Petit Shya® (@supermary) header
Petit Shya® (@supermary) profile picture

W.P.T.A member from CHINA. Graphic / Interaction designer AI / Digital art / Electro Music and more. 自由に人間の世界へ

Tokyo
Joined March 2007
Photo by Petit Shya® (@supermary)Photo by Petit Shya® (@supermary)Photo by Petit Shya® (@supermary)Photo by Petit Shya® (@supermary)
Petit Shya® retweeted
卧槽,AI影视还是得看中国,这是我看到的画面质量最高、台词最有深度的短片。 运镜、对话都夯爆了。命运如水,舟行水上,人能执桨控制一时进退,但命运起伏、时代洪流都不是人力所能抵抗。 AI照这个速度发展,人类不出2个月,必将步入2027年。 来源:🎵追梦国度
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Petit Shya® retweeted
这真的是电影级画面。 本片以《西游记》第十六回观音院僧谋宝贝,黑风山怪窃袈裟为隐性背景,借“白衣秀士”【白花蛇精,原著黑熊精偷得袈裟后,邀请白衣秀士参加佛衣会,白衣秀士在赶路途中被孙悟空打死】与“青蛇”尺素这对妖修师徒的理念交锋,解构了传统神话中“披毛戴角皆为卑贱”的刻板阶级论。通过“蝉蜕”、“衣衫”与“蛇鳞”三大视觉意象,探讨了“外在阶级名分(壳)”与“内在自我认同(本相)”的哲学思辨,是一部具有强烈反叛精神与禅意留白的东方奇幻概念短片。 选取白衣秀士这个角色很聪明——原著里他只是赶路赴佛衣会、半道被悟空一棒打死的路人甲,连句台词都没有。把这么一个"连死都没死明白"的边缘妖拎出来当主角,本身就暗合了片子要反的那套"披毛戴角皆为卑贱"的阶级论:他连被叙事认真对待的资格都没有。 蝉蜕、衣衫、蛇鳞三个意象也咬得紧——都是"能脱下来的东西",而脱下来之后剩下什么,正好是全片的问句。
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接近于无限透明的蓝
Replying to @BOOKS_GENTOSHA
村上龍さんの「Ryu's Bar」という番組は、村上さんのぶっきらぼうで飾らない語り口が最高にかっこ良かった。特に、大の仲良しの坂本教授とのこの回は秀逸。アシスタントの岡部まりさんも大変美しくて良き。 合掌。 youtube.com/watch?v=1ye19Jsb…
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人都去了,就不要在意这些身外之物了。只是我觉得,爸爸妈妈爷爷奶奶外公外婆都不在了,她该有多寂寞啊😔
X友们,注意休息,人没了,钱没花了,是最遗憾的。 才41岁,存了100万,住着400多万的房子,死了房子归国家,存款被不相干的亲戚抢夺
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Petit Shya® retweeted
说一说我来日本后,破碎的10大滤镜💔 —————————————————— 1️⃣食品 🥰来日本前: 日本食品安全,中国食物农药超标。 💔来日本后: 安全不安全不清楚,反正超过60%的农产品根本买不到了。
 —————————————————— 2️⃣税收 🥰来日本前: 中国是万税之国,各种税收很高。 💔来日本后: 收税的名目更多更扯: ↓ 炒股收益交税 20.3% 土地、房产每年也要交税1.7% 汽车也要交自動車税 就连父母给子女十来万RMB的零花钱也要交 “赠与税” 20%~ —————————————————— 3️⃣匠人精神 🥰来日本前: 日本产业充满匠人精神,精益求精,做出来的产品严丝合缝,完美无瑕。 💔来日本后: 效率低下,什么都要预约,还要等很久。 不喜欢用新技术提高效率,反而喜欢用旧办法磨洋工。 最后做出来的东西还错漏百出。 —————————————————— 4️⃣医疗保障 🥰来日本前: 日本医疗好,居民也特别长寿的。 💔来日本后: 医疗效率低,拔牙还要小诊所介绍信。 做UBT测试还要先做胃镜。 甚至生孩子打无痛针都不能立马解决。 —————————————————— 5️⃣社会制度和文化 🥰来日本前: 日本民主制度全球排名13,亚洲第1。 日本是一个自由平等的高度民主化社会。 💔来日本后:  一党独大,长期执政。 一个政党执政了67年,仅有4年没有执政。 社会中各种等级制度的潜规则,一股山东味。 —————————————————— 6️⃣高收入国家 🥰来日本前: 日本属于东亚高收入国家,出国后收入可以有明显提升。 💔来日本后: 技术白领收入和长三角、珠三角一个档次。一些高端岗位还不如中国。 —————————————————— 7️⃣先进科技 🥰来日本前: 日本是各种技术都很发达,先进的国家。机器人、汽车、家电技术遥遥领先。 💔来日本后: 竟然还在用信箱寄送纸质文件、邮箱编码定位位置。 缴费甚至还要用振り込み票,通知还在用ハガキ。 —————————————————— 8️⃣银行金融服务 🥰来日本前:日本是国际化极高的国家,国际金融中心。 💔来日本后: 日本没有汇丰、渣打等国际银行。本土银行的系统各种bug,也不支持多货币账户。 甚至用日本身份注册 币安、欧易,连web3钱包也不许使用。 —————————————————— 9️⃣护照与出国 🥰来日本前: 日本护照全球193个国家免签,日本人一定全球到处玩,十分具有国际视野。 💔来日本后: 大部分日本人根本不出国,对国外的东西全部不了解,也不想知道,认知十分闭塞。 —————————————————— 🔟空气舒适度 🥰来日本前: 日本空气质量极好,每天蓝天白云,城市一尘不染。 💔来日本后: 空气的确干净,但是春天的花粉满天飞,冬天又特别干燥。一年里有半年的空气舒适度 并不好。 ——————————————————
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试了一下,感觉还是差点意思,主要是性能管理跟不上,持续的使用大内存,没有缓释机制。Adobe虽然混蛋,但是这么多年的积累还是在的。
🚨 Adobe 天塌了,全套Adobe软件,开源实现: getartcraft.com/apps
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Petit Shya® retweeted
梦工厂创始人卡森伯格写了篇长文,讲 AI 和好莱坞。 2023 年,就是这个人说过:三年内,AI 会把顶级动画的制作时间和成本最多砍掉 90%。 当时不少同行直接气炸了。 这篇里我觉得最值钱的,是他翻出来的两段老账。 1906 年,美国最有名的作曲家苏萨写了篇文章,叫《机械音乐的威胁》。 他说留声机会取代人的技艺、智慧和灵魂。 但他真正在意的是钱。 机器在放他的曲子,造机器的人一分钱没给他。 他没拦住留声机。 他推动了 1909 年的美国版权法。 第二段是有声电影。 在那之前,全世界电影院的乐池里养着几万个乐手,每天晚上现场给电影配乐。 有声片一来,一个作曲家加一支乐队录一遍,就能发给几千家影院。 工会在全美报纸上登广告,骂这是"罐头音乐"。 卡森伯格说,他们没说错。 那些工作再也没回来。 可同时多出来的是:歌舞片、现代电影配乐、音效设计、录音工程。 他自己也干过这种事。 在梦工厂拍板停掉手绘动画,全面转 CG。 他的原话是,有人换上新工具,做出了职业生涯最好的作品。 有人再也没跟上。 所以他觉得,"用不用 AI"这个争论本身就是个陷阱。 历史上每一次,最后定下来的都是条款:同意、署名、付钱。 前几年好莱坞编剧和演员罢工,争的东西跟苏萨 1906 年争的几乎一样。 还有个细节。 文章里论证"AI 会推理、但不会创造"那一段,是他去问了一个 AI 模型,然后把它的回答整段贴了进去。 以及他顺手提了一句: 爱迪生发明了电影,但他拍的电影很烂。 我决定先把自己写过的东西都好好存个档。 万一哪天真要谈条款,至少得先证明是我写的。
