i ordered bryan's hat a month ago or so and it hasnt shipped out yet. its getting cold. my wristwarmers are without their match...
enjoying everyone discovering for the first time that sexiest man alive is a paid title and means nothing. im not even in the country it comes from + i know people magazine is for your mum or granny who watches one tv talent show and one network drama religiously her whole life
sophie retweeted
I love how Final Destination gives Death a personality and you can tell its mood and how it felt about a character based on how they die
Bloodlines's final kill was the most enraged I've ever seen it. LITERALLY was just throwing whatever the hell it had - mfer was FED UP
ooh a new one.
locked doors 🤝 oddly specific keys
From the mind of Zach Cregger, director of Weapons and Barbarian. Filmed for IMAX – Resident Evil is in theatres 9.18. Get tickets now. #ResidentEvil
sophie retweeted
il modo in cui lui aveva messo d’accordo tutta la popolazione mondiale l’anno scorso, le nonne le mamme le figlie le lesbiche i gay i theater kids la bolla bridgertoniana i pazzi dello stan twitter, la cosa più vicina alla pace nel mondo che vivrò nella mia intera esistenza
sophie retweeted
i resent snl uk for giving me (white guy) nigerian wicked because i (White Guy) CANNOT keep walking around saying "come to find out .. the wizahd is broke"
i forgot this even happened til i saw it just now. i miss amy so much its wild even to me. youtube.com/watch?v=9PpWBS3m…
sophie retweeted
Healey vows cheaper marmalade and gherkins in pre-Budget package of 'everyday fixes' bbc.in/4zTnQ4K
phases 3 and 4 are kinda beautiful. i like how the octopus tentacle type thing clearly functions as a limb because hes now got too many human limbs for the mutation to deal with. i told yous though hes just a mass of other people...
🎨 Official concept art for mutated Bryan from Zach Cregger's 'RESIDENT EVIL' movie.
✍️ Concept artist Andrew Baker noted that none of this was made with AI, describing the work as “pure human chaos.”
🗣️ "I came on to the show late in the game... We were weeks out from shooting & Zach wanted a fresh design to this monster! In a world of AI & highly polished concept art, I took a shot at approaching the show with a more energetic, graphic style.
Putting the focus on silhouette & colour blocking, I began with really rough color ‘sketches’. These allowed me to quickly identify what was costume, ‘monster’ & human while being imaginative with pose & silhouette.
This is A LOT OF THE KEY elements to the design were found & this was the sketch Zach loved (last frame).
I love working this way & after a tough year, it's great to be a fan of the film & see it received so well!"
(via: Andrew Baker / WETA FX)







































