Tom Kail retweeted
.... There once was
a labyrinth
at the end of time ....
🚨 ANNOUNCING 🚨
THE FOREVER LABYRINTH
An inkle game
In collaboration with @googlearts
Free to play right now, in browser or the GAC app
🖼️ goo.gle/foreverlabyrinth
Tom Kail retweeted
🎮 #GameJam Announcement! 🎮
A 48 hour in-person Game Jam hosted by Cambridge Game Makers at Thrive!
📅 18th-19th November
📍 Thrive, Cambridge
RSVP now!
🔗: eventbrite.co.uk/e/game-jam-…
Ooooh my NorDevCon talk on Ink is on Youtube!
youtube.com/watch?v=ybr5TPu0…
It's...basically impossible to hear the audio 😅 We never tested audio input worked
Finally got around to building out the horrible but necessary systems for my incest game (which I'll explain another time).
The key was ditching the very hard layout system and forcing the player to untangle weird relationships - which is 100% GAMEPLAY.
Last night I dreamt that @unity fixed the bug in Unity Answers that swaps all instances of the string "is" with "$$anonymous$$"
Replying to @trevermock
@trevermock's Ink+Unity tutorials are fantastic; here's a new one he just released on External functions!
youtube.com/shorts/3rno6Eo2z…
Phew! Talk at #nordevcon is DONE! Lots of fun.
Thanks to @n3rdybirdy for the pic!
Are there any game designers who know games that have made improvements to Clash Royale's chest system?
I've always thought of it as a very fair and well considered F2P system but it's quite old now, and I'd be interested to know if it's been bettered!
Happy Monday! Here's a nice song that reminds me rather a lot of a layered version of the Outer Wilds theme.
open.spotify.com/track/0fVK2…
Oh wow Unity's spline system is fantastic! It's the first time in quite a while that I've been impressed by their output.
Sadly moving away from @git_fork because it's impossible to google "how to do X in git using fork" because fork is itself a git keyword :(
Such a weird problem to have!
Back to Sourcetree, I suppose. Hope they've fixed all the bugs since 2015!
I'll be giving an Ink 101 talk at the @NorfolkDev conference this Feb!
More info closer to the time, but it'll be my first time doing anything professional in the city I grew up in, which feels lovely.
Sharing some code that converts between local and anchored positions in Unity RectTransform.
gist.github.com/tomkail/b28a…
In a regular inspector, anchored position is shown for RectTransform; local position for Transform.
In a RectTransform, localPosition is always the visual center.
If you like text-y adventure-y games I really, REALLY recommend you play Roadwarden
store.steampowered.com/app/1…
I’m behind the Ink booth at @AdvXConf this weekend; come say hi if want to learn ink or would like help with your ink projects!
Sharing a little macro that creates seamless looping audio with Audacity!
gist.github.com/tomkail/ead7…
I set up a phone-based eye tracker, Eyewearbeam, for some playtesting.
Here's me attempting to play Hyper Demon with it!
Software is good; not great. I've found it works best if you don't move your head at all. Not wearing glasses may help but I also needed to see. Definitely worth a go if you're doing playtesting on a lack-of/shoestring budget!











