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Last week I got to talk about my game/art project on @joindiveclub Radio!!!
It was my first time filming myself, but I'm inspired to continue the practice w/ a weekly dev diary.
More soon!
I hate being a cynic. I try to curate my timeline.
Everyday I'm inspired by incredible people making incredible things.
But no matter how hard I try, 80% of my timeline is feed.
Create more than you consume I guess.
AI speed narratives are bubble bait.
The goal is better output. Speed can be part of it; faster feedback loops are gold.
The bottleneck on growth isn't adding features faster. Didn't we all used to say this every day?
Revolut's designers are moving off Figma.
Storonsky spotted one team designing much faster than the others. What they did:
1. Gave an LLM Revolut's design system at the code level
2. Prompted it to build new flows on top of that system
3. Got a live interface they can click through on a laptop or phone, instead of static frames
Result: 3-4x faster. Now he's pushing it to every designer at Revolut.
His job, as he describes it: find what works in one team and spread it across the company.
Full breakdown here:
productmarketfit.tech/p/revo…
Tech has arguably the greatest example of brand everrrrrr and we have no clue.
What do you even admire about Apple? Jobs? What about the [iPhone] or the ads?
For me it starts w/ purpose and vision. 99.9% of tech companies exist to make a buck and that's all.
Steen retweeted
The story of tech and design:
In 1976, Apple figured out that design, taste, and quality make better products.
Ever since, everyone in tech has wanted to be like Apple and “do design,” while remaining completely oblivious to what design, quality and taste actually means
“designing much faster than the others” — this so daft and makes it clear they don’t understand design at all. “Designing fast” (or slow) is just not a thing. If you conflate “producing ui by piecing together stuff” and “design” then the former (which is a form of assembly-line practice) can surely be fast or slow.
What makes the practice of design challenging is not how to put a ui or poster together, it’s what the pieces are, what the message is, what is being communicated, how it all works together.
So many of today’s “design” AI tools focus almost exclusively on the production part, on putting stuff together. I’d love to see an AI design tool that forms a deep understanding of a problem over the course of days or months and works like a creative partner. Call me on my bullshit, thinks about the whole, isn’t concerned really about the final arrangement of elements as much as it would understand the story and the message.
Follow me for pessimistic takes on technology, art, and design, and optimistic takes on technology, art, and design.
Since a lot of people are getting into gamedev, I put together a small guide on how I made the jump in Tether feel great.
It's not new tech nor industry secrets, but I hope you see something interesting that might help your next project - 2D platformer or not
#gamedev
I know we're cooked because 20% of content is about content.
Here, linkedin, ig, no matter. Content is the ultimate buzzword. Keyword?
These days it goes by new media, but also slop. Or brainrot when flirting with honesty.
And they think this will last forever lol
It's so weird that my online persona is edgier or whatever than me irl. Didn't used to be like that.
It's bc my online persona spends so much time in this crazyass place made of pure gaslight.
Here are some pixels I made called 'tears'. Sums up the feeling.

















