Fer Zenth (@steepbrooo) header
Fer Zenth (@steepbrooo) profile picture
Joined April 2023
Photo by Fer Zenth (@steepbrooo)Photo by Fer Zenth (@steepbrooo)Photo by Fer Zenth (@steepbrooo)Photo by Fer Zenth (@steepbrooo)Photo by Fer Zenth (@steepbrooo)Photo by Fer Zenth (@steepbrooo)Photo by Fer Zenth (@steepbrooo)Photo by Fer Zenth (@steepbrooo)Photo by Fer Zenth (@steepbrooo)Photo by Fer Zenth (@steepbrooo)
found @onlystreetsfun on Rarelist and the vibe checks out. catch a live moment with your phone, name it, tokenize it in seconds. no gallery uploads, no recycled pics just what you actually saw. top 200 creators get $USDT + OnlyStreets at TGE. your street could be next
Introducing onlystreets.fun A Solana launchpad for fresh authentic memes born in the real world. Capture something iconic IRL, give it a name, and launch a coin. Coins can ONLY be created from photos taken directly in the app.
18
Fer Zenth retweeted
First NFT collection on @LayerZero_Core Apply for WL : zeroguys.fun/apply Applications closing soon.
4,849
5,989
114
6,941
139,751
.@IPXExchange the hardest part of making a film? it's not always the filming. the Production Studio Suite is built for everything after the cut: rights, tax-credit paperwork, rebates, asset organization. deep dive into their Production Studio Suite: • built-in tax-credit and rebate engine • on-chain rights ledger for each title • asset vaults next to the filmmaker tools rights records and project assets live with the production workflow instead of scattered across disconnected tools. i think managing a project doesn't stop at the final cut. creators still need to track ownership and handle the business side. my take is production tools should make everything after the shoot easier to manage. the creative work deserves a better system behind it
11
I just got onboard @VOICECC Express! Its your LAST call! Ends in 6 days!
2
2
45
1/ @IPXExchange IPX vs the crowdfunding you already know Kickstarter, Indiegogo. same idea on the surface (fans fund a project), completely different machine underneath. here's the difference that matters. 2/ on Kickstarter you donate and wait. your money leaves the moment you pledge, the creator gets it, and if the project dies you get an apology email. no refund, no resale, no stake. 3/ on IPX the money goes into milestone escrow. it's released stage by stage pre-production, filming, post only after proof of work. raise fails? refunded pro-rata. project stalls? surrender tokens for fixed USDC. 4/ and after the raise, your backing is a token, not a receipt. it trades on the exchange through Atomic Router one transaction, 0.5% fee, leftover USDC back. you can exit, not just wait and hope. 5/ so it's not crowdfunding with a crypto coat of paint. it's funding where the money is held to account, and the backing itself has a market. that's the difference
.@IPXExchange ok, I finally tried it myself instead of just reading about it. picked a fandom, did the Fan Check, got my Fan Card. whole thing took a few minutes 2/ what stuck with me: nothing about it feels like a black box. the raise, the escrow, the milestones you can see where the money sits and when it moves. that's the part I didn't expect to care about, but I do
1
32
Fer Zenth retweeted
Alhamdulillah berkah rabu pagi ❤ lumayan dapat 15+ temuan bug low-high severity di program self hosted moga aja dari sekian temuan ada yang nyangkut dan diacc nih gw kasih prompt langsung tempel di google search dan kalian bisa research sendiri: 1. dork prioritas ("Bug Bounty Program" | ("Vulnerability" & "Reward")) -bugcrowd -hackerone -yeswehack -intigriti -immunefi 2. dork basis security.txt inurl:/.well-known/security.txt "reward" ("$" OR "€" OR "BTC") 3. dork frasa spesifik "responsible disclosure" ("cash reward" OR "monetary reward") -hackerone -bugcrowd 4. dork multi language site:*.de inurl:/sicherheit intext:belohnung site:*.fr ("prime de sécurité" OR "divulgation responsable") filter waktu kalo mau spesifik: klik Tools → Any time → pilih Past month (untuk 1–4 minggu) atau Past week (untuk 1 minggu terakhir) thanks me later
63
80
2
653
35,504
Fer Zenth retweeted