The World is Changing: AI For Creativity By Jeffrey Katzenberg A few months ago, I sat in my office in Silicon Valley and watched as a tech founder showed me something extraordinary. On the screen was a fully realized, beautifully lit, well-composed animated scene. It was stunning and it made me feel exactly what I felt in 1986 watching Luxo Jr. That was the first time I watched a computer-animated 3D character take a breath and seem, against all reason, to have life. It left me in awe. Later that day, I received a text from an artist I've known for thirty years, 350 miles to the south, in the city where I spent most of my career. After seeing a similar video, she texted: "Is this the end of us?" My answer was, "Certainly not.” I have spent the better part of the last decade in Silicon Valley, but the heart of my career has been in Hollywood. Being deeply connected to both worlds means I have deep loyalties to each and a responsibility to speak honestly to both. In 2023, I said that these new AI tools would cut the time and cost of producing world-class animation by as much as ninety percent within three years. Some colleagues were alarmed, many were furious. There is growing fear and resistance surrounding AI within the creative community. I deeply understand it, because I've spent countless hours walking through animation studios watching gifted artists bent over their desks, rebuilding a single second of film for the tenth time because the ninth version wasn't quite right. I've sat in screening rooms where four years of people's labor played out in minutes, and I knew the name of every person that had spent countless hours bringing those images to life. The creative process is a calling, there's really no other way to describe it. From the outside some see resistance. From the inside, it is love. People do not fight this hard for things they don't care about. The pushback coming out of Hollywood represents the collective effort of people who are deeply passionate about their craft. Is History Repeating Itself? The history here is more complicated than either side may realize. In 1906, the most famous composer in America, John Philip Sousa, published an essay titled “The Menace of Mechanical Music." He warned that the phonograph would become "a substitute for human skill, intelligence and soul." Sousa's fight was not really about the machine, it was about money. The machines were playing his compositions, and the men who built them weren't paying him a cent. His campaign helped create the Copyright Act of 1909. He did not stop the technology. He changed the terms under which it could use his work. A hundred years ago, sound came to the movies. We remember it now as a miracle, and it was. What we forget is who paid for it. Before sound, tens of thousands of musicians made their living in the orchestra pits of movie houses, scoring every film live, every night, in towns all over the world. When the soundtrack arrived, the work of one composer and one orchestra was recorded for a film that went into thousands of theaters. The union fought back with everything it had, taking out newspaper ads across the country warning against the menace of "canned music," one of them showing a mechanical man tearing the strings out of a harp while an angel wept. They were not fools, and they were not Luddites. They were right. Those pit jobs did not come back. And yet (this is the part we have to be brave enough to admit), sound gave us the movie musical, the modern score, sfx, sound design, audio engineering, and an art form vastly larger than the one it disrupted. And it helped keep Hollywood in the forefront of world entertainment for the rest of the century and into the next. The loss was real. And