Jani Nendl | Game Composer (@windjacker) profile picture

Composer for atmospheric action and adventure games

Joined November 2025
Photo by Jani Nendl | Game Composer (@windjacker)Photo by Jani Nendl | Game Composer (@windjacker)Photo by Jani Nendl | Game Composer (@windjacker)Photo by Jani Nendl | Game Composer (@windjacker)Photo by Jani Nendl | Game Composer (@windjacker)Photo by Jani Nendl | Game Composer (@windjacker)Photo by Jani Nendl | Game Composer (@windjacker)Photo by Jani Nendl | Game Composer (@windjacker)Photo by Jani Nendl | Game Composer (@windjacker)Photo by Jani Nendl | Game Composer (@windjacker)
I released my first music pack today! 🎉 The first unit sold before I even had the chance to finalise the sales page. It's probably just a fluke, but please excuse me while I go celebrate! 🥳 janinendlmusic.itch.io/helio… #gamedev #indiegamedev #gameaudio #soundtrack
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After yesterday’s post someone asked if I was going to go full DnB for higher intensity combat on this track. Don’t know enough about DnB to do it justice, but I tried something else. How’d I do? #indiegamedev #gameaudio
Finished arranging this cue today. Built in enough layers to take it from ambient -> tension -> light combat pretty seamlessly. The tension part isn't really audible in this version (linear versions are built different), will have to properly demo inside a game engine once I release the music pack. #indiegamedev #gameaudio
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Finished arranging this cue today. Built in enough layers to take it from ambient -> tension -> light combat pretty seamlessly. The tension part isn't really audible in this version (linear versions are built different), will have to properly demo inside a game engine once I release the music pack. #indiegamedev #gameaudio
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Late night cooking session. Improving my track player playground in Unity to something a little more visual. Decided to keep the music intensity controls console-based so it’s easier to explain what’s happening. #indiegamedev #gamemusic
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All right dev, you're building your game and you need some music. so you go shopping for music packs. What's the first thing you look for? #gamedev #indiegamedev
100%Number of tracks
0%Gimme loops and I'm good
0%Stems. I want control.
0%Bro, I hire a composer
1 votes • Final results
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Super short score I developed the score for a game jam. 4 intensity stages (based on the pollution meter), a soft intro and an ending stinger. Took a fair bit of inspiration from games like Mini Metro and Civilization. #gamedev #indiegamedev YT link: youtu.be/1KOtjTXj-rw
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Jani Nendl | Game Composer retweeted
Why My Game Took So Long to Make! #indiedev #indiegame
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Jani Nendl | Game Composer retweeted
Seventeen years later… The time has come for Machinarium 2 🦾🔧 Wishlist NOW on Steam.
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Jani Nendl | Game Composer retweeted
DEMO DEMO DEMO! Go check it out on steam! And if you could share this for more people to see, I would be really grateful! store.steampowered.com/app/2… #indiedev #indiegame
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Finally got around to building a test engine in Unity for my music packs. This will help me figure out exactly what the stem structure should be, how well the loops work and do some demos of how to mine a music pack for more value. Adaptive music is such an exciting thing! #gameaudio #indiegamedev
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Day 4: Made some progress picking out the sound palette for Dark Light. Never thought I'd break out this bad boy but here we are. Would you do combat with this in the background? #gameaudio #indiegamedev
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Day 1: First look (listen?) at the new space ambient pack I'm building. Spent way too much time figuring out the first two chords and brought the Hammond organ into space! #gamedevelopment #gameaudio #ambient #Soundscapes
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Jani Nendl | Game Composer retweeted
🔥 Divinum is OUT NOW!!! 🔥
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PSA: Divinum drops in 5 hours!
Divinum releases TOMORROW! Thank you so much for 85000 wishlists!!! 🔥
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I hope more devs take this path. Early combat should feel fun, playful, maybe even a little overpowered, then turn it on its head when shit gets real.
Trying to make the early-game combat way more engaging! Added a Deflect and Slam Attack to the base moveset. Later on, upgrades will add AoE to slams and reflect laser blasts back at enemies. How does the feel & impact look so far? ⚙️💥 #indiedev #gamedev #metroidvania
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Jani Nendl | Game Composer retweeted
Trying to make the early-game combat way more engaging! Added a Deflect and Slam Attack to the base moveset. Later on, upgrades will add AoE to slams and reflect laser blasts back at enemies. How does the feel & impact look so far? ⚙️💥 #indiedev #gamedev #metroidvania
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Jani Nendl | Game Composer retweeted
Divinum was selected as a finalist in the "Excellence in Action" category at Busan Indie Connect 🔥 Props to @BIC_Festival organizing committee: the festival was a lot of fun!
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