at the before and after. It's ridiculous
Makes you wonder how many "bad model" reviews are actually just unfinished conversations
Gemini 4 Hydrogen is making the whole "AI can't build real 3D worlds" argument look pretty shaky
Someone gave it a futuristic city to build in Three.js
ONE follow-up later, there's a flyable cyberpunk city with procedural skyscrapers, rain and flying traffic
And here's what gets me...
We're watching people go from a prompt to explorable worlds with barely any iteration
Imagine what happens when these models can keep building on the same world for days
Game development is about to get very interesting 👀
sou retweeted
Gemini 4 Hydrogen is making the whole "AI can't build real 3D worlds" argument look pretty shaky
Someone gave it a futuristic city to build in Three.js
ONE follow-up later, there's a flyable cyberpunk city with procedural skyscrapers, rain and flying traffic
And here's what gets me...
We're watching people go from a prompt to explorable worlds with barely any iteration
Imagine what happens when these models can keep building on the same world for days
Game development is about to get very interesting 👀
Fable 5.2 just did something that would make artists VERY uncomfortable
Someone asked it to recreate a drawing, stroke by stroke
It drew the construction lines, eyes, facial details, everything
Then the creator asked if it had traced the original
Its reported response was the wild part:
"The original has uneven patches here. Mine doesn't."
Bro recreated the drawing and offered to FIX the reference 😭
sou retweeted
Fable 5.2 just did something that would make artists VERY uncomfortable
Someone asked it to recreate a drawing, stroke by stroke
It drew the construction lines, eyes, facial details, everything
Then the creator asked if it had traced the original
Its reported response was the wild part:
"The original has uneven patches here. Mine doesn't."
Bro recreated the drawing and offered to FIX the reference 😭
Google might have a serious weapon for rapid prototyping with Gemini 4 Hydrogen
Someone just generated this animated 3D Japanese teahouse in a SINGLE turn, reportedly in under a minute
No lengthy back-and-forth. Just one prompt at high reasoning effort
If this speed holds up across more complex projects, Claude and the other coding models have some competition coming
The real test is what happens when you ask it to modify the scene without breaking everything 👀
sou retweeted
Google might have a serious weapon for rapid prototyping with Gemini 4 Hydrogen
Someone just generated this animated 3D Japanese teahouse in a SINGLE turn, reportedly in under a minute
No lengthy back-and-forth. Just one prompt at high reasoning effort
If this speed holds up across more complex projects, Claude and the other coding models have some competition coming
The real test is what happens when you ask it to modify the scene without breaking everything 👀
sou retweeted
There's a much bigger AI debate hiding inside this NVIDIA controversy
Jensen Huang has been a major advocate for open AI models, and there's a pretty obvious business reason
More people running models locally = more demand for compute
But closed-model companies have a very different distribution strategy
This clip raises an interesting question about who benefits when NVIDIA comes under pressure
The allegations surrounding Jensen are unproven, but the open vs closed AI business battle is worth discussing on its own
Who actually wins if more AI runs on your own hardware?
sou retweeted
Someone gave Claude Fable 5.2 roughly 337K tokens to build a hang glider game
And the result looks like a tiny world falling apart mid-flight 😭
Apparently built using sprite stacking, with floating obstacles, destructible-looking environments and a target you have to reach
The creator almost didn't even post it because he's already experimenting with crazier stuff running locally
AI-generated browser games are getting genuinely interesting
Imagine what indie devs could build if the cost of experimenting keeps dropping
sou retweeted
Someone just ranked #1 on Google in 38 MINUTES
No months of SEO grinding, no massive backlink campaign
Cody Schneider reportedly pulled this off LIVE during a webinar using AI and a LinkedIn article
The keyword? "Facebook ads for kitchen remodeling"
And the most interesting part isn't even the ranking
It's how he did it 👇
sou retweeted
Google's Gemini 4 Hydrogen is getting ridiculous at generating 3D environments
Someone just tested it with a fully interactive seaplane scene
Look at the water reflections, sunset lighting and the mountains in the background
And this is apparently running at Hydrogen's xhigh reasoning tier
The creator thinks it's approaching Gemini 4 Argon quality while being faster and cheaper
If that holds up across more tests, Google might have a seriously interesting Flash model on its hands
We're getting dangerously close to people building entire playable worlds with AI-generated code
Deedy just asked Claude Fable 5.2 to learn music theory and make a house banger
The funny part? Claude can't even hear what it's making 😭
Instead, it searches through thousands of rhythmic patterns, scores them and arranges the results into a 72-bar track
122 BPM, B♭ minor, 8 instrument layers, even custom swing and drum timing
It's basically trying to optimize music using math and code
Now imagine giving this thing actual listening feedback so it can judge its own tracks
That's an experiment I'd love to see
sou retweeted