yet the art form expanded. This is a story that has been told over and over again. To resist technology is to risk irrelevance. Just look at Kodak or Blockbuster. To embrace technology is to open doors of new possibility. Just consider Apple and Netflix. What I Learned From Walt Disney In the mid-1980s, I was tapped to lead Disney's animation division at a moment when the studio was at an inflection point. Animation wasn't just another business unit. It was the soul of the company, a medium revered because of Walt's genius and his passion. But the production system was cumbersome and unforgiving. A single movie was 125,000 individual hand-drawn and painted cels, photographed one frame at a time. Every revision carried a cost measured in months. These degrees of difficulty shaped the kinds of stories we could tell. We found our way forward in an unexpected place: Walt himself. The Disney archives held astonishing recordings of Walt explaining his creative process. His own writings. His notes and storyboards. Work product captured at every stage of his process. This was truly a gift. Listening, reading, sitting with the work itself, we heard him talk about character, about emotion, about how an audience feels when a character truly comes alive. He talked about making bold choices and refining a scene until it genuinely moved people. We didn't hear a word about pencils or paintbrushes. In fact, Walt was famous for being a technologist, forever hunting for state-of-the-art tools, often inventing them himself to achieve the images he saw in his head. But he never defined animation by the tools. He defined it by whether the audience believed the character. His principles were timeless. The tools were not. That realization changed everything. We co-developed the Computer Animation Production System (CAPS) with a young Northern California company called Pixar, replacing hand-painted cels with CGI. In The Little Mermaid, the final scene shimmered with a dimensionality and light that the old process simply couldn't achieve. In Beauty and the Beast, the ballroom sequence moved with a cinematic sweep that placed the audience inside the emotion of the moment. In Aladdin, the Cave of Wonders felt vast and alive, and the Magic Carpet became an intricate, compelling character all its own. In The Lion King, the stampede carried a scale and intensity that raised the emotional stakes beyond anything we'd done before. Technology didn't diminish the craft, it expanded the canvas. It gave artists more room to create. A decade later, the canvas expanded again. When Disney released Pixar's Toy Story, it wasn't simply a technical milestone. It was proof that a fully computer-animated film could carry real emotional weight, that it could make audiences laugh, cry, and believe. At DreamWorks, we made the difficult decision to sunset hand-drawn animation and become a fully computer-animated studio. It was the right thing to do, but it was not without pain. It cost talented people their place in an industry where they had worked their whole lives. Some made the leap to the new tools and did the finest work of their careers. Some never did. Tools are never the point. The instruments change with every generation. What endures is taste and imagination. The magical ability to make an audience feel. One of the greatest storytellers of our generation, George Lucas, succinctly captured the eternal essence of this issue: “It’s not the how, it’s the why.” A Distinction With a Difference I asked one of the leading AI models a question that has been challenging me for months. What is the difference between reasoning and creating? Its