
Malaysian. Material Design Award winner. Ex-Google Design Expert. I solve problems through design. Co-founder and Design Chief of @GetTheFabulous.
Malaysia
Joined July 2009
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I think I haven't share it here, but we're really thrilled to receive Material Design Award from @GoogleDesign for @GetTheFabulous!
If you are looking for a nice countdown to Bahrain GP, look no further! I made a pixelated sepang race track that I showed in my previous post into a responsive website, work on any devices - and now with countdown!
sepang-f1-2026-countdown.ver…
#F1 #Formula1 #Sepang #BahrainGP
Anyone excited about the upcoming Bahrain GP at Sepang Circuit in Malaysia? I know I am and here's a nice pixelated video made with Claude to celebrate it! All thanks to @babyghostuk for the tip! #F1 #SepangCircuit #BahrainGP #Formula1
Taylor Ling retweeted
Majid I did it, except I went CRAZY far. I started with concept art. Then, I used your skill to blend and rig it. I gave it two passes to improve. After, I gave Claude Godot and Ultracode and said, give me super mario 64. 8 hours later....WTF?!? IS THIS REAL???
I’m super excited about the Bahrain GP coming to Sepang Circuit in my home country, and I couldn’t help myself — I ended up building a full 3D playable F1 game using only web technologies.
Built with Astra + Blender, together with a 3D car model and sound effects I found online.
A lot of work went into the physics, visuals, track, cockpit, cinematic view and overall visual experience, and I’m really happy with how it turned out.
Taylor Ling retweeted
I made a website with 25 mini rooms, each with Claude keeping people company.
Created with Claude Opus 5.
I’m a huge StarCraft fan, and I’ve been really inspired by what this community is building.
So I made Astral Foundry — an arena-survival game built with Codex, Three.js, AI art/audio, and lots of iteration 😬
A little tribute to the RTS game that I love.
Built a Bakusou Kyoudai Let’s & Go!! game with GPT-6 Astra—one of my childhood favorites animate.
Astra Pro’s first browser build blew past my expectations, so I pulled it locally and kept polishing with Astra High.
stack: Three.js
playable: storm-race.vercel.app
post: bubucn.com/en/ai-model-evals…
Taylor Ling retweeted
Fable is extremely good at writing original NES games in assembly.
Here it designed an original game graphics, soundtrack, everything from scratch, and it'd actually run within the constraints of a real cartridge. Wild.
Taylor Ling retweeted
Border beam effect somehow reached 180k+ installs
New version is out: dynamic colors, 5 types, playground, dark & light mode, zero dependencies
beam.jakubantalik.com
This + reactbits.dev you have superpowers for creating backgrounds for landing pages
Taylor Ling retweeted
Paper Shaders: now fully open source and FREE
Yes, you can make a: plugin, tool, template, site, app, library. Resell it. Make a Figma plugin. It's already code. Go for it!
We're pushing shaders forward. New Paper Shaders on the way.
Taylor Ling retweeted
Anthropic engineers just showed how they build a full app from scratch, using a loop of agents
40 minutes from the team behind Claude Code
they used three agents: one to plan, one to build, one to judge, cycling until the app actually works
the winners won't have the smartest model, they'll have the best loop
watch it, then read the full guide on how to actually use loops below
Taylor Ling retweeted
MOTHER (NES) has been completely remade in 16-bit using EarthBound's engine! 🤯
This incredible project was 19 years in the making, faithfully recreating the entire game with EB-style visuals while preserving the original adventure.
Grab the patch here:
ebbr.neocities.org/
Replying to @aleksliving
Thanks for the inspiration! Built one quickly with Claude - not as polished but usable 😬
taylorling.github.io/focus-t…