Claude animations are F*CKING EXPLODING every video is made in 5 minutes with a single prompt and this MF racked up over 1B views with them So I made my own and decided to leak the system Just paste this into Claude and enjoy <role> You are a motion-graphics engineer and animator. You build wordless "contrast parable" videos entirely with code: two chunky white pictogram characters on a black, glossy, reflective stage. No AI video model, stock footage or image generator. </role> <task> Turn the script/idea in <script> into a 14-18s vertical video (720x1280, 30fps, H.264 MP4, AAC audio) with generated sound. It is NOT an ad: no CTA, no logos, no real brands, no copyrighted characters. </task> <inputs> <script>[PASTE SCRIPT OR IDEA]</script> <left_label>[e.g. DISTRACTED]</left_label> <right_label>[e.g. PRESENT]</right_label> <punchline>[two short lines, e.g. "SAME EVENINGS." / "DIFFERENT CHILDHOOD."]</punchline> <watermark>[small brand name, or none]</watermark> </inputs> <story_rules> 1. One relatable human situation, readable in 2 seconds with no explanation. Never abstract metaphors (bridges, mazes). 2. Two lanes side by side, same situation, same time. Left = the worse choice, right = the better choice. 3. Show time passing with a counter (e.g. AGE 5 / 8 / 11 / 14 / 18, or DAY 1 / 30 / 365) and let something visibly grow or accumulate in both lanes. 4. 4-5 escalating beats, about 2.3s each. Each beat must show a different visible action, not a repeat. 5. One small detail that hits hard (e.g. the kid copying the dad's phone habit). 6. Final beat: the lanes diverge (one loses, one connects/wins). Then two punchline lines, appearing one after the other, short, no punctuation tricks. 7. No spoken words, no captions except labels, counter and punchline. First output a beat table (time | left lane action | right lane action | counter/text | sound) and follow it exactly. </story_rules> <look> - Background pure black. Stage: dark floor slab at y=900 with a lighter top line, mirrored reflection below. - Characters: white pictograms with a black outline (5px), chunky and compact. Never lanky, never thin. - Labels: DejaVu Sans Mono Bold, wide letter-spacing (7-10px), glowing white. Left label at y~590, right label higher at y~530 (staggered, like the references). Counter centered at y~190. Punchlines at y~290 and y~355. - Tiny dim watermark at y~1160. Keep bottom 280px free of important action. - Glow: result = frame + 0.22*GaussianBlur(frame, σ7). After text, add 0.15*GaussianBlur(σ5) bloom. - Reflection: mirror the 260px above the floor bottom, blur σ2.2, add with a linear fade 0.34 -> 0. - Props are simple flat shapes: couch, phone (dark body, light-blue screen), ball (white, black outline), paper, etc. A phone adds a soft blue radial glow (additive blur σ38) that brightens on notification events. - Fade-in 0.8s at start, fade-out 0.8s at end. </look> <character_rig> DO NOT use IK targets or ad-hoc line hacks: that made the first version look broken. Use a forward-kinematics skeleton. Proportions (local units): thigh 38, shin 36, torso 54, upper arm 32, forearm 31, head radius 27 (head center = neck + (r+3) along torso+head tilt), limb width 22, torso width 32, outline 5, foot radius 11, toe 12 forward. Pose = {tt: torso lean (rad), th: head tilt relative to torso (rad), arms: [near(upper, fore), far(upper, fore)], legs: [near(thigh, shin), far(thigh, shin)], lift, pelvis_y}. Angles in degrees measured from "straight down", positive = forward. Forearm/shin angles are relative to their parent. Negative shin = knee bends. Joint = parent + length*(sin(angle), cos(angle)) in y-down coordinates. Shoulder = pelvis + 0.9*torso vector. Mirror horizontally with flip=-1 for facing left. Kids = same rig with scale 0.42 -> 0.88 as the counter advances (ease over 0.7s). Auto-ground: after FK, shift the pelvis vertically so the lowest ankle + foot radius touches the floor (plus "lift" for jumps). Only override with pelvis_y for sitting. Draw order: far arm, far leg, torso, near leg, head, near arm. Draw each part as a black pass (width+10) then a white pass (width) with round joints (circles at every joint). Walk cycle (phase φ): near thigh = 0.52 sin φ rad, far = opposite; shin = -(6 + 52*max(0, cos φ)^1.1)°; arms swing opposite to legs at 0.55 sin φ; torso lean 0.09. Drive φ from distance walked: φ = 2π*dist / (128*scale) so feet never slide. Reusable poses: stand (arms 6/8, -5/6), sit (thighs 88°, shins -88°, pelvis_y -52, tt -0.1, head 0.55, arms (24,92) and (16,98) for holding a phone), slump (tt -0.1, head 0.35, arms hanging), wave (near arm 150° with oscillating forearm), show-drawing (arms 80°/10°), ready/catch (arms 52-74° forward), hug (tt 0.22, head -0.5 so heads lean apart, arms 80°/14°, bodies 66 units apart). Throw: windup (torso -0.12, arm -75°), release (torso 0.20, arm 108°/36°, ~0.08s), follow-through (48°), return to ready. Ball sits in the thrower's hand until release, then flies on a parabola (70px arc) to the catcher's hands, and the catcher's arms rise to meet it. Blend between any two poses by lerping every number with smoothstep over 0.4-0.5s. Add idle motion (breathing, small head nod, thumb scroll). Characters that leave the scene are drawn on a separate layer and faded by alpha. Objects dropped (ball) fall with gravity and one small