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Introducing Anatomy
Describe a machine in one line. Claude brings it to life.
- Interactive isometric wireframes you can rotate, inspect and explore
- WebGL shaders for fire, water, plasma and more
- Real 3D motion, with individual parts that rotate and move
Install it as an agent skill. Fully open source.
R retweeted
New skill spotlight: Anatomy
Most ai diagrams are boxes and arrows. This one builds your idea as a physical object, a dial gauge, a lock, a cabinet of drawers with moving parts and a readout that updates while it runs.
Check the example below!
(skill credits:@wheresryan22)
Larping in Austin, TX with @balkanski, down to grab a coffee if you’re around dm me!
17.5k of you starred Anatomy in under 2 weeks. thank you ❤️
Now I’m curious, which companies, schools or teams are using it for real? Drop what you made below!
Anatomy is now available on paper.
You can now generate printable PDFs of any figure, making it easier to bring anatomy to life at home, in the classroom, or for homework and learning.
Damn that looks crazy ngl
Another standout simulation using the Anatomy skill 🙌
Here's an interactive explainer of how a film crew lights a night scene.
Drag the lights and camera around the set, adjust the size of the softbox, watch the monitor update live, etc.
Thanks @layonthebed8 for the idea.
Here’s a prototype of the Kids version: “How does a pump fill a tyre?”
I’m experimenting with different iterations to find the simplest way to help kids understand how things work, while still keeping enough detail to make the experience engaging, interactive, and educational
R retweeted
Probably the most impressive output I received from this skill:
A street light with adjustable pole height and light distribution.
You're able to see the light move between the road, the houses and the sky.
Things get interesting when the LUX map gets turned on.
Introducing Anatomy
Describe a machine in one line. Claude brings it to life.
- Interactive isometric wireframes you can rotate, inspect and explore
- WebGL shaders for fire, water, plasma and more
- Real 3D motion, with individual parts that rotate and move
Install it as an agent skill. Fully open source.
R retweeted
I used the skill on a wind turbine.
Here what you can do with this one:
Change wind speed and blade pitch, look inside the nacelle, and watch it brake in a storm.
Watch till the end to see inside the nacelle.
Introducing Anatomy
Describe a machine in one line. Claude brings it to life.
- Interactive isometric wireframes you can rotate, inspect and explore
- WebGL shaders for fire, water, plasma and more
- Real 3D motion, with individual parts that rotate and move
Install it as an agent skill. Fully open source.
What a great skill
My version: Anatomy of a map
Introducing Anatomy
Describe a machine in one line. Claude brings it to life.
- Interactive isometric wireframes you can rotate, inspect and explore
- WebGL shaders for fire, water, plasma and more
- Real 3D motion, with individual parts that rotate and move
Install it as an agent skill. Fully open source.
R retweeted
was playing with this skill
genuinely great results
Introducing Anatomy
Describe a machine in one line. Claude brings it to life.
- Interactive isometric wireframes you can rotate, inspect and explore
- WebGL shaders for fire, water, plasma and more
- Real 3D motion, with individual parts that rotate and move
Install it as an agent skill. Fully open source.
I'd love to connect with parents, teachers, and people working in EdTech who could help me shape the Kids version of Anatomy.
The idea is to make learning more interactive by letting kids explore and play with 3D figures, machines, and systems to understand how things actually work, rather than just reading about them or asking AI for answers.
I'm still working on the prototype, and I'd love to get feedback from people who have real experience with kids and education. What would make this genuinely useful in a classroom or at home? What would you change? What would get kids excited to learn?
If you're a parent, teacher, or working in EdTech and would be interested in trying it out, sharing your experience, or helping me figure out what to build next, reach out to me in DMs!
I want to build something that actually makes a difference in how kids learn, and I'd love to have your input.
R retweeted
ABSOLUTELY SHAMELESS.
Julia contacted me to work for @yourpersona and mentioned they were looking to hire full-time.
After our call, she took many days to reply. I assumed she was busy, so I let time pass.
Then she came back with a project and said:
“We changed it to make it easier and less time consuming. To preface, it won’t be paid (I wanted to be clear, since I mentioned that in our last call), since we just want fast work so we can speed up the hiring process. We love your work!”
Two things:
1. She never mentioned it wouldn’t be paid on our last call, but I didn’t think much of it.
2.She said she wants to speed up the hiring process.
I worked hard on the project. It took me 2-3 hours, on top of a 24-hour deadline for another client, because I wanted to make a good first impression. I submitted it and waited. I knew I did well, and I was confident my designs were better than anyone’s.
I waited patiently for days. Then she sent this:
“Hey, I have an update! The team thinks you’re a great designer and we would love to work with you, we’re just a little too early to expand right now. We’d love to stay in touch and reconnect in a month or two! I’ll hit you up then :)”
Mind you, she said they wanted to hire fast. Now they’re “a little too early to expand”? And she went on to post this engagement farming post.
Why is she posting this when she’s already “found” me? The team supposedly thinks I’m great and would love to work with me.
I contacted a few friends here on X who have viral posts like mine. They got the exact same message from her.
If you’re not ready to expand, why ask for a free trial and promise a full-time role? And why are you now shamelessly posting this to get people to do more free work and hand over more free ideas for your app?
This quoted post is unavailable.
Thanks, @AravSrinivas! Excited to see what people build with it
R retweeted
Computer built this interactive illustration of an F1 power unit.
The Anatomy skill by @wheresryan22 is now available in Perplexity. Install it, then type /anatomy in Computer.
Thanks 🤝 @perplexity_ai
Computer built this interactive illustration of an F1 power unit.
The Anatomy skill by @wheresryan22 is now available in Perplexity. Install it, then type /anatomy in Computer.















