A grid based inventory system could be a key part of my game.
I'm thinking about how to simulate repairing broken electrical equipment and this system could work for that. #gamedev
Working on level design for the demo using vision, lights, and blockouts. Really happy to see it getting closer to what I had in mind little by little. #gamedev
While the enemy is chasing you, closing a door just buys you a little time. Now they can break down doors if they can hear noise on the other side. #gamedev