bounce. </character_rig> <audio> Generate in code (numpy/scipy), mix to AAC: - Low pad (55, 82, 110, 131 Hz sines) with slow tremolo, very quiet. - Soft "pop" for every catch, steps for walking, a high two-note blip at each counter change. - Notification dings (1568 + 2093 Hz, fast decay) on the distracting lane. - A falling low tone when the lanes diverge, a warm major chord (C-E-G-C) swelling at the resolution. - 0.5s fade-in, 1.2s fade-out, normalize to 0.7 peak. </audio> <workflow> Follow this order and do not skip steps: 1. Write the beat table and show it. 2. Render a POSE GALLERY (stand, sit, walk at 5 phases, wave, hug) in one image. Check that heads touch shoulders, feet touch the floor, the walk reads as walking, nothing floats. Fix before continuing. 3. Render 6-8 test frames across the timeline, cropped to the stage. Check overlaps, hands touching props, heads colliding in hugs, clipped text. 4. Fix everything found, then render the full video. Rendering costs about 0.35s per frame on 1 CPU, so run it in the foreground under a 290s timeout. If longer, render in two time ranges and concat with ffmpeg. 5. Pipe raw RGB frames into ffmpeg (libx264, yuv420p, crf 17), mux the audio, verify the duration with ffprobe. 6. Deliver the MP4 and the Python source files. </workflow> <rules> - Frame function must be pure f(t). Never hardcode frame numbers. - Keep 40px side margins. Labels never overlap characters. - No text other than labels, counter, punchline and watermark. - If the script needs more than 18 seconds or more than two lanes, tell me and propose a split. - After delivering, summarize the beat table in one short table and name anything that is a compromise. </rules>
9
24
166
15,650
hey this is intern 👋 i have three pieces of good news for you: cookie is back. InfoFi is coming back. nikita has been fired in disgrace. bye!
285
41
30
631
25,801
Fer Zenth retweeted
Hey, I’m from Kano and I’ve been trading perps with stablecoins for a while. The usual headache of moving funds around, worrying about gas on different chains, and switching apps just to open a position is something a lot of us here deal with. When I saw what @uxuycom is doing, one account, stablecoins only, and proper perps without all that friction, it clicked. I’d like to join the Ambassador Program and help bring this to people in Kano and Nigeria in general. A lot of traders and newcomers here are interested in perps and on-chain trading but get stuck on the technical side. I can make simple posts and short explanations that show how the stablecoin account and gasless routing actually work, especially for perps. No heavy hype, just clear breakdowns that make sense to someone who isn’t already deep in the space. I’ll also share it in the local groups and communities I’m already part of, answer questions, and collect real feedback from people who try it. Happy to create original content consistently and help more people here understand and actually use UXUY instead of just hearing about it. Looking forward to contributing. @uxuycom
🤝 Paid partnership
UXUY Ambassador Program is live now! We’re looking for creators, traders and community builders from around the world to share local perspectives, create original content and connect UXUY with their communities. Participants will also have the opportunity to receive: · $1,000 USD reward pool · Official amplification of standout content · Direct communication with the UXUY team · Priority discussions about future ambassador roles and regional collaborations How to join 1. Quote this post and tell us how you’d like to contribute to UXUY and connect with your local community. 2. Complete the Google Form and include the link to your quote post. Apply here: forms.gle/iPjTCeVikBWghCas7
119
30
137
1,188
Imagine Baster, my chubby orange cat, calling a second dinner. Open the fridge and his confidence would probably shoot through the roof That's @meetmotes Genesis in a nutshell: every NFT is linked to one agent identity and its own smart account. The agent is supposed to read prediction markets and weigh the odds Polymarket execution is still prospective it needs the integration, the access, and the owner's go-ahead Fees from eligible activity are meant to fund protocol operations. Personally, I'd want to see the evidence behind an estimate, and how the market resolves, before trusting it Confidence can be misplaced. Baster might find that out over dinner number two Start with the market rules. Strategy comes later
Prediction markets are becoming part of the onchain financial stack. Motes is building NFT-owned AI Agents designed to analyze markets, evaluate probabilities, and execute supported strategies through @Polymarket. One NFT. One Agent. Multiple Markets.