answer changed how I think about almost everything happening in this industry. It said . . . Reasoning and creating are two distinct cognitive modes, though they also work together. Reasoning is fundamentally evaluative and analytical. It operates on what already exists: facts, premises, evidence. It moves toward a conclusion that was in a sense already implied by the input. Reasoning is constrained by logic and truth. Its goal is to arrive somewhere correct, not to invent somewhere new. Creating is fundamentally generative. It produces something that didn't exist before. And crucially, there's no single right answer waiting to be found. A blank page has infinite valid responses. Creation involves choices that can't be fully justified by logic alone. Taste, intuition and vision fill the gap where deduction runs out. Reasoning is what Silicon Valley has been perfecting. Creating is what Hollywood has been practicing for more than a century. AI today operates almost entirely on the reasoning side of the line. It can deduce, evaluate, optimize, and pattern-match brilliantly. And while it can create, there is a real distinction to being creative. What it doesn’t yet have is those things that make us human: empathy, devotion, serendipity, the kind of creativity that comes from a person trying to say something only they could say. When the bot generates a piece of art, it is not trying to communicate anything. It is statistics, not soul; it is emulating things that have been done. By contrast, human creativity isn’t about repeating patterns of zeros and ones; it is about doing something new. One day, AI may close this gap. Three years ago, the leaders building AI would have called what they are achieving today, improbable, if not impossible. Impossible is no longer improbable. Today, the line between reasoning and creating is real. Even the leading technologists acknowledge we are not there yet. There is no scientific path to crossing this divide that anyone in the field can articulate today. Understanding that gap is where we will find common ground. A Path Forward In 2016, I closed one chapter in Hollywood with the sale of DreamWorks and opened another in Northern California, co-founding WndrCo. We’ve backed more than 50 founders building the next generation of technology and watched how breakthroughs in Silicon Valley emerge, first as experiments, then as platforms, and finally as infrastructure that reshapes entire industries. It's worth remembering that the last great revolution in animation also came from the north. Pixar was a Northern California company, forged not in the conventions of the Hollywood studio system, but in the technological breakthroughs of Silicon Valley. I've spent years on both sides of this bridge. For sure, I don’t have all the answers (take Quibi, for one!). But, from my past and present vantage points of my long career, here is what I see . . . Brilliant people in Northern California building this technology have made something extraordinary. They have earned the right for the rest of us to be, if not believers, at least optimistic that what comes next will be remarkable. But they have not made an artist. The tools are powerful, but they are not what makes a story matter. That knowledge lives 350 miles to the south, inside people whose life's work has informed the very models you are building. The right path forward includes them by design, with credit, with consent, and with compensation. Build this with the storytellers. Not on top of them. Taste is not something that can be synthesized, it is uniquely human. At the same time, Hollywood needs to accept that AI