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I'm keeping an awesome-phages repository to track the phage software ecosystem. Feel free to add a link or two to this awesome list 🙂- @phagedirectory
github.com/voorloopnul/aweso…
libvirt/qemu ecosystem is very powerful but kinda of complex...
claude --dangerously-skip-permissions just seems to handle it so well.
I'm back virtualizing stuff in my linux box!
IA experiment of the week: a "thing" to prevent my camera from spinning when floating, so I can record my own dives.
3d printing it in a bambu a1 mini
Ricardo Pascal retweeted
"Alright you Primitive Screwheads, listen up! You see this? This... is my BOOMSTICK!"
Added a few more characters, and thinking this could be used better in a turn-based game like Shadowrun / X-COM
Ok, gamedev with Astra and Three.js seems very fun!
Not a one-shot - more likely ~20 small prompts - but it does a bunch of stuff already:
- walk
- run
- attack
- mouse / awsd
- camera turns
I was particularly surprised with the fire attack properly setting the zombie ablaze!
AI experiment of the weekend: a "Diablo 1&2" in Three.js, set in feudal Japan
Obviously I will add Zombies!!!
PiRover is rolling across the floor! 🥳
A one second burst at 20% output took it 9.5 cm forward. There’s a bit of drift when moving sideways, so some tuning is next.
A year ago, this little robot would’ve eaten up several weekends just doing all the “interfacing” around it.
Now it’s basically one weekend + a $20 Claude/Codex subscription.
There’s definitely something nostalgic about not writing all the code myself anymore. But being able to just try all the things I had in mind brings a different kind of joy.
First wheel tests! Short pulses, one wheel at a time. All four wheel positions and forward directions check out. 🤖
Ricardo Pascal retweeted
Gene Myers just released super fast whole genome aligner github.com/thegenemyers/FAST…. He and @c1zhou and I have lots of ideas for downstream use.