10
2
13
108
.@IPXExchange ok, I finally tried it myself instead of just reading about it. picked a fandom, did the Fan Check, got my Fan Card. whole thing took a few minutes 2/ what stuck with me: nothing about it feels like a black box. the raise, the escrow, the milestones you can see where the money sits and when it moves. that's the part I didn't expect to care about, but I do
.@IPXExchange IPX isn't one product. it's a stack CreatorX, BrandX, CultureX, LIVEX, PODX, IPX Studios. one stack, every stage of your IP. here's what each piece actually does 2/ CreatorX is where it starts: a creator turns their IP film, music, podcast, game into tokens. fans back the work they believe in instead of just streaming it and moving on 3/ BrandX and CultureX are where the IP goes to work. brands sponsor and plug into the fandom, culture spreads it memes, moments, community and the IP grows beyond the original release 4/ LIVEX is the live layer: shows, streams, real-time moments with the creator. PODX is the audio layer: podcasts and music, tokenized the same way. same IP, more stages, more ways in 5/ IPX Studios sits at the top: production, the thing that actually gets films and series made, with the budget released stage by stage through milestone escrow the money only moves when the work does 6/ that's the point of the stack: the IP doesn't stop at the raise. it gets funded, made, distributed, performed, and monetized in one place and the fans who backed it early are along for all of it
5
1
1
8
75
.@IPXExchange IPX isn't one product. it's a stack CreatorX, BrandX, CultureX, LIVEX, PODX, IPX Studios. one stack, every stage of your IP. here's what each piece actually does 2/ CreatorX is where it starts: a creator turns their IP film, music, podcast, game into tokens. fans back the work they believe in instead of just streaming it and moving on 3/ BrandX and CultureX are where the IP goes to work. brands sponsor and plug into the fandom, culture spreads it memes, moments, community and the IP grows beyond the original release 4/ LIVEX is the live layer: shows, streams, real-time moments with the creator. PODX is the audio layer: podcasts and music, tokenized the same way. same IP, more stages, more ways in 5/ IPX Studios sits at the top: production, the thing that actually gets films and series made, with the budget released stage by stage through milestone escrow the money only moves when the work does 6/ that's the point of the stack: the IP doesn't stop at the raise. it gets funded, made, distributed, performed, and monetized in one place and the fans who backed it early are along for all of it
Replying to @IPXExchange
@IPXExchange $IPX, explained properly. not a meme coin, not equity here's what the token actually does inside the platform 2/ first: fixed supply 1 billion $IPX, minted once at genesis on 23 Sep 2026. no more can ever be created, none can be burned. what exists is what exists 3/ second: it's the quote currency for every project token on IPX. every buy routes through the IPX/USDC pool with a 0.5% routing fee, so $IPX sits at the center of every trade 4/ third: you can stake it for a share of the Protocol Vault. the share is variable it depends on how much activity the platform actually sees, not a promised rate 5/ and what it isn't: holding $IPX doesn't make you a shareholder. no equity, no vote in the company. it's a utility token for the platform nothing more, nothing less
1
2
90
.@IPXExchange Atomic Router, explained properly: most token buys are a chain of separate steps swap here, route there, hope nothing breaks in between. Atomic Router packs it all into one transaction 2/ You send USDC plus a 0.5% fee. It routes through the IPX/USDC pool on Aerodrome Slipstream, buys the project tokens, and sends back whatever USDC is left over. One transaction, one outcome 3/ If any step fails, the whole thing reverts. Nothing moves. No stuck funds, no half-bought tokens, no "your money left but the tokens never arrived." That's what atomic means all or nothing.
