flav (@tinygdev) header
flav (@tinygdev) profile picture

making games and stuff.

Joined February 2026
Photo by flav (@tinygdev)Photo by flav (@tinygdev)Photo by flav (@tinygdev)Photo by flav (@tinygdev)Photo by flav (@tinygdev)Photo by flav (@tinygdev)Photo by flav (@tinygdev)Photo by flav (@tinygdev)Photo by flav (@tinygdev)Photo by flav (@tinygdev)
#ScreenshotSaturday #indiedev a couple of screens from the upcoming 1.0 build. i do like myself a flying samurai
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trying to record clips for a new trailer and the game decides to not load collision... 🤗#gamedev #indiedev #screenshotsaturday
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can't wait to start working on my project #gamedev
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upgrading both ubuntu and the perforce server version. i'm cool. i'm confident! what could go wrong... #indiedev #gamedev
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swamp map is coming along nicely. started adding the objectives and they bring vibes with them #screenshotsaturday #gamedev #indiedev
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the swamp map is turning into something, but i think this will be a night map #screenshotsaturday #gamedev #indiedev
started work on a new swamp map. does this look like anything? #gamedev #indiedev
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ok map 4 seems to be finished. dusty, but finished. #screenshotsaturday #gamedev #indiedev
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i love splines. i try to use them whenever i can. can do some fun stuff with them. like making these annoying scarabs fly around. #screenshotsaturday #gamedev #indiedev
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started work on a new swamp map. does this look like anything? #gamedev #indiedev
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i usually use c++ with unreal engine, and was looking for some time to find the logic for one of the monsters. well, i found it, and it wasn't in code. #gamedev #indiedev
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doing a bit of sfx work on the new map #screenshotsaturday #gamedev #indiedev
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yay!
.@DylserX shared a test of the new Landscape system recently added to UE5-Main. Learn more: 80.lv/articles/developer-tes…
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this is cool
How Samurai Jack uses the 60:30:10 colour rule for visual magic
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one anim blueprint node to make an enemy look at the player. adds a lot when the thing is so massive #indiedev #gamedev
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