César Couto retweeted
Added a WebGPU morphing engine with post-processing effects to my custom Rust framework, plus lazy loading for GPU assets.
Next step: shader-driven text animations, in and out.
César Couto retweeted
Criámos o Azores Surf para quem vive o surf nos Açores e para quem chega à procura das suas ondas. Spots, características de cada onda, escolas, serviços e eventos reunidos num único website, em português e inglês. Tudo começa com a vontade de entrar na água.
César Couto retweeted
About 7 months ago, I started designing a WebGPU library to ship performant shaders at Vercel.
Today, we are announcing vgpu: a minimal WebGPU library designed for agents.
But what does "designed for agents" mean? 🧵
We removed ~80% of the Claude Code system prompt for our newest models, this is what we've learned about writing system prompts, skills and Claude.MDs for them.
César Couto retweeted
Open-weight models are essential to a healthy AI ecosystem. Together with others across our industry, we are outlining a path for open-weight models to strengthen American competitiveness and expand economic opportunity, while protecting national security. microsoft.com/en-us/corporat…
Introducing Canvas UI, the first ever html-in-canvas component library.
Your DOM is the render target now. Real-time shaders over real, interactive UI.
24 components. React, Vue, Svelte, vanilla TS.
Free. Open source. 🧵
canvasui.dev
César Couto retweeted
The beta opens in a few weeks. If you'd like to be among the first to try it, sign up here: zed.dev/deltadb
César Couto retweeted
hey @strausszelnick do you want to come on TheStandup and discuss in depth with the Software Engineering community?
The CEO of Take-Two, the company behind GTA, just said something the entire AI industry doesn't want to hear.
And he said it without being anti-AI.
Strauss Zelnick's argument is precise. AI is built on datasets. Datasets are backward-looking. Creativity is forward-looking. A model trained on everything that already exists cannot, by definition, produce something genuinely unexpected. And all hits, by their very nature, are unexpected.
Asset creation and hit creation are not the same thing. AI is getting very good at the first one. The second one is what actually makes money, builds franchises, and changes culture. Nobody has shown AI can do that yet.
The derivative property problem is real. You can clone GTA with existing technology. You could do it before AI. It would take 3 years and look identical. It still wouldn't sell. Because it isn't GTA. It's a clone of GTA.
And consumers, despite what the industry occasionally pretends, can feel the difference between something genuinely new and something assembled from the residue of things that already worked.
Thousands of mobile games ship every year. 0 to 5 hits get made. The same studios make them every time. The technology to make more games has been commoditized for years. It didn't democratize hit creation. It just flooded the market with more forgettable product.
The Silicon Valley thesis that AI unlocks game creation for everyone is true in the same way that cheap cameras unlocked filmmaking for everyone. They did. And the same 5 studios still make the movies everyone watches.
What Zelnick is saying, without quite saying it, is that the thing AI cannot replicate is taste. The instinct for what hasn't been done yet. The cultural antenna that detects the gap in the market before the data can see it.
Data tells you what people wanted. Hits tell people what they want next.
Those are different jobs.
César Couto retweeted
Codex🫸🫷Zed
You can now use your ChatGPT subscription in the Zed agent, with the same usage and rate limits you benefit from in Codex directly. We're grateful that @openaidevs continues to support subscription-based access for third-party tools, even as others move toward usage-based billing.
César Couto retweeted
You can now use your ChatGPT subscription in the Zed agent, with the same usage and rate limits you benefit from in Codex directly. We're grateful that @openaidevs continues to support subscription-based access for third-party tools, even as others move toward usage-based billing.
César Couto retweeted
Remember, @OpenAI actually supports developers 👋
César Couto retweeted
New lab entry — Formula at lab.patrickheintzmann.com/de…. A drivable F1 model kit made with #threejs #webgl #creativecoding
César Couto retweeted
Here's my conversation all about @FFmpeg, the legendary open-source software powering most video on the Internet. In the episode, I talk with Jean-Baptiste Kempf and Kieran Kunhya. JB is lead developer of VLC and Kieran is FFmpeg contributor, codec engineer, and the person behind the now-infamous @FFmpeg account on X.
VLC (@videolan), by the way, is also a legendary piece of open-source software: it's a video player that can open basically anything & has been downloaded over 6 billion times.
I think both FFmpeg and VLC are two of the most important and impactful software systems ever created, both open source, and both created & maintained by volunteers: brilliant engineers from all walks of life.
Thank you to everyone who contributed to FFmpeg and VLC, and in general to all engineers giving their heart & soul to building systems used by millions (or billions) of people, and often doing so not for money, status, or fame, but purely for the love of building great software and doing good for the world.
Thank you to the builders! 🙏❤️
Shoutouts in this chat to @ID_AA_Carmack @karpathy @elonmusk @TimSweeneyEpic and everyone who is a contributor & fan of open source!
It's here on X in full and is up everywhere else (see comment).
Timestamps:
0:00 - Episode highlight
2:17 - Introduction
5:35 - Weirdest things VLC opens
9:59 - How video playback works
19:20 - Video codecs and containers
30:07 - FFmpeg explained
51:07 - Linus Torvalds
55:46 - Turning down millions to keep VLC ad-free
1:10:04 - FFmpeg & Google drama
1:29:18 - FFmpeg developers
1:35:55 - VLC and FFmpeg
1:40:29 - History of FFmpeg
1:43:46 - Reverse engineering codecs
1:57:01 - FFmpeg testing
2:01:08 - Assembly code (handwritten)
2:25:26 - Rust programming language
2:34:42 - FFmpeg and Libav fork
2:43:04 - Open source burnout
2:50:51 - x264 and internet video
3:04:07 - Video compression basics
3:11:04 - CIA and fake VLC
3:21:39 - Ultra low latency streaming
3:39:07 - AV2 codec and video patents
3:48:59 - VLC backdoors
3:59:14 - Video archiving
4:05:51 - Future of FFmpeg and VLC
César Couto retweeted
A mom created an Arc Raiders themed birthday party for her son… and it’s actually awesome! 🙌



