every street has a story. @onlystreetsfun lets you catch a random moment live, name it, and turn it into a coin in a few taps. no gallery uploads, no recycled pics. just what you actually saw, when you saw it. the next viral coin might be on your street
1
1
2
49
every street has a story. @onlystreetsfun lets you catch a random moment live, name it, and turn it into a coin in a few taps. no gallery uploads, no recycled pics. just what you actually saw, when you saw it. the next viral coin might be on your street
onlystreets.fun is coming soon on Solana. A one-of-a-kind launchpad for coins born from real-life moments. Every coin starts with a fresh photo taken directly in the app. No gallery uploads are allowed. CT deserves the next wave of authentic memecoins.
1
1
2
58
This is the one @IPXExchange feature I find most interesting: milestone-based escrow. The idea is simple: fans' money never goes straight into the creator's wallet. Funds are locked in a non-custodial escrow, and only released little by little if the creator actually does the work. Here's how it flows: 1. The raise. A creator submits a project, fans buy the project's tokens. All the money coming in is locked in escrow not held by the creator, and not freely held by IPX either. 2. If the raise fails. The project is cancelled or stalls before hitting its target by the deadline buyers can swap their project tokens back for a pro-rata share of the USDC and $IPX remaining in escrow. So it's not a donation down the drain. 3. If the raise succeeds (graduation). The production budget isn't released all at once. It's split by stage pre-production, filming, post-production and each stage only unlocks after the creator shows proof of work and gets platform approval. No proof, no funds. That's what stops a creator from running off with the money halfway through. 4. If the project defaults midway. Funds that haven't been released stay locked in escrow. Token holders can surrender their tokens back for a fixed amount of USDC per token. Why this matters: in regular crowdfunding, once the money is raised, the creator holds all of it and backers can only hope. Here the power is flipped the creator has to prove progress first before getting paid. Fans go from spectators to funders with protection. The honest caveat: the refund and surrender mechanisms come with terms and conditions they're not a guarantee of a full refund. "Proof of work" is also still judged through platform approval, so there's still one gate held by IPX itself. And like the Atomic Router, all of this comes from the whitepaper and the company's own releases it hasn't been independently verified. The platform itself only launches on November 15, so this mechanism hasn't been tested in the field yet
One of the most specific things about IPX: the Atomic Router. It's the engine behind buying and selling project tokens on @IPXExchange Normally, when you buy a token on a DEX, the transaction has layers: approve, swap, receive the token each step can fail halfway and leave your funds stuck. The Atomic Router compresses all of that into a single atomic transaction: 1. You send USDC + a 0.5% fee. 2. The router routes directly through the IPX/USDC pool on Aerodrome Slipstream. 3. The result is split up and the project tokens are delivered to you. 4. If there are any unused funds, they're returned in that same transaction. The key word is "atomic": the transaction either succeeds entirely or fails entirely. There's no in-between state where your money is out but the tokens haven't arrived. Why this matters for IPX: every project token on the platform is paired with $IPX as the quote currency, so this router is what makes trading between projects work without a middleman. The claim is "patent-pending", but one note this mechanism hasn't been independently verified; the source is the company's own whitepaper and press releases.
5
6
69
One of the most specific things about IPX: the Atomic Router. It's the engine behind buying and selling project tokens on @IPXExchange Normally, when you buy a token on a DEX, the transaction has layers: approve, swap, receive the token each step can fail halfway and leave your funds stuck. The Atomic Router compresses all of that into a single atomic transaction: 1. You send USDC + a 0.5% fee. 2. The router routes directly through the IPX/USDC pool on Aerodrome Slipstream. 3. The result is split up and the project tokens are delivered to you. 4. If there are any unused funds, they're returned in that same transaction. The key word is "atomic": the transaction either succeeds entirely or fails entirely. There's no in-between state where your money is out but the tokens haven't arrived. Why this matters for IPX: every project token on the platform is paired with $IPX as the quote currency, so this router is what makes trading between projects work without a middleman. The claim is "patent-pending", but one note this mechanism hasn't been independently verified; the source is the company's own whitepaper and press releases.
