Retro anime, Mecha, 魔法少女, Heroism. Panchira enthusiast. 📺 Gundam / Minky Momo / old 🕹️ Old junk / Sega Stuff Now is time to the 68000 heart on fire!

Gamedev/NSFW posts/🔞 please
Joined October 2014
Space ☆ Bruce retweeted
Hey birthday boy.. @spacebruce 😭✌️
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Space ☆ Bruce retweeted
ドット絵の高速回転はヘリコプターの羽などにも応用できます。 3フレームのみで表現できるので簡単で軽量です。 軌道を描く図形(丸)を挟むだけ♪ #ドット絵 #pixelart
ドット絵の高速回転。 回転する動きに加えて、軌道に合わせた図形を足すとさらにスピード感が増します。 例えば円の図形を1フレーム差し込むと勢いが出ます。ちょっとしたことですが効果あります♪ #ドット絵 #pixelart
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Space ☆ Bruce retweeted
時折みせる細かく描きこまれたZZの作画が神
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Space ☆ Bruce retweeted
people keep talking about the 3DS like "i downloaded a bunch of games and then didn't play any of them, the hacked 3DS actually sucks guys!" acting like it's an issue with the system and not the fact that they're giving themselves choice paralysis
a hacked 3DS is the biggest do nothing console of all time. the most fun you have with a hacked 3DS is hacking it and thinking about all the games you're gonna play, but then you dont actually play the games
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As this post got a pretty positive response, I went and integrated it into my game engine~! It doesn't shoot the framerate as bad I thought it would, but the console is completely overloaded and many DMA's are getting biffed.
Here's a background I've been fiddling with for my Megadrive game, temp art from a pack, everything is on BG_B so the A foreground is free to use. Way too heavy on the CPU and fires too many H-INT's, but it's too cool to throw out. Maybe the interrupt sequence can be pre-canned?
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Space ☆ Bruce retweeted
Incredible Patlabor art by one of my buddies check this out > pixiv.net/en/artworks/151282… < (NSFW profile)
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Space ☆ Bruce retweeted
Rx-78 grandpa Gundam by Yoshikazu Yasuhiko, the best to ever do it. My local hobby shop has an original of his on the wall and I'm so jealous!
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Space ☆ Bruce retweeted
ドット絵で玉が転がるアニメーション。 上下左右に1pxづつずらすと表現できます。これをベースにしてデザインを描き込めばさらに雰囲気が出て面白いです♪ #ドット絵 #pixelart
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Space ☆ Bruce retweeted
Into the Darkness – SEGA Mega Drive / Genesis A new gameplay test of my first-person raycasting game, inspired by Heretic and Hexen! Still a work in progress, with plenty of bugs and features yet to be implemented. I'm focusing on performance for now, but there's much more to come! youtu.be/yJEXleTCaYE #SGDK #MegaDrive #SEGAGenesis
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Watched live action Space Battleship Yamato (2010), haven't seen it since it came out. The action was well staged and the twist was interesting (different). Too many issues to really like; acting and script are kinda ropey. Feels like the worst parts of an Anno live action move.
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very much a "oh that scene was kinda neat" film, and I think the visuals are great despite the set lighting being stuck somewhere in the dim grey-greens. The CG model of the Yamato is wonderful and the costuming/casting made it easy to immediately spot characters from the anime.
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wired my whole desktop wrong so the wifi cuts out when the screen is turned off, humiliating
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Space ☆ Bruce retweeted
歴代🐱ちゃん🎀
歴代👹くん ⬛️🟨⬛️🟨⬛️
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Space ☆ Bruce retweeted
ぷよぷよ35周年おめでええええええええええええええええええええええええええええええぇぇぇぇぇ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Space ☆ Bruce retweeted
Senjougahara
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Space ☆ Bruce retweeted
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Incredible Patlabor art by one of my buddies check this out > pixiv.net/en/artworks/151282… < (NSFW profile)
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Here's a background I've been fiddling with for my Megadrive game, temp art from a pack, everything is on BG_B so the A foreground is free to use. Way too heavy on the CPU and fires too many H-INT's, but it's too cool to throw out. Maybe the interrupt sequence can be pre-canned?
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Kinda donkey kongy, they used this in a boat level somewhere...
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