First plains in the Ender Lands.
Spent this week improving the procedural terrain generation and completed the first pass of the vegetation.
#ScreenshotSaturday
For the past few months I've been building my own voxel engine in C99 and OpenGL 4.6.
I'm really happy with the progress so far and excited to share the first screenshot: dynamic skybox, water reflections, and a render distance that runs fast with no LODs.