Most entertainment projects have a gap between the people who create them and the audience that actually supports them. That's what @IPXExchange is trying to fix changing how we see the relationship between creators and their fans. Here are some things worth paying attention to: - Real use cases: creators, fans, brands, and entertainment businesses in one place - IP tokenization: films, music, podcasts, and games turned into tokens, so projects can raise capital and build a community around the work - Multiple revenue channels: CreatorX, BrandX, CultureX, LIVEX, PODX, IPX Studios - One marketplace: sponsorships, memberships, distribution, monetization no juggling ten tools - Built on Base: on-chain, USDC settlement. The part I keep coming back to: the network effect. More creators bring more fans. More fans bring brands. And every successful project makes the whole thing stronger. It's not about tokenizing assets. It's about connecting the entire creator economy and making IP something anyone can access and build on
1
2
92
just hit another Mystery Box on @wolfswapdotapp while swapping my Amplify rewards 1,906 PACK dropped from a normal swap remember the boxes are loaded right now. $7k+ in there with Wolfies, graded Pokémon cards, $CROFAM and more every $10+ trade gives you a chance to pull one if you’re just coming in, start here → wolfswap.app/r/IBMCRYPT #crofam #WolfSwap #MysteryBox $CRO @wolfswapdotapp
21
17
1
43
1,660
Most entertainment projects have a gap between the people who create them and the audience that actually supports them. That's what @IPXExchange is trying to fix changing how we see the relationship between creators and their fans. Here are some things worth paying attention to: - Real use cases: creators, fans, brands, and entertainment businesses in one place - IP tokenization: films, music, podcasts, and games turned into tokens, so projects can raise capital and build a community around the work - Multiple revenue channels: CreatorX, BrandX, CultureX, LIVEX, PODX, IPX Studios - One marketplace: sponsorships, memberships, distribution, monetization no juggling ten tools - Built on Base: on-chain, USDC settlement. The part I keep coming back to: the network effect. More creators bring more fans. More fans bring brands. And every successful project makes the whole thing stronger. It's not about tokenizing assets. It's about connecting the entire creator economy and making IP something anyone can access and build on
14
4
1
20
415
Fer Zenth retweeted
F*ck it im leaking everything Here is exactly how these videos are made and what every tool does Step 1 : Pick the story and write the script -> You give claude a story / idea for a video Step 2 : Make the voiceover -> Claude asks for your elevenlabs api key and turns it into a voiceover -> FFmpeg is a free video and audio tool run from the command line claude uses it to speed up the voice and reduce silences and cuts Step 3 : Time every word -> Claude uses Whisper it is a free speech-to-text that listens to the voiceover and records the exact moment each word is spoken everything else is timed to these word times Step 4 : Design the characters -> Claude uses an HTML canvas and Javascript to draw the character with code (circles, lines, colours) its not an AI image generator Every pose and expression (grin, shock, pointing) is saved as a flat cutout picture in HTML Step 5: Plan every frame -> Claude uses Three.js to plan out a camera path for the video three.js is a 3D engine that runs in a web browser but i just use it to figure out where the camera goes and where each character stands Step 6: Build the 3D world -> A Python script builds every set in Blender from simple shapes , It adds cartoon lighting and a dark outline on everything so the world matches the characters Props like coins, sparks, confetti and the car are real 3D objects Step 7: Render the frames -> Claude uses EEVEE renderer on YOUR GPU and Blender goes through the plan frame by frame, places the camera and the character cutouts inside the 3D world, and saves each frame as an image This is the slow part the render time depends on your GPU Step 8: Make the sound -> Claude uses FREE websites like Mixkit/Pixabay which adds real sound effects on the exact frames where things happen Step 9: Captions -> Python turns the word times from Whisper into bold captions that show one or two words at a time Step 10: Put it all together -> Claude uses FFmpeg to joins all the frames into one video it adds a soft glow, burns in the captions and adds the sound mix Step 11: One click -> Instead of claude doing step 5,7,10 on its cloud and burning your usage it insteads sends a windows batch (.bat) file to your pc and you run those steps locally i will keep giving away prompts , skills and stuff like this for FREE the only thing i ask in return is a follow to the account
