
he/him. @buildWithLit at Google. Opinions my own. Creator of Riko - a puzzling web game: https://xitter.gq/t.co/xs45SRfYO6 Youtube: https://xitter.gq/t.co/I6L9nyvJ10
San Francisco, CA
Joined October 2015
- Tweets449
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Andrew retweeted
I made a new Lit demo that shows how updates propagate down a tree.
When a parent re-renders, only the children with changed data re-render. Often only a small subset of a large tree has to update.
Andrew retweeted
🍩 What in the world do donuts and styling a Lit element have in common?
Find out in our most recent Build It with Lit episode with @youcodethings → goo.gle/3Vh7cIV
Andrew retweeted
Want to know how we brought Photoshop to the web? Check out @tomayac's great overview of some of the platform capabilities we used to get there!
It's a whistle-stop tour of WASM, SIMD, Access Handles, P3 Color Space, Web Components and Service Workers!
youtu.be/CF5zZZy0R9U
Andrew retweeted
Translucent materials in spritestack.io new retro renderer.
🆘 💵 Looking for funds to finish that project
about > spritestack.io/upcoming
patreon > patreon.com/spritestack
#webgl #javascript #spritestack #gamedev #voxelart #pixelart
Andrew retweeted
I'm currently working on LEd, an open-source 2D level editor for #indie #gamedev community. It features auto-layers, entities, modern UI and many many quality of life details. My goal: having all core features and make them right deepnight.net/tools/led-2d-l… Please share :)
Andrew retweeted
Today we want to amplify the voices of organizations that are creating a path for more representation in tech:
@BlackGirlsCode @hackthehood @AllStarCode @access_ca @GirlsinTech and more here: xitter.gq/i/lists/11722060366625…
#BlackLivesMatter
Andrew retweeted
Here's the process for my last @unity3d illustration. Sorry for the hectic editing style. I had to speed it up quite a bit, the original video is ~3hrs long:
#madewithunity
Andrew retweeted
Need something to do with the kids while they're stuck at home? We made our learning game Codemancer FREE this month just for you! importantlittlegames.itch.io… #coronavirus
Andrew retweeted
We’re doing another survey this year! Please share far and wide: blog.rust-lang.org/2019/12/0…
Andrew retweeted
I see that the "Roman chariots influenced the NASA Space Shuttle"* novelty is circulating YET AGAIN. It has popped up about every decade since the Space Shuttle program began. I remember when it was in a chain email, LOL!
*PLEASE RETWEET THREAD ON WHY IT'S JUST NOPE
Andrew retweeted
After 7 years, I am excited to announce that Manifold Garden will launch this Friday, October 18th on @AppleArcade and the Epic Games Store. youtu.be/jZ_yxZwAoCg
Andrew retweeted
Holy shit. We have worked skinned clothing in @unity3d. And it wasn't even hard. @AlexPriceAnim got this working first try on his end, and my end took 5 minutes.
I do NOT thing this is a good idea, for a ton of reasons, but in theory, it does work, and it was trivial to do.
Andrew retweeted
Noita - the roguelite where every pixel is simulated -
is coming to early access September 24th!
The game will be available on Steam, Humble Store and
itch.io.
Wishlist Noita here:
store.steampowered.com/app/8…
Here's our early access launch date trailer:
Andrew retweeted
MORE CODE, LESS COMBAT: Fighting games can be blockbuster hits commercially. But in the classroom, their appeal is much more limited. bit.ly/2MEkizT #coding #edtech
Andrew retweeted
if you ask someone what their favorite programming language is and they answer php, perl, lisp, or javascript, they are a cop
Andrew retweeted
Rust 1.26.1 is out! blog.rust-lang.org/2018/05/2…
Andrew retweeted
Some exciting features for this year:
* non-lexical lifetimes
*improved pattern matching integration
* impl Trait
* Module system improvements
*Generators/async/await
*SIMD
*custom allocators
*macros 2.0
And more!
Andrew retweeted
Building a fast Electron app with #rustlang keminglabs.com/blog/building…
Andrew retweeted
Let's do this! Hello Rust is a show about the Rust programming language, hosted by @matthiasendler. Follow along on our website hello-rust.show/


















