Daniel DiCicco (@zer0sumGames) header
Daniel DiCicco (@zer0sumGames) profile picture

Real Estate Development / Attorney It's later than you think.

Portland, Oregon
Joined October 2009
Photo by Daniel DiCicco (@zer0sumGames)Photo by Daniel DiCicco (@zer0sumGames)Photo by Daniel DiCicco (@zer0sumGames)Photo by Daniel DiCicco (@zer0sumGames)Photo by Daniel DiCicco (@zer0sumGames)Photo by Daniel DiCicco (@zer0sumGames)Photo by Daniel DiCicco (@zer0sumGames)Photo by Daniel DiCicco (@zer0sumGames)Photo by Daniel DiCicco (@zer0sumGames)Photo by Daniel DiCicco (@zer0sumGames)
Ground invasion. Which unit do you lead with?
0%Infantry
0%Snipers
0%Warriors
0%Mechs
0 votes • 23 hours
4
Every ship in StarDrive was designed by someone. Usually the player. Usually badly at first.
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Why four ways to win: extermination, score, ascension, expansion. Different empires chase different wins. The catch with ascension: it's a construction project, and when a rival starts one, the galaxy hears about it. Tradeoff: a public project paints a target. On purpose.
Favorite way to win a 4x?
80%Extermination
20%Score
0%Ascension
0%Expansion
5 votes • Final results
1
56
Meaningless diplomacy. If the AI's only offers are 'give me your tech' and 'we're at war now,' diplomacy is a menu, not a mechanic. An offer should have terms, a deadline, and a reason the AI wants it. Most useless AI offer you've ever gotten?
31
I've spent this year building a space 4X where you design every warship yourself, then fight with it in real time. More on the 10th.
4
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Favorite way to win a 4x?
80%Extermination
20%Score
0%Ascension
0%Expansion
5 votes • Final results
1
92
My rule: if you need it to decide something this turn, it goes on the map, not in a menu. Territory and sensor coverage are always on. Fuel range shows for the fleet you pick. Orbital rings count the bodies in unvisited systems. Tradeoff: clutter, so it fades as you zoom in.
What should a 4x map show you without a single click?
100%Territory
0%Fuel range
0%Sensor range
0%Orbital rings
3 votes • Final results
49
The end turn slog. Big 4x games get slow late. Part of that is the computer thinking. A bigger part is me clicking through 20 popups to find the one that matters. The waiting I can optimize. The popups are a design problem. Which bugs you more?
1
53
What should a 4x map show you without a single click?
100%Territory
0%Fuel range
0%Sensor range
0%Orbital rings
3 votes • Final results
1
87
I have, however, added a new design wizard for ship designs. So you don't HAVE to place every module by hand.
41
Why I make you place every module by hand. The ship designer is the part of a 4x I care about most, so you fit every module on a grid, and the arcs show where each gun can actually shoot. Tradeoff: the first hour is steep. That's what the undo and module search are for. xitter.gq/zer0sumGames/status/21…
Ship designers: which tool would you use the most?
67%Visible firing arcs
0%64-step undo
33%Module search
0%Three-channel paint
3 votes • Final results
47
Tech tree bloat. A tree with 400 techs where 300 of them are +5% something is not depth. It's a spreadsheet. I want research where I can't have everything, so picking something actually means giving something up. Best tech system you've played?
42
Happy Halloween. The scariest thing in a 4x isn't the end-game crisis. It's a stack of enemy ships at the edge of your sensors that wasn't there last turn. Second scariest is the save from 2 AM when you said one more turn.
1
100
Ship designers: which tool would you use the most?
67%Visible firing arcs
0%64-step undo
33%Module search
0%Three-channel paint
3 votes • Final results
81
Another beautiful to Sir Patrick Steward tribute that I ran across on Reddit If the creator of this would let me know, I am happy to flag it Collection of scenes from Star Trek: The Next Generation I'm not crying, you're crying! Paying tribute to a great actor and a fine human being
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Snowballing. In most 4x games you know who won by turn 100, and the next 200 turns are paperwork. I don't think the fix is rubber-banding. Punishing the leader feels cheap. I'd rather the other empires notice you and act like it. Thoughts?
1
66
Daniel DiCicco retweeted
They used to just play shows like this on broadcast tv
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I have been punching up the ship graphics. I always wanted visible turrets.
1
2
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The one I care about most is the last one: calling off a bad war. The AI runs a war as an operation: scout, stage, commit, invade, hold. If it's going badly, it stops. Tradeoff: you don't always get your big battle. But an AI that fights to the last ship is one you can farm. xitter.gq/zer0sumGames/status/21…
Which AI behavior do you most want to run into?
20%Scouts you first
20%Stages a fleet
0%Brings enough troops
60%Calls off a bad war
5 votes • Final results
49
Which AI behavior do you most want to run into?
20%Scouts you first
20%Stages a fleet
0%Brings enough troops
60%Calls off a bad war
5 votes • Final results
96