Pedro Custodio (@yyamdev) header
Pedro Custodio (@yyamdev) profile picture

Engine Programmer @AssembleTechLtd

London, England
Joined October 2014
Sand Toy ⏳ A falling sand sim that runs entirely on the GPU.
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This project was written in C using the excellent Sokol libraries by @FlohOfWoe I was able to go from nothing to full 3D game very quicky having never used Sokol before. 10/10 would recommend Sokol for game jams if you like writing stuff yourself!
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More D3D12 adventures. Textures are surprisingly tricky to upload to the GPU
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Big knowledge gains incoming
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Made a little rhythm game for #mizjam @miziziziz Featuring music by @RushJet1 Check it out here: yyam.itch.io/the-rhythm-dung…
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10 months later.. This is what it looks like! Ended up with a little 3D engine with some cool features. #screenshotsaturday
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The OpenGL backend is now *almost* identical to the D3D backend. Just have to figure out why the lighting looks slightly different..
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I've been working on an OpenGL backend for my toy engine. Had to rework the rendering API a bit so that things work well in both target APIs, but I've finally got to a point where the GL backend is showing its first signs of life! So far it renders terrain with one flat colour.
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Learned how to implement normal mapping! #screenshotsaturday
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Finally finding some time to work on my toy engine again. Got directional light shadow mapping working with basic PCF filtering. #screenshotsaturday
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Made a time lapse video of my Ludum Dare 46 experience :) youtu.be/pGNzp9Q_Mus
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I made a game where you have to place objects to keep a little human alive. Play it in your browser: yyam.itch.io/little-human #LDJAM #ldjam46 #indiedev
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Spent some time these last few days improving my little C & WebAssembly engine ready for Ludum Dare 46. All software rendered. Tile maps, alpha blending and rotated sprite blitting. #screenshotsaturday #LDJAM
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