We publish what's free and what's Pro on one page with no asterisks. If a feature moves tiers, the page moves the same day. Ho
Every rec we make comes with the why: emerging, discoverable, single-player weekend fit, you own it. If you can't see the reasoning, it's astrology, not analytics.
The raid takeover: incoming raid triggers a full-screen splash with the raider's name, count, confetti, and optionally their best clip. Make arriving at your stream feel like an event.
Team access: your mod can fix the overlay WHILE you're live, from their own account, without your password. Money and code stay owner-only. That's the whole design.
Discoverability isn't a hack. It's stocking your stream where demand already outruns supply. Retail figured this out a century ago; streamers are still told to "grind harder".
What's one analytics number you check after every stream? And has it ever actually changed what you did next stream? (This is a trick question with a product answer.)
Shoutout cards that pull the raider's avatar, adapt the whole color scheme to it, and can play one of their actual clips. !so someone and watch them screenshot it.
OBS setup is one import: we export a scene collection with every widget pre-placed as a browser source. New PC to fully dressed stream in about two minutes.
Subathon season opens. Timer, per-tier rates, tip time, milestones, auto-pause for sleep, the whole rig is built in. November channels grow weird and fast. Join them.
Raiding a random big streamer is charity. Raiding someone your size in your category is networking, because they can actually raid back. There's a picker for that, sorted by shared tags.
What was your first-ever stream like? Viewer count, game, disaster level. Normalize the "3 viewers, one was my mom" origin story.
A schedule graphic maker that pulls game art automatically, exports a clean PNG for Discord, and doubles as an OBS overlay that never goes stale. Stop fighting Canva every Sunday.
The event tester fires fake follows, subs, raids and bits through your REAL overlays while you're offline. Test everything Tuesday, go live Friday knowing it works.
If a game burned you out, streaming it "because it performs" will show on camera. Mark it burned out; the engine stops suggesting it and finds the next fit. Sustainable beats optimal.
Halloween week: jump-scare counter widget + the !clip command = a highlight reel that makes itself. Don't stream the scares without catching them.
Kick, Twitch, or both? And if both, what's the most annoying part of running two chats? (We merged them into one overlay; curious what else hurts.)
Chat mini-games that settle it properly: !duel stakes points, coinflip pays double or nothing, and the reels are configured house-favorable. We checked the math so your viewers can't farm you.



















