Taylor Ling (@taylorling) header
Taylor Ling (@taylorling) profile picture

Malaysian. Material Design Award winner. Ex-Google Design Expert. I solve problems through design. Co-founder and Design Chief of @GetTheFabulous.

Malaysia
Joined July 2009
Photo by Taylor Ling (@taylorling)Photo by Taylor Ling (@taylorling)Photo by Taylor Ling (@taylorling)Photo by Taylor Ling (@taylorling)Photo by Taylor Ling (@taylorling)Photo by Taylor Ling (@taylorling)Photo by Taylor Ling (@taylorling)Photo by Taylor Ling (@taylorling)Photo by Taylor Ling (@taylorling)Photo by Taylor Ling (@taylorling)
I think I haven't share it here, but we're really thrilled to receive Material Design Award from @GoogleDesign for @GetTheFabulous!
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Taylor Ling retweeted
My iPhone Duo video went viral, so I'm giving away 100 iPhones on X 😛
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Taylor Ling retweeted
iPhone Duo Review: 10,000 Folds Later...
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If you are looking for a nice countdown to Bahrain GP, look no further! I made a pixelated sepang race track that I showed in my previous post into a responsive website, work on any devices - and now with countdown! sepang-f1-2026-countdown.ver… #F1 #Formula1 #Sepang #BahrainGP
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Anyone excited about the upcoming Bahrain GP at Sepang Circuit in Malaysia? I know I am and here's a nice pixelated video made with Claude to celebrate it! All thanks to @babyghostuk for the tip! #F1 #SepangCircuit #BahrainGP #Formula1
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Majid I did it, except I went CRAZY far. I started with concept art. Then, I used your skill to blend and rig it. I gave it two passes to improve. After, I gave Claude Godot and Ultracode and said, give me super mario 64. 8 hours later....WTF?!? IS THIS REAL???
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I’m super excited about the Bahrain GP coming to Sepang Circuit in my home country, and I couldn’t help myself — I ended up building a full 3D playable F1 game using only web technologies. Built with Astra + Blender, together with a 3D car model and sound effects I found online.
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A lot of work went into the physics, visuals, track, cockpit, cinematic view and overall visual experience, and I’m really happy with how it turned out.
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Sepang has always been a special place for me, and I think it means a lot to Malaysian F1 fans too. Really hoping this historic GP will be a huge success and bring even more F1 energy back to Malaysia. 🇲🇾 A lot of love went into this one — share it if you like it!
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I made a website with 25 mini rooms, each with Claude keeping people company. Created with Claude Opus 5.
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I’m a huge StarCraft fan, and I’ve been really inspired by what this community is building. So I made Astral Foundry — an arena-survival game built with Codex, Three.js, AI art/audio, and lots of iteration 😬 A little tribute to the RTS game that I love.
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Built a Bakusou Kyoudai Let’s & Go!! game with GPT-6 Astra—one of my childhood favorites animate. Astra Pro’s first browser build blew past my expectations, so I pulled it locally and kept polishing with Astra High. stack: Three.js playable: storm-race.vercel.app post: bubucn.com/en/ai-model-evals…
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Taylor Ling retweeted
Replying to @OpenAI
Me this Thursday:
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Taylor Ling retweeted
Fable is extremely good at writing original NES games in assembly. Here it designed an original game graphics, soundtrack, everything from scratch, and it'd actually run within the constraints of a real cartridge. Wild.
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Taylor Ling retweeted
Border beam effect somehow reached 180k+ installs New version is out: dynamic colors, 5 types, playground, dark & light mode, zero dependencies beam.jakubantalik.com
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Taylor Ling retweeted
This + reactbits.dev you have superpowers for creating backgrounds for landing pages
Paper Shaders: now fully open source and FREE Yes, you can make a: plugin, tool, template, site, app, library. Resell it. Make a Figma plugin. It's already code. Go for it! We're pushing shaders forward. New Paper Shaders on the way.
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Taylor Ling retweeted
Paper Shaders: now fully open source and FREE Yes, you can make a: plugin, tool, template, site, app, library. Resell it. Make a Figma plugin. It's already code. Go for it! We're pushing shaders forward. New Paper Shaders on the way.
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Anthropic engineers just showed how they build a full app from scratch, using a loop of agents 40 minutes from the team behind Claude Code they used three agents: one to plan, one to build, one to judge, cycling until the app actually works the winners won't have the smartest model, they'll have the best loop watch it, then read the full guide on how to actually use loops below
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Taylor Ling retweeted
MOTHER (NES) has been completely remade in 16-bit using EarthBound's engine! 🤯 This incredible project was 19 years in the making, faithfully recreating the entire game with EB-style visuals while preserving the original adventure. Grab the patch here: ebbr.neocities.org/
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Replying to @aleksliving
Thanks for the inspiration! Built one quickly with Claude - not as polished but usable 😬 taylorling.github.io/focus-t…
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Add to Home Screen from safari/chrome on mobile!
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Taylor Ling retweeted
This. #WWDC25
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