is not going away. The energy they are spending trying to make it disappear is energy they are not spending deciding the terms on which it will exist. And the terms are everything. The north needs something from it that they cannot build and cannot buy: creativity. The kind that takes a blank page and conjures a single right answer where there was none and has held audiences for a century. Without it, the most powerful reasoning engine ever invented will still be missing the only thing that makes a story worth telling. The artists who learn to wield these new instruments will do things the engineers never dreamed of. They always have. Edison invented the motion picture but made terrible movies. It took Chaplin, Lloyd, Keaton and so many others to make movies emotional. Now, the canvas is about to expand yet again. We should decide now that we intend to paint on it. There are so many valuable lessons in history. This has happened many times before, and it was never settled by the technology. It was settled by the terms. Sousa did not stop the phonograph; he helped write the law that made sure composers got paid. And two years ago, when the writers and the actors walked out, they were fighting for the very things Sousa was fighting for in 1906. Consent, compensation, the basic recognition that human creative work has a price that must be paid. The terms of that fight are still being negotiated, but the principle is older than any of us. The tools-versus-no-tools argument is a trap. First, we must all agree that there should be terms. Then we can have the crucial debate about what fairness requires. What I Learned From Steve Jobs Years ago, Steve Jobs said, "It's in Apple's DNA that technology alone is not enough. It's technology married with the liberal arts, married with the humanities, that yields us the result that makes our hearts sing." He was describing a device. But he could just as easily have been describing this tale of two cities. What I See Coming Soon As the barriers and the costs come down, more films will get made, not fewer. Studios will get to take more risks. There will be more seats at the table, and very soon entirely new forms of storytelling. In the 1980s, animation was dismissed as a niche corner of the business. Today it is one of the most beloved and profitable forms of storytelling in the world. In live action, filmmakers like Steven Spielberg, James Cameron and Peter Jackson embraced new visual tools not as shortcuts, but as instruments, and expanded cinema in the process. Every time storytelling has met a genuine technological shift, from synchronized sound to color to computer animation, it has redefined the boundaries of the medium and grown larger in the process. Assuredly, I don’t have all the answers, but I am confident that the creative opportunities will expand yet again. How we come through this is a choice. The north has the new tools. The south has the creative soul. The best future will draw on the best of both worlds.
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Welcome back
#OctoberSurprise this new life is thanks to everyone who fought for my freedom
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A true wonder story
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林黛玉果然是明眸皓齿顾盼生辉呀!
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感觉小米又吃了个瘪,本来想打造贴近赛车运动的品牌形象,结果又碰到一帮业余的,冠名赞助层层转包到大爷大妈手里。还差点闹出人命。这不打几场官司小米就太娘炮了。
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I thought is this character style maybe suitable Nocchi, that would let me impression. #prfm #nocchi #perfume
🤖 Made with AI
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