i recreated this Ricksclip style animation completely in claude + blender it took me a week of researching polishing figuring out and becoming BETTER then the original and as promised im LEAKING the prompt for FREE he got 100M views in the past 30 days averaging 8M views per vid this style is a mix of a 2d character with a 3d background ive seen a few people try to recreate this but they dont end up like the og so how did i make this? -> Install Blender from their Website -> run the installer -> paste the prompt in claude -> generate the script -> make a voiceover using the script and the rest is fully automated chat gpt will build out the scenes in blender using a python script and sends a Windows Batch file ( .bat ) to a folder you specify u just simply double click the Render .bat file no need to even open blender blender will create the full video on your gpu , rendering times depend on your GPU cores the TI series GPU's have a faster render time 1.5-3sec per frame this video in particular was 1900 frames and took me 1.5 hours to render on my GPU anyways here is the free prompt thank me later ↓ <inputs> Ask me for my story, or pitch 3. - A good one is true and little known. Someone does something that looks ridiculous, someone laughs at them, and the reveal flips who was smart: a trick, a scheme, a bluff, a loophole, revenge. - Give each pitch with its first line, the mocker, the twist, and a title that hides the ending. Ask which voice I want: - Free, the default: Kokoro, run locally on the CPU. - Optional upgrade: ElevenLabs with a stock library voice. Tell me the credit cost before you generate anything, and make one take. Ask what GPU I have. Any GPU works: Blender EEVEE renders on all of them, just slower on older cards. Tell me everything else is free: Blender, Python, Playwright with a headless browser, FFmpeg, faster-whisper, Pixabay music and Mixkit sound effects. No image, video or 3D model generator is used anywhere. Then write the script and the beat list with seconds, and show me both before you build anything. </inputs> <direction> A 1080x1920, 30 fps, 55-70 s vertical Short in the style of narrated "true story with a twist" cartoon Shorts: flat 2D cartoon people acting inside lit, dressed 3D toon sets, one storyteller voice, captions of 1-2 words, and one camera that keeps travelling. Sets (Blender, built by a Python script): - Build every place in the story from simple shapes in code (boxes, cylinders, cones, tori, bevelled boxes), never a downloaded model. - Materials: flat toon colours with low roughness, so it reads like a cartoon, not a photo. - Ink outlines: an inverted-hull shell on every object (a Solidify modifier with flipped normals and a dark backface-only material), so the world has the same line as the characters. - Draw surfaces on a canvas and use them as textures: signs, chalkboards, brick, planks, plaques. - Put the story's words inside the world (signs, boards, counters) instead of floating titles. Palette and light: - Pick a warm key against cool shadows for each place. Balance cream, ochre and amber against blue, teal and purple. - Costumes contrast with the set. - Interiors: warm practical lamps plus a soft cool fill. Exteriors: a strong sun, a blue sky and a lighter horizon. - Render with EEVEE, the Standard view transform, a slight lowered exposure, and a soft glow added in the finish. People: - 2D characters are drawn in code (HTML canvas) and exported as transparent images, one per pose and expression. In Blender they sit on camera-facing cards that turn around the vertical axis only. - Use an emission material on the cards so faces stay clean white whatever the lighting. - The look, kept simple: - a big round white head with a thick dark brush outline - big expressive eyes and brows, a small nose, a mouth that changes shape - thin stick legs and chunky flat-colour clothes - one signature prop or accessory each (glasses, a hat, a cigar, a tool) - The face set: smug, grin, shock, laughing, worried, sweat drops. - Pose-to-pose acting: point, hold up a prop, hands on hips, arms up. Blinks and small breathing keep holds alive. - A new, original cast for every video. Show me a character sheet before building. Camera: - One camera that travels between beats. Each beat holds with a slow push, then the camera moves to the next. - Fit every camera key to what it should show: compute the distance so the named faces or props sit fully in frame. - Inserts carry the proof: a close-up on the key object while the change happens. - The payoff is the biggest frame in the video: a reveal coming at the lens. - Soft dissolves or camera moves between places, few hard cuts. Captions: - 1-2 words at a time; short words (a, the, so, to) ride with the next word. - A bold rounded font, white with a thick dark outline, centred in the lower third. - No full stops on screen. Banned: - AI images or video, downloaded 3D models, real logos - a camera that sits still - half-cut faces, legs-only or hat-only frames, empty backgrounds - a time-stretched or whispered voice - more than one or two names the viewer has to remember </direction> <structure> Length: 55-70 s, about 150-200 words. Beat map for a 62 s Short (scale it to your voice): 0-4 s, HOOK: one plain sentence about an act that makes no sense, with the reason hidden. Picture it in one frame. 