Linus Neuman 🇺🇦☮️ retweeted
Game Audio Stockholm! We, Two Feathers, are hosting an After Work for us hard working audio people! Next week, Friday the 8th, free drinks!
Share this post with your audio friends in Stockholm/Sweden (or that are traveling here),
and if you are ONE OF US; DM me for an invite!
Linus Neuman 🇺🇦☮️ retweeted
Built-in save game support was recently improved in ue5-main. It handles cases when you have multiple local players available, supports async save & load and versioning. Lyra was also updated to use the system.
github.com/EpicGames/UnrealE…
github.com/EpicGames/UnrealE…
Linus Neuman 🇺🇦☮️ retweeted
NPR RELEASED AN EXTENDED VERSION OF THEIR CHAT WITH ME AND UH
I FORGOT THAT I SAID SOME *WILD* SHIT
npr.org/2023/02/27/115982287…
Linus Neuman 🇺🇦☮️ retweeted
Finally! Since #UE5 5.1 we can implement custom logic that can be executed every physics step using AsyncPhysicsTick with Actors or ActorComponents (AsyncPhysicsTickEbaned needs be set to true)
#UnrealEngine #UE5Study #UnrealEngine5
Linus Neuman 🇺🇦☮️ retweeted
Mhm, Network Prediction Plugin got a big update to its overview Readme.
Screenshot shows just the first part.
github.com/EpicGames/UnrealE…
Linus Neuman 🇺🇦☮️ retweeted
What's this?
"Epic Games Store: Self-Service Publishing" 👀
"Procedural Content Generation in UE5" ⁉
"The Verse Programming Language" 😲
"Creating Your First Game in Fortnite" at an @UnrealEngine event? 👀👀
Looks like this GDC will be interesting!
unrealengine.com/en-US/event…
Linus Neuman 🇺🇦☮️ retweeted
THANK YOU @AmongUsGame for saving these poor indies' console cert 💀
Linus Neuman 🇺🇦☮️ retweeted
That's a short and informative overview of how meta sounds work.
Covering game (main) thread, audio thread, and audio render thread. Sample rate, buffer rate.
What can be fed into meta sounds, and what can be read back (or will be in the future).
youtube.com/watch?v=zS422olB…
Linus Neuman 🇺🇦☮️ retweeted
Although it's a new system and still in Experimental status, we've just released a short tutorial on Iris, our new replication system in @UnrealEngine 5: dev.epicgames.com/community/…
#uetips
Linus Neuman 🇺🇦☮️ retweeted
Free idea: GDC but instead of actual gamedevs giving the talks about gamedev its idea-guys with no experience giving the talks.
Linus Neuman 🇺🇦☮️ retweeted
今年もありがとうございました🐹
#今年も残りわずかなのでお気に入りの4枚を貼る
Linus Neuman 🇺🇦☮️ retweeted
There are things in life you have to work for.
And then there are things in life you have to wait for.
And sometimes, it's simply about not burning out on the way to your goals.
[image: James Clear]
Linus Neuman 🇺🇦☮️ retweeted
#UE5.1 integrated my PR to add Blueprint Graph support for Instanced Structs.
If you don't know what these are, and you're interested in building generic, data-oriented systems - then hooo boy are you in for a treat!🧵
Linus Neuman 🇺🇦☮️ retweeted
Looking for an @UnrealEngine job but not sure what the coding test portion of the process looks like?
I partnered up with three game company leads to publicly review winning submission to demystify the code interview at the @GF_talents job fair.
youtube.com/watch?v=jFyMcY_o…
Linus Neuman 🇺🇦☮️ retweeted
Honestly think one of the best pieces of functional game writing is the Codex entry in Mass Effect 2 for thermal clips. A writer had to invent a lore reason why the designers decided to adopt limited ammo and reloading in combat, over the first game's infinite ammo with cooldowns
Linus Neuman 🇺🇦☮️ retweeted
Dome Keeper is a game that grossed $1 mil within the first week of its launch. It seems impossible and unattainable. I interviewed the developers @BippinBits and @garnettlee from Raw Fury about how they pulled it off. Here are 7 actions they took that helped them get here.
Linus Neuman 🇺🇦☮️ retweeted
36th #UE5 Feature You Probably Don't Know About:
Shift-clicking on some menu items makes a shortcut button for them! Unfortunately it's not persistent.
Linus Neuman 🇺🇦☮️ retweeted
Well it seems like someone jumped the start... 😅 Need for Speed Unbound images have FLOODED online and... 😍
Source: neowing.co.jp/product/ELJM-3…




































