I participated in #PirateJam 14 and made a game in two weeks! Give it a try and comment your feedback! :)
itch.io/jam/pirate/rate/2492…
#indiedeveloper #gamedev #madewithunity
It's been a while!
I'm doing a donation drive for Cancer Care Manitoba and I'll be streaming gaming starting Sept 27th, Monday-Friday 5:30pm-10pm CST playing games with close friends and coworkers at twitch.tv/UserAnon91
Definitely come check it out!
support.cancercarefdn.mb.ca/…
I just donated to #EXTRALIFE to help kids treated at local children’s hospitals!
User Anon retweeted
Shapes is NOW AVAILABLE on the Asset Store!! 🎉
a real-time vector graphics library for Unity 💗
📜More info! ❱ acegikmo.com/shapes
💖Get Shapes! ❱ u3d.as/1W37
#madewithunity #unity3d
Going to make a first person VR Sonic fan game prototype.
#gamedev #madewithunity
Day 111
Put in the fog of war to the main game and implemented a basic "Buildings and units can see". I'll soon be controlling the resources and non-player units' visibility. if it's black, you can't see anything.
#100daysofgamedev #gamedev #indiedev #madewithunity #AGTTDS
Day 110
Tackled the fog of war shader applying to Unity's terrain and followed a tutorial by @runewake2 , it walked through surf shaders but I had to use vert/frag so there was some conversion needed
Very cool video!
#100daysofgamedev #gamedev #indiedev #madewithunity #AGTTDS
User Anon retweeted
Our technical art wizard is at it again.
Implemented "ambient probes" into @Lake_The_Game for characters, to smoothly transition between fixed indoor and dynamic outdoor ambient lighting. #gamedev #unity3d #indiedev
Day 108 and 109
(yes this counts)
I've done it, i made a fog of war system using CG shaders in GLSL
I'll break down my process in the thread, it's FASCINATING read on
Special thanks @AFSGlorious, @waxx_ and @quill18
#100daysofgamedev #gamedev #indiedev #madewithunity #AGTTDS
If the pixel is white, there's no need to do any additional work, it's just the original first pass
If the pixel is black, ignore the first pass's result and instead render it as unlit black
Day 107
Continuing the adventure into shaders, I attempted light-interaction with my shader, and random vertex movement in 3D!
Everything's woobly, which i'll likely use in the game *somewhere* 😏
#100daysofgamedev #gamedev #indiedev #madewithunity #AGTTDS











