The right accessibility features can make all the difference when choosing a game.
The Accessible Games Initiative makes accessibility info easier to find before you press play, helping players make more informed choices based on their gameplay needs.
š accessiblegames.com/
For players world-wide, gameplay is more than entertainment. It can be a way to relax, find joy, stay connected, and give your mind a break š®
This #WorldMentalHealthMonth, weāre recognizing the many ways people find well-being through play. Learn more: theesa.com/resources/the-gloā¦
Last month, ESA Senior Policy Counsel Bijou Mgbojikwe joined @ipwatchdog Womenās IP Forum 2026 for a conversation on American innovation law and policy, exploring whatās ahead for patents, AI, creators, and rights holders.
šø :
Entertainment Software Association retweeted
Hope you are pumped to watch Episode 1 tonight.
Canāt give it all away in one video. š
Tonight.
8 p.m.
My Minecraft City.
Subscribe now:
youtube.com/@miket757
Entertainment Software Association retweeted
Tonight.
8 p.m.
My Minecraft City.
Subscribe now:
youtube.com/@miket757
Gameplay goes beyond entertainment. It can also be a way to explore history and learn š®š
ESA member @Ubisoftās Discovery Tour App: AlUla uses the world of Assassinās Creed Mirage: Valley of Memory to bring AlUlaās history and heritage to life.
More:
ubisoft.com/en-us/game/assasā¦
Every player should have the information they need to find the right game for them.
The Accessible Games Initiative makes accessibility features easier to discover before players press play, supporting more informed choices and inclusive play.
More: accessiblegames.com/
Happy #NationalVideoGamesDay! š¹ļø
From the earliest technological innovations that laid the groundwork for video games to todayās consoles, online experiences, and immersive gameplay, games have continually evolved.
Learn more about our industry:
theesa.com/timeline-entry/hiā¦
Great game experiences are built through creative decisions behind the scenes.
@EA's @Battlefield Studios Senior Audio Director Mari Saastamoinen Minto shares how the team approaches audio design in @Battlefield 6 and creates immersive experiences for players.
More: theesa.com/behind-the-scenesā¦
Video games continue to be a powerful force shaping entertainment, tech, and culture.
The GTA VI extended look from ESA member Take-Two drove a 24% increase in Netflix app downloads in the U.S. and a 436% increase in pre-orders on the day it premiered
More in @TheWrap:
thewrap.com/media-platforms/ā¦
What makes a Battlefield experience unforgettable? The sound.
We sat down with Battlefield Studiosā Senior Audio Director Mari Saastamoinen Minto to discuss how @EAās @Battlefield 6 audio creates a more immersive and authentic experience for players.
štheesa.com/behind-the-scenesā¦
September is Healthy Aging Month! š®
Video games can help adults stay sharp, connected and engaged, from playing with grandkids to exploring new worlds and finding community.
Learn more about the benefits of play for healthy aging:
theesa.com/resources/healthyā¦
Every breath. Every impact. Every detail.
@EAās Battlefield Studios Senior Audio Director Mari Saastamoinen Minto takes us Behind the Scenes to explore how immersive audio design brings the sights, sounds, and physicality of @Battlefield 6 to life.
Read more: theesa.com/behind-the-scenesā¦
College football is back and if you canāt wait for kickoff, EA SPORTS⢠College Football 27 from ESA member @EA has you covered.
Rivalries, traditions, and school pride are ready to play 24/7. College Football Week. Let's go! šš®
The smallest details can create the biggest moments.
@EA's @Battlefield Studios Senior Audio Director Mari Saastamoinen Minto shares how advancements in game development and audio design are helping create richer, more immersive worlds in BF6.
More: theesa.com/behind-the-scenesā¦
Learning takes many forms, including through play šš®
As students head back to school, we're highlighting how video games can help build skills like problem-solving, creativity, teamwork, and critical thinking.
Learn more: theesa.com/resources/essentiā¦
Video games arenāt just for kids.
50% of Boomers and 32% of the Silent Generation play weekly, keeping their minds sharp through play.
This #NationalSeniorCitizensDay, we celebrate seniors proving play has no age limit.
More: theesa.com/resources/healthyā¦
#ESAEssentialFacts
The best innovations often begin by asking who isnāt being served and what can be done to change that.
Hear how Owlchemy Labs' Jazmin Cano is helping shape the future of inclusive XR in the latest installment of our Behind the Scenes series.
Read more: theesa.com/behind-the-scenesā¦














