Joined March 2019
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Back with another VFX: Crimson cube something something #vfx #realtimevfx #gamedev
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Finally got back into making VFX, and whew, making lightning textures is hard! Also, Unity particle system not supporting HDR colors is annoying💢 #vfx #realtimevfx #gamedev
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Single target light heal vfx #realtimeVFX #Niagara
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Little vfx for practice, Nicole's blackhole from ZZZ #realtimevfx #vfx #godotengine
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This is "Park It!" grid-based puzzle game that involves the challenging vehicle maneuver of parking a car. I finally opened the steam page. an exciting process for me. You can wishlist on Steam ❤ store.steampowered.com/app/2… #puzzle #indie #indiegames #gamedev #indiegamedev
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Creating games is a time-consuming process! While we're working on it, feel free to play the free demo available on Steam or itchio! #gamedev #indiegame #godotengine
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Made new room environments! 1/4 #godotengine #gamedev #indiegames
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Oh, what's that? New player animations!! #gamedev #indiegame #godotengine
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Hello! This Devlog #1 for Arcane Depths, i wrote about the changes i've been working on for the past month! steamcommunity.com/games/236… #godotengine #gamedev #indiegames
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Working on a new map, it's coming along nicely! #screenshotsaturday #gamedev #godotengine
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Short combat clip, showing off a new relic and a dash spell! Feel free to wishlist Arcane Depths on Steam! store.steampowered.com/app/2… #WishlistWednesday #gamedev #indiedev #madewithgodot
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Replying to @qbieshay @reduzio
Yeah, editing particle scale in seperate axes. Though i hacked around this issue by using a custom shader(surface, not process) and multiplying vertex position by a uniform parameter. also i mostly work on 2d games, so my thoughts are mostly for 2d Particles stuff.
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Replying to @qbieshay @reduzio
Compared to GPUParticles -Simply editable Node properties -Doesn't require Texture version of things (Curve, Gradient, EmissionShapePoints) -Is not both 2d and 3d. (afaik ParticleProcessMaterial is for both 2d and 3d, not the smoothest experience). -Unrelated but has split scale
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Replying to @reduzio
I use it when i want to simplify the vfx creation process for myself as it is simpler/more user friendly than GPUParticles. They both have advantages/disadvantages so can't really live without one or the other.
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