
ALT A ruined city street from Orphan Age is viewable, showing broken down crates, pallets, wood, etc with an orange/purple skyline masking a cybertrash city. The Orphan Age logo is written out in spray paint with "Building a Game that showcases kids as heroes with Jen Vaughn" written below. On the street is the Orphan Age mascot, Karl, a purple dinosaur. In the faded background is Jen Vaughn, a white, dark haired femme person brandishing a small knife or dagger and wearing a "Powerline" shirt.

ALT A ruined city street from Orphan Age is viewable, showing broken down crates, pallets, wood, etc with an orange/purple skyline masking a cybertrash city. The Orphan Age logo is written out in spray paint with "A News update About News Updates" written below. On the street is a lime 3D printed dinosaur based on the Orphan Age mascot, Karl.

ALT An image of a cartoon styled pirates map sits on a red table. On the map is a faded image of a Karl, the purple stuffed dinosaur mascot for Orphan Age, but now featuring thick-framed black glasses on their face with an "x marks the spot" pirate map overlayed on their head. The text on the image reads "Meet the Crew; Captain Lucien Baldacchino; Lead Programmer; What do you do at Studio Black Flag?; Program Features, Mostly Focusing on Engine, Dataflow, & Architecture. Ensure codebase consistency & robustness. Manage dev team, including distributing tasks & assisting wherever I can.; How long have you worked for Studio Black Flag?; 3 years; Why did you want to work for Studio Black Flag?; Project was interesting in the lore, ambiance & gameplay mechanics. Also the vision of a cooperative for the studio was appealing to me.

ALT An image of a cartoon styled pirates map sits on a red table. On the map is a faded image of a white, dark haired femme person brandishing a small knife or dagger and wearing a "Powerline" shirt with an "x marks the spot" pirate map overlayed on their head. The text on the image reads "Meet the Crew; Captain Jen Vaughn; Senior Game Designer; What do you do at studio black flag?; Writing game design proposals & documentation for features; narrative design & quest design; world-building; cinematic storyboards; dialog-writing. AKA making people fall in love with or hate characters.; Why did you want to work for Studio Black Flag?; I enjoyed Adrien’s interview on wanting to answer Will Wright’s challenge of making a Sims-like game. Plus, the heart of the game is about compassion and kindness, themes that are very important to me.

ALT An image of a cartoon styled pirates map sits on a red table. On the map is a faded image of a white, brown haired man smiling with an "x marks the spot" pirate map overlayed on their head. The text on the image reads "Meet the Crew; Captain Maxime Solaire; Technical Director; What do you do at Studio Black Flag? Technical management of the studio, executive producing, gameplay development as needed, administrative tasks, office management, & more.; How long have you worked for Studio Black Flag?; Pfiouuuuuu Long time, almost 8 years.; Why did you want to work for Studio Black Flag?; When I joined the main project was already Orphan Age, everything had to be done. But the studio itself was a project, both social and entrepreneurial, and I enjoyed the challenge."

ALT An image showing a cartoon looking pirate map unfurled on a table. On the map it says: "Meet the Crew; Captain Blandine Pérus; Executive Producer; What do you do at studio black flag?; Administrative work including HR, finances, accounting, legal, & “handcrafting” our co-op model. Executive Production work including team & freelancer management budgeting, negotiations, production orienting, & more. How long have you worked for Studio Black Flag? Since June 2021. Why did you want to work for Studio Black Flag? I arrived in Bordeaux & discovered a very dynamic video game scene here. I heard about Black Flag’s need for an office manager & fell in love with Adrien & Maxime’s project & history, & I was looking for a career change."

ALT An image showing a cartoon looking pirate map unfurled on a table. On the map it says: "Meet the Crew; Captain Adrien Forestier; Game Director; What do you do at Studio Black Flag? Over the Project I've done a bit of everything, but now I focus on game systems & game flow, when I'm not in meetings. As game director, I check everyone's work in order to keep things consistent for our shared vision of Orphan Age. Why did you start Studio Black Flag? I was in burnout from working on projects with publishers & clients, & I wanted to be freed from any form of pressure from a hierarchy. This is why the studio is named Black Flag. I didn't want to sail under any flag other than my own.



















