
Engine Programmer @AssembleTechLtd
London, England
Joined October 2014
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This project was written in C using the excellent Sokol libraries by @FlohOfWoe
I was able to go from nothing to full 3D game very quicky having never used Sokol before. 10/10 would recommend Sokol for game jams if you like writing stuff yourself!
Made a little rhythm game for #mizjam @miziziziz Featuring music by @RushJet1 Check it out here: yyam.itch.io/the-rhythm-dung…
10 months later.. This is what it looks like! Ended up with a little 3D engine with some cool features. #screenshotsaturday
The OpenGL backend is now *almost* identical to the D3D backend. Just have to figure out why the lighting looks slightly different..
I've been working on an OpenGL backend for my toy engine. Had to rework the rendering API a bit so that things work well in both target APIs, but I've finally got to a point where the GL backend is showing its first signs of life! So far it renders terrain with one flat colour.
Finally finding some time to work on my toy engine again. Got directional light shadow mapping working with basic PCF filtering. #screenshotsaturday
Made a time lapse video of my Ludum Dare 46 experience :) youtu.be/pGNzp9Q_Mus
I made a game where you have to place objects to keep a little human alive. Play it in your browser: yyam.itch.io/little-human
#LDJAM #ldjam46 #indiedev
Spent some time these last few days improving my little C & WebAssembly engine ready for Ludum Dare 46. All software rendered. Tile maps, alpha blending and rotated sprite blitting.
#screenshotsaturday #LDJAM