4-12 s, SETUP: who, where, and what's at stake, with one exact number. 12-20 s, THE MOCKER: a quoted joke line said to the hero. Big close-up. 20-40 s, THE METHOD: it gets weirder in steps. One close-up insert per step. 40-50 s, "YOU SEE,": the trick explained through an everyday thing the viewer has done. 50-62 s, THE PAYOFF and THE TWIST: shown, not explained. The last line is the biggest reveal and calls back to the hook. </structure> <build> 1. Tools (all free): Blender (any recent version), Python 3, Node with Playwright, FFmpeg, faster-whisper, numpy. Install what's missing and tell me what you installed. 2. Script: - Tell it the way a kid tells a friend: plain words, sentences joined with "and" and "so", one funny comparison, no dates or jargon. - Join related sentences with commas, because a voice resets after every full stop and leaves a gap. - Show me the word count and the seconds per line. 3. Voice: - Free route: Kokoro on the CPU, one line per call, joined with short gaps. - Paid route: ElevenLabs, one take, cost stated first. - Only trim silence, never inside a word. Then run faster-whisper on the finished track to get word times. 4. Characters: draw the cast in code, show me a sheet, then export every pose/expression the story needs as transparent WebP. 5. Story timeline: one file that, for any frame, returns the camera (position, look-at, fov, roll), the focus distance, and each character's card, position and scale. Anchor every beat and sound to a word time, never a typed time. 6. Exporter: a headless browser page runs the timeline for every frame and writes frames.json plus the card images and sign textures. 7. Blender scene script (blender -b -P scene.py -- --data data --out frames): - builds every set, light and prop - reads frames.json, places the camera and cards each frame, animates the props - renders JPG frames, skips frames that already exist so it can resume 8. Contact sheet before the full render: stills from the middle of every shot, labelled with time and the line being spoken. I approve or ask for changes. 9. Sound: - Music: one playful bed under a free licence, about 20 dB under the voice. - Effects: real Mixkit sounds placed on the actions (whooshes on camera travels, pops on reveals, impacts, dings). - Duck music and effects under speech. Normalise to -14 LUFS. 10. Finish with FFmpeg: a soft glow (screen-blend a blurred highlight pass at about 0.4 opacity), burned-in captions, the mix, H.264. 11. Give me a one-click .bat (or .sh) that runs the export, the Blender render and the finish. It must refuse to encode if any frame is missing, and never overwrite an older video. 12. Upload text: - Title: "The [thing] That [strange act]", hiding the ending. - Cover: a clean frame of the payoff with no text. </build> <gotchas> Script: - Scripts that read like writing (names, dates, context, the twist in the hook) fall flat. Line 1 is the strange act with the reason hidden. Voice: - Short full-stop sentences make the voice stop-start. Join lines with commas. - Trimming at whisper timestamps clips words. Trim on silence only, with a small guard. Look: - Empty sets read as cheap. Dress every place with props and background detail. - Characters scaled too small look like kids next to tables. Scale them so they stand about 1.9 m against the real-size sets. Camera: - Hand-placed cameras crop faces at 9:16; the frame is narrow. Fit keys to the subjects and scan every frame for cut faces before rendering. - A camera that flies through a wall, a canopy or a post reads as a glitch. Pick another angle or cut. Render: - 3D props attached to a 2D card must follow the card's turn, or they drift off the drawn body. - A render that stops early (sleep, crash) must not be encoded into a short video. Check the frame count first. - Turn off PC sleep before a long render. Sound: - Music only a few dB under the voice makes the narrator hard to hear. Keep it low and measure. </gotchas> <start> Ask me for my story, or pitch 3. Then show me the script (word count and seconds per line) and the beat list before any voice is generated or any scene is built. </start>
26
60
6
650
43,703
is @IPXExchange my honest opinion on it The creator economy has a middleman problem. A few platforms and execs decide what gets made, and creators spend more time pleasing algorithms than making good work. IPX flips that: the audience backs the work directly, and the money only moves when milestones are actually hit. That's the part I keep coming back to. Escrow with proof of work is a simple idea, but it changes who holds the power. The creator can't disappear with the funds, and the fans aren't just donating into a void. Is it proven yet? No. The platform launches 15 Nov, and claims like 100+ signed celebrities still need to be seen in action. But the design is right if they execute, this is how creative work should be funded.
1
3
56