Deedy just asked Claude Fable 5.2 to learn music theory and make a house banger
The funny part? Claude can't even hear what it's making 😭
Instead, it searches through thousands of rhythmic patterns, scores them and arranges the results into a 72-bar track
122 BPM, B♭ minor, 8 instrument layers, even custom swing and drum timing
It's basically trying to optimize music using math and code
Now imagine giving this thing actual listening feedback so it can judge its own tracks
That's an experiment I'd love to see
sou retweeted
Someone just made a 4-MINUTE animated film with Claude Fable 5.2 and Blender
And apparently never touched Blender's animation UI 🤯
The creator wrote the story, then used Python to drive the production
→ Entire 3D sets
→ Cloth simulation on the blanket
→ Camera movements
→ Even the soundtrack generated through code
Over 6,000 frames rendered overnight on an RTX 3070
The film follows a little robot named Tock who sneaks out on an adventure
A single creator, a consumer GPU and a coding agent producing an entire animated short
Imagine what small animation studios could do with this workflow once it gets more reliable
Claude Fable 5.2 is casually building someone's dream Star Wars game in Minecraft style 😭
And this is running in Unity 6
You can walk through a town, board a spaceship, fly into orbit, fight TIE fighters and jump to another planet
Here's the ridiculous part
→ 468 NPCs with daily routines
→ Shops and a cantina
→ Ships, textures and shaders generated from code
→ No premade assets, according to the creator
The fact that you can go from walking around a town to a space dogfight in the same game is wild
Imagine what indie games could look like if this becomes reliable enough for actual production
sou retweeted
Claude Fable 5.2 is casually building someone's dream Star Wars game in Minecraft style 😭
And this is running in Unity 6
You can walk through a town, board a spaceship, fly into orbit, fight TIE fighters and jump to another planet
Here's the ridiculous part
→ 468 NPCs with daily routines
→ Shops and a cantina
→ Ships, textures and shaders generated from code
→ No premade assets, according to the creator
The fact that you can go from walking around a town to a space dogfight in the same game is wild
Imagine what indie games could look like if this becomes reliable enough for actual production
Claude Fable 5.2 is making some ridiculously good stuff with Three.js lately
And this one looks like a hand-drawn game coming to life
Max Vedel built a lightweight brush-stroke shader with animated effects, then shared a breakdown of how it works
The interesting bit is the rendering style
Instead of chasing photorealism, the shader gives a 3D character that rough, illustrated look while keeping everything animated in real time
Imagine an entire indie game with this aesthetic
And since it's shader-driven, you could potentially apply the effect across different characters and scenes
Curious what game developers think
Would you rather play a game with visuals like this or another hyperrealistic Unreal Engine 5 demo?
sou retweeted
Warp's CEO just tested whether using a second AI to review your Claude Code or Codex output is actually worth the money
The results are kinda brutal 💀
Same-agent review:
→ $4.82/task
→ 66.4% correct
Independent Opus reviewer:
→ $12.02/task
→ 71.1% correct
2.5x the cost for just 4.7 percentage points more correctness
But here's what most people are missing 👇
sou retweeted
Claude Fable 5.2 is making some ridiculously good stuff with Three.js lately
And this one looks like a hand-drawn game coming to life
Max Vedel built a lightweight brush-stroke shader with animated effects, then shared a breakdown of how it works
The interesting bit is the rendering style
Instead of chasing photorealism, the shader gives a 3D character that rough, illustrated look while keeping everything animated in real time
Imagine an entire indie game with this aesthetic
And since it's shader-driven, you could potentially apply the effect across different characters and scenes
Curious what game developers think
Would you rather play a game with visuals like this or another hyperrealistic Unreal Engine 5 demo?
I genuinely thought this was a REAL bedroom until I looked closer
Someone used Claude Fable 5.2 + Three.js to render this entire room using CODE
No premade 3D models
No imported textures
Just procedurally generated geometry, materials and lighting
Look at the bedsheets, the plants hanging by the window, the soft daylight and the shadows
Getting a scene to look this natural without relying on existing 3D assets is pretty damn impressive
And the creator actually shared the GitHub repo: "Leonxlinx/room-at-dawn"
Imagine what this means for browser-based games and interactive websites
But I'm curious about one thing
Would you have guessed this was rendered in Three.js if nobody told you?
sou retweeted
I genuinely thought this was a REAL bedroom until I looked closer
Someone used Claude Fable 5.2 + Three.js to render this entire room using CODE
No premade 3D models
No imported textures
Just procedurally generated geometry, materials and lighting
Look at the bedsheets, the plants hanging by the window, the soft daylight and the shadows
Getting a scene to look this natural without relying on existing 3D assets is pretty damn impressive
And the creator actually shared the GitHub repo: "Leonxlinx/room-at-dawn"
Imagine what this means for browser-based games and interactive websites
But I'm curious about one thing
Would you have guessed this was rendered in Three.js if nobody told you?
