dashboard lead & staff design eng @vercel

Joined May 2010
For this years internal Vercel hackathon @witsdev, @gkaragkiaouris, and myself jammed on a remote debugger with session replay 🧡 *crowbar not included
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Exploring something more intentional @witsdev, @gkaragkiaouris, @gary__tyr, & co.
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Invite collaborators to view and comment on your deployments. vercel.com/changelog/invite-…
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Introducing the GitHub integration for Vercel comments. Instantly convert feedback from teammates into GitHub Issues. This joins our other comments integrations for Slack, Linear, and Jira. vercel.com/changelog/convert…
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Mock-ups work too! It's pretty 🤯 to draw something up and have a shadcn component ready to go. This was a really fun project to work on with @witsdev and @gkaragkiaouris. I'm excited for it to roll out soon! v0.dev/r/ZIJ5IqSk4qe
Just tested v0.dev Vision for the first time. I pasted a screenshot of vercel.com/signup. It output something so good, so fast, I doubted it was real… I dragged the text to verify it wasn't an image. v0.dev/r/dcFJUCgj367
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The Aquarium Finale. Closing time. The Management will speak with you in 5 minutes. Join in by 🔁 retweeting. pscp.tv/w/1ypKdwElryoxW
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The wait is over: part 2 of our interview with @LIMBO_LANE has hit the archive! In this second part, we discuss Smile For Me's epilogue, the community that has emerged around the game, designing fun websites, method acting, & what's next for the studio. indiefunction.com/broadcast9…
Part one of our interview with @LIMBO_LANE's @yugsly & @GabeOfLane is now available! Listen to the creators of Smile For Me discuss the game's minimalist, yet expressive interactions, challenges of its design, and how to approach making kind games! indiefunction.com/broadcast9…
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Join us this evening for a first playthrough of @gamesbypond's RITE, a tough platformer, on our Twitch channel. Follow our channel to get notified when we go live! twitch.tv/indieFunction
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If you look up in a street in Tokyo, there's so many lines that it darkens the sky. (Thanks for all the comments yesterday!) #generative #everyday #creativecoding #daily #code #nannou #984
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Playing with motion blur and strange procedural cities src: github.com/Domenicobrz/Blurr… (libs/scenes/procedural-city.js) #threejs #javascript #3d #generative #shader #glsl #webgl #generativeart
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It's finally time to test your luck - Dicey Dungeons is out on Steam today! store.steampowered.com/app/8…
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Real-life LODs.
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Hello world, I give you Zdog 🐶 zzz.dog Round, flat, designer-friendly pseudo-3D engine for canvas & SVG
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Schematic view of generated islands from @BadNorthGame
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#Snakeybus - the longest bus in the world - just arrived today on Steam! It's basically Crazy Taxi + Snake (Collect passengers to grow the bus....) 🚌🚌🚌🚌🚌🚌🚌🚌🚌🚌🚌🚌🚌💨 (Developed by @indiefrankdev) 👉store.steampowered.com/app/1…
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