It appears you cannot climb the castle town drawbridge chains in the Ocarina of Time remake like the original game.
Nick Tucci retweeted
Masahiro Sakurai, the creator of Super Smash Bros. and Kirby, is warning that AI could lead to a flood of unoriginal games.
Sakurai points out that Steam has gone from around 275 game releases a year in 2010 to more than 19,000 today
“AI can create games, but it can’t create something truly original.”
Sakurai also argues that originality means creating something players don’t even know they want yet.
He uses Fumito Ueda as an example, saying AI could imitate the style of games like ICO or Shadow of the Colossus, but it wouldn’t know what Ueda himself would create next.
Ghost of Yotei Complete Edition (PS5) in-stock ($69.99)
Amazon amzn.to/4jys399
Best Buy buff.ly/TT899he
VGP buff.ly/SVYuAad
PNP buff.ly/rH5MOeR #ad
Nick Tucci retweeted
I think with all the Zelda discourse going on right now, we can all agree Link’s design from Twilight Princess was the best one.
This is the objectively correct opinion 🗿
Nick Tucci retweeted
Sony fucking up so hard that Nintendo had to drop 2 Directs to save us
Join us next week for two #NintendoDirect presentations!
The Legend of Zelda 40th Anniversary Direct on Sept 8 at 7am PT (Approx 30 mins)
Nintendo Direct on Sept 9 at 7am PT (Approx 45 mins)
Watch both here: ninten.do/6019aVw0v
Nick Tucci retweeted
Join us next week for two #NintendoDirect presentations!
The Legend of Zelda 40th Anniversary Direct on Sept 8 at 7am PT (Approx 30 mins)
Nintendo Direct on Sept 9 at 7am PT (Approx 45 mins)
Watch both here: ninten.do/6019aVw0v
Nick Tucci retweeted
Dear @asha_shar @XBOX
On behalf of VGP, we would like to share our perspective as a retailer that has proudly supported the gaming industry and the Xbox brand for many years.
When Microsoft originally introduced the vision for the Xbox One with a strong emphasis on digital ownership, the response from consumers was immediate. Sony took advantage of that moment by positioning the PlayStation 4 as the console that embraced physical game ownership, and history shows how influential that decision became.
Today, the market is shifting once again. Sony appears to be moving further toward a digital-first future, creating an opportunity for Microsoft to differentiate itself by becoming the industry's strongest advocate for physical media.
We encourage Microsoft to revisit Project Helix and make physical games a core part of its strategy. There remains a passionate and dedicated audience that values collecting, preserving, lending, trading, and truly owning the games they purchase. As a retailer, we see that demand every day.
The saying "what goes around comes around" feels especially relevant. Years ago, Sony benefited by championing physical ownership while Microsoft moved toward digital. Today, Microsoft has an opportunity to reverse that narrative and become the company that stands behind consumer choice.
Many gamers still look back on the Xbox 360 era as the golden age of Xbox. The platform was synonymous with innovation, great games, and strong relationships with both players and retail partners. We believe Microsoft can recapture much of that goodwill by reaffirming its commitment to physical gaming and by bringing Project Helix to market.
As one of Microsoft's retail partners, we believe a renewed investment in physical media would benefit consumers, retailers, publishers, and Xbox itself. We respectfully encourage you and your leadership team to consider this opportunity and help usher Xbox back to the position of industry leadership that so many fans remember.
Thank you for your time and consideration. We look forward to seeing Xbox continue to innovate while supporting the millions of players who still value physical game ownership.
Sincerely
VGP







