Someone just recreated ANCIENT BABYLON from 600 BC using Claude Fable 5.2 in 8 HOURS 😭
And apparently the AI did its own historical research
It reportedly searched for ancient documents, studied architectural plans and compared visual details pixel by pixel while building an explorable 3D world
The creator even made it available as a Claude Artifact you can explore yourself
But here's what makes this interesting
Imagine combining this with multiple coding agents, each handling a different part of an ancient city
One builds architecture, another handles environments, another checks historical references
We could end up with interactive history lessons where you actually walk through ancient civilizations
Although looking historically accurate and BEING historically accurate are two very different things
Would you explore ancient Babylon, Rome or Egypt first?
sou retweeted
Democrats won
Multiple news and agenda against AI risen and laws speculated
Jensen affairs comes to light and then another
He resigns
Trump could've said bring him back but no he didn't
Hmm something is going on
sou retweeted
Someone just recreated ANCIENT BABYLON from 600 BC using Claude Fable 5.2 in 8 HOURS 😭
And apparently the AI did its own historical research
It reportedly searched for ancient documents, studied architectural plans and compared visual details pixel by pixel while building an explorable 3D world
The creator even made it available as a Claude Artifact you can explore yourself
But here's what makes this interesting
Imagine combining this with multiple coding agents, each handling a different part of an ancient city
One builds architecture, another handles environments, another checks historical references
We could end up with interactive history lessons where you actually walk through ancient civilizations
Although looking historically accurate and BEING historically accurate are two very different things
Would you explore ancient Babylon, Rome or Egypt first?
This creature has ZERO pre-recorded animations and somehow learned to move like this 😭
Someone spent 2 days experimenting with Claude Fable 5.2, Three.js and Unreal Engine 5.8
The goal was to make a robotic creature that could actually behave like something alive
And the details are ridiculous
• Walking, running and galloping without falling over
• Feet that plant on the ground
• Head and neck tracking things around it
• Hundreds of simulated runs to find movement failures
• Real-time procedural animation instead of canned animation clips
Then they moved the experiment into Unreal Engine and made the creature controllable with a PS5 controller
The wild part is that the movement is computed rather than played back from pre-recorded animations
Imagine NPCs in future games reacting to terrain and obstacles with procedural movement like this
Game developers, how far are we from AI coding agents making this kind of animation practical for small indie teams?
This is CRAZY. Fable 5.2 built this entire dino chase from scratch... no three.js, no engine, no libraries just vanilla JS and it's own WebGL renderer.
Every dino, tree, and bit of terrain is sprite stacked, 2D pixel slices layered into 3D.
Blowing my mind!
Link below
sou retweeted
This creature has ZERO pre-recorded animations and somehow learned to move like this 😭
Someone spent 2 days experimenting with Claude Fable 5.2, Three.js and Unreal Engine 5.8
The goal was to make a robotic creature that could actually behave like something alive
And the details are ridiculous
• Walking, running and galloping without falling over
• Feet that plant on the ground
• Head and neck tracking things around it
• Hundreds of simulated runs to find movement failures
• Real-time procedural animation instead of canned animation clips
Then they moved the experiment into Unreal Engine and made the creature controllable with a PS5 controller
The wild part is that the movement is computed rather than played back from pre-recorded animations
Imagine NPCs in future games reacting to terrain and obstacles with procedural movement like this
Game developers, how far are we from AI coding agents making this kind of animation practical for small indie teams?
12 BILLION tokens and 48 HOURS of AI agents building a browser game
And this looks closer to a proper FPS than the usual AI-generated demos 😭
Ben Davis says he used Claude Fable 5.2 to orchestrate multiple Opus 5.5 agents, with Astra, Sol and Fable 5.5 reviewing their work after each pass
The result so far?
A playable-looking first-person shooter with combat, enemies, visual effects and a detailed 3D environment
All running in the browser
The interesting part is the feedback loop
Instead of one model generating everything, multiple agents build while other models review and push for improvements
And Ben says he provided relatively little direction across those 48 hours
But here's what I'd REALLY like to see
How much of those 12 billion tokens went into actual development versus agents reviewing and correcting each other's work?
Because if multi-agent coding becomes the norm, token efficiency is going to matter just as much as the final result
Would you rather have one powerful coding agent or five agents constantly checking each other